1 Power System Chapter 1

Game type stats screen mentioning various stats.

Each individual possessing a

unique power. which forms in first four years of their life. It depends upon personality, daily activities and environment exposure.

Main elements :

🔥

💧

💨

🌎

💡

🌑

Each individual posseses two elements at max. It depends upon their parents. (genetic) .

🔥 :

Can be used to forge weapons, cooking, burn, incerinrate.

level 1 - temp of fire 100°C

each level give +100°C to the fire.

after five levels segregates upon path you chose.

choices: destructive fire(chose better name)

constructive fire( chose better name)

no level for them just comprehension% (each 10% harder then next).

highest level ever acheived by humans 90%.

100% can only bro acheived by elemental spirits.

💧:

can be used as ice, vapour, water.

level 1 - control a bucket of water

level 2 - control a tank of water

level 3- control 2tank of water

level 4- control 4 tank of water

level 5 - control a small pond of water.

(control here refers to domain)

amount of water moved depends upon

mana.

after level5:

water users can turn water into ice and vapor.

training is required for both of them.

ice normal fantasy like. (gray creation magic)

vapor uses:

attack can aborsb moisture from opponents body.

can attack using vapor at high temp. (limit 900 °C).

can turn themselves into fog.

normal water users can also heal.

water user increase their domain

ice user decrease temp of ice

vapor user increase temp of water.

💨:

used for speed and cutting power.

level1-5 all around speed of wind being controlled.

after level5:

also domain type and can be used to sense things. (similar but less clear byakugyan if developed properly)

air Comprehension: start controlling elements in air. (%measurement).

🌎:

used for increasing defense of anything it surrounds.

level1-5 : depends on how firm earth can be reached after using mana.

after level 5:

can control gravity in a certain range.

also domain type.

💡:

used for healing, providing support, defense and attack.

level1-5: depends upon effectiveness as compared to input mana.

after level 5:

user choose their specialization.

for defense and attack type- knight

for healing and support- priest

🌑:

used for curse, poison, stealth, devour, corrode.

levels : same as light

after level 5

user choose any two types above to combine them to choose a profession.

LEVEL INCREMENT:

1-10-AMATURE

11-50- BEGINNER

50-100-EXPERIENCED

100-200-EXPERT

200-500- MASTER

500-ABOVE- LORD

At each level up 1 point for each stat is given

changeable stats:

strength

stamina

agility

mana

points can be arranged accordingly.

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