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Meta Essence CYOA 21

Essence of the Lewd Xenomorph

 Congratulations! By drinking this dark black but smooth and sweet potion, you've gained the Essence of a Lewd Xenomorph!

•You become an anthropomorphic Xenomorph Queen! Besides the nifty head crest and tail, the particulars of your appearance are left up to you.

•As a Queen Xenomorph, before any exercise or training you decide to do, you become much stronger, faster, and more agile than the average human, around 5 times as much.

•Now, obviously as a Xenomorph Queen, reproduction is one of, if not the, most important duty you have. Fortunately, as a Lewd Xenomorph, you have several options available to you.◦Your tail contains a gland full of Royal Jelly that you can inject into any organic being by impaling them, the jelly sealing the wound back up afterwards. Over the course of several hours, anything injected will transform into one of several castes or breeds of Xenomorph, defaulting to Queen. You also secrete Royal Jelly from your mouth, so you can deliver it via kisses!

◦By taking in genetic material, no matter the source or gender of the donor, you can lay eggs that, instead of containing a facehugger, instead contain an immature Xenomorph, the cast of which can be determined by you at any point afterwards but defaults to Drone. 

•All your Xenomorphs carry physical traits and instincts from their parent species, so a Krogan-xenomorph would be larger and stronger than one descended from another species, as well as more "aggressive".

•All Xenomorphs of your hive are at least as intelligent as the average humanm and ultimately loyal to you, even if another Queen belonging to your hive sired them.

•Like you, all your xenomorphs conform to a basic anthropomorphic shape.

•You and all your xenomorphs are connected to each other in a telepathic network, centered on you. This network operates on two different levels, one essentially being a chatroom that all connected to can communicate through, regardless of barriers or distance. The other more passive one gives every xenomorph full awareness of your activity and needs, allowing them to respond to orders you mah not have even given yet.`

•When your Hive has enough Queens (Fanwank responsibly to decide how many), you have the option to molt into a higher caste, the Empress. Molting into the Empress cast gives a boost to all abilities, with physical ones especially getting a boost of around 10.

•You and your Xenomorphs can spray a quick-hardening resin from your mouth, using it to create restraints and build structures.

•The Royal Jelly of you and your hive's Queens has a de-activated, non-transformative state where if ingested, it acts as an extremely addictive, nourishing, and very potent aphrodisiac.

Essence of the Ultimate Student

By drinking this, you become a teacher's greatest desire, the Ultimate Student!

●Gain the ability to learn any skill, ability or power you want to! This works even with powers/skills/abilites granted by quirks of biology.

●You can, at will, enter into a state of hyper-concentration, enhancing your learning ability,

●If a power/ability/skill requires access to some energy source to function, you begin generating that energy source.

●Any and all of these abilities can be turned off at will.

Essence of the Celestial Array

Tastes like an echo of every possibility, all at once.

●Upon drinking this essence, you must choose a theme to base the essence around. Once it is chosen, the essence will generate a vast number of potential benefits revolving around your chosen theme.

○These may include powers, perks, knowledge, items, creatures, fully-fleshed people, and more.

●Over time you will build up a charge used for gaining new things from your theme. At will, you may expend this energy to gain a random benefit within your level of charge.

○More powerful benefits tend to require more charge, though this isn't absolute.

●If you gain every benefit in your theme you may choose an additional theme, with a new array of potential benefits.

○You keep all of your previous benefits when this happens.

●You cannot lose benefits acquired directly through this Essence. Perks, powers, and knowledge cannot be stolen away from you, items will find their way back to you if lost, living beings find themselves living once more if they die, etc.

Essence of Babel

Drinking this strange essence that smells like glue and tastes like old paper bestows you with the status of the sole Head Librarian of the Library of Babel. 

•The Library of Babel is a thought experiment by the Argentinian author Jorge Luis Borges. It is a nearly infinite library containing a nearly infinite number of books. Enough books to contain every single possible combination of alphanumeric symbols in the modern English language. As such, the Library of Babel contains all the knowledge in the world, but obscures this knowledge in a veil of nonsensical babble. Since the vast majority of letter combinations are nonsense, for example "wofich", the vast majority of books in the Library contain absolute nonsense, with perhaps a few actual words sprinkled in among the meaningless gibberish. 

•As the sole Head Librarian of Babel, you possess access to the Library's index, a list of every single book in the Library. Although this index alone would contain enough information to drown a universe in text, it is somehow contained within a small slip of paper. This index is semi-precognitive, and is capable of deducing what book you wish to read before you even know you want to read it. Thus, whenever you look at the index you will always see the title of the book you wish to read. To reach it, simply walk through the Library for a minute's worth of time and you will end up in front of the shelf containing the book. 

•What use is the grandest library in the world without the time to read it? You are now incapable of dying for as long as you have yet to complete every single tome within the cosmic-sized halls of Babel. Whenever you suffer an injury, you will be instantly healed back to full health. In exchange, every time you are healed, a single letter in a single book somewhere in the Library will be erased from the surface of its page. The severity of the injury does not increase the number of letters erased, every injury no matter how small or large only erases 1 letter. You may repair this damage simply by writing the letters back into the books with a pen or pencil. 

•The largest Library in the world also holds the most amount of knowledge in the world. And as Terry Pratchett once said, Knowledge equals Power equals Energy equals Mass equals Gravity. The sheer quantity of data within the Library generates a unique metaphysical gravity that warps the environs of the Library, creating a separate dimension known as L-Space. Through L-Space, you are able to travel to any location in the Library simply by walking randomly through its halls. L-space also enables you to exit the Library, appearing wherever a book is present. Although you will only be able to access the Library via a book at first, as you read more books and store more information in your head you will gradually reach a critical point, allowing you to enter L-Space at will without any need for a book. 

•The Library of Babel, though immense, is incomplete. Its books contain only the letters of the English alphabet, the 10 Arabic numerals, and punctuation. You may choose to expand its archives by donating books it does not have yet. Each book you donate to the Library grants you a Nomicon in exchange, a tome of great magical power. Containing words written in eldritch script, completing a Nomicon grants you the magical abilities described within its pages. For instance, reading the Necronomicon would grant you magics of death, whereas the Pyronomicon would grant you magics of fire. These Nomicons come in a series of never ending volumes, and each one you complete increases your magical power by 1%, linearly. 

•Through your authority as the Head Librarian, you may bring others into the Library by giving them a library card, designating them as readers. This card cannot be used by anyone other than the person you gave it to, and cannot be lost either. By holding the card in their hands and thinking of a book title, the reader will be transported into the Library, standing in front of the shelf containing the book they were thinking of. However, they are only able to enter the Library as long as you are inside the Library. When you are in the real world, the cards will become blank slips of plastic. Those you designate as readers have 3 tiers, Bronze, Silver, and Gold. Bronze readers may only enter the Library to read normal books. Silver readers may enjoy the immortality benefits that you enjoy as well. Gold readers can read the Nomicons that you obtain from your book donations and gain magical powers.

Essence of the Superorganism

A swirling suspension of red fluid and green particulates.

Drinking this essence grants you the following abilities.

•You become an agglomeration of totipotent cells capable of multiplying at breakneck speeds as well as differentiating into any specialized cell type in existence on Earth. Your powers of replication are flawless, enabling you to divide indefinitely without fear of degrading into a mass of cancerous tumors. The maximum speed of your replication is once every 7 minutes, the speed at which the fastest bacteria (Vibrio natriegens) divide.

•Instinctively, you are able to access and utilize any number of abilities that are possessed by organisms that exist or have existed on Earth from mammals to dinosaurs to insects and even unicellular microorganisms like bacteria or protists. These abilities are always scaled up or down to your current size, meaning that they can increase or decrease without limit as you change your dimensions. For instance, the horsefly can cover 1,611 body-lengths per second and measures 25 mm. If you were to access its speed at human size, you would be able to move at Mach 8.5 assuming you were 6 feet tall. You naturally possess the secondary powers needed to use your abilities without injuring yourself, although you do not gain the secondary powers required to not hurt others.

•As a superorganism, you may mix and match any number of traits and features from all organisms on Earth. Give yourself the wings of a dragonfly with the head of a sperm whale and the legs of a cheetah. These chimeric forms will always be 100% functional no matter how incongruous or ridiculous they may seem. Some of your abilities will require you to shapeshift into a chimeric form, such as flight (wings), venom (fangs), and underwater breathing (gills).

•Any offspring you bear/sire can be modified to your exact specifications, from their appearance, growth speed, life cycle, intelligence, natural abilities, instincts, and so on and so forth. The methods through which you can spawn children are almost too many to count, ranging from live birth, to egg laying, to spore-forming, to seed-bearing, and even to budding. As a superorganism, you contain the combined genetic information of every living thing on Earth and hence you're compatible with all life forms on Earth as well. 

Essence of the Hero of the Imperium

By consuming this essence you become the only successful example of the Afriel Strain experiment and this will grant you multiple boons while free you from the Afriel Strain Curse.

- Upon taking this essence any physical and mental health problems or defects currently plaguing you will be removed, with any new instances of such prevented from occurring.

- A free, one-time cosmetic body resculpt to your ideal or desired appearance, skewing towards a tall and athletic look.

- As the only successful result of the experiment to combine and manifest all the advantages of the Heroes of the Imperium in a single individual, you will gain enhanced physical attributes, several

times stronger, faster, and more enduring than record-breaking Olympic athletes. Your senses are especially enhanced and cannot be overloaded by stimuli.

- Your reflexes, awareness, balance, and hand-eye coordination are similarly enhanced to superhuman levels, to the point you have a mild combat precognition and danger sense. With your enhanced

processing speed, the world might as well be in bullet time if you wish to.

- While you are not tireless, your stamina is superhuman and you tire only at 1/100th rate compared to a healthy and fit human.

- Strangely enough your body need less sustenance and sleep than even a normal human despite these vastly enhanced abilities. You can maintain your peak performance with only one-quarter amount of

food and drink that needed by a healthy adult human, and you only need to sleep every other day a few hours unless you really tire yourself out both physically and mentally.

- You can easily block out pain if you want to while still retaining an awareness of injury.

- You heal dozens of times faster than any normal human and you can heal completely as long as you are not killed. You may even regrow lost organs and limbs as long as you are alive. It will take

time, usually a few weeks, but it will happen. You will never have any scars unless you want to keep them. Your immune system also enhanced to make any normal diseases and parasites to be killed by

it, and even designer diseases, supernatural diseases, drugs, poisons and toxins will find it hard to permanently damage you. Even if they work on you their effects will be greatly weakened and

almost never be permanent.

- Gain an increased lifespan that can last for several centuries with the effects of age being gentler on you even in your advanced years. You also gain immunity to the ennui of time and any effects

that would make living longer difficult. No matter how old you are, you won't have any trouble keeping up with advancements or connecting with other people.

- Your blood can be injected into other human beings to permanently enhance the treated person's physical abilities pushing them into the peak of human possibilities while greatly improve their

mental abilities, quadruple their normal healing rate, greatly strengthen their immune system and also greatly increase their lifespan and slowing down their aging. It is not a rejuvenate process,

but it will quadruple the normal human lifespan and stop aging until the last 30 years of the new lifespan of the recipient. It only works if you give your blood voluntarily to uplift another person.

With the help of a skilled chirurgeon you can also use your blood to make Panacea that can cure any normal disease and cure any ailments that is not supernatural in nature.

- Your level of fitness doesn't degrade past this level or any higher level that you have reached by actual training. Furthermore, your skills and abilities only degrade if you don't use them for

decades.

- Abilities, powers and skills granted by this essence can be inherited by your offspring, and you can select what abilities they will gain, their potency, and how/when they will manifest at the

time of conception. Your children will be free from any and all genetic defects, disease, curses and they will never suffer from malformations or unwanted mutations.

- Just like Sly Marbo you possess the necessary skills and experience to adapt and thrive in harsh conditions and to survive in any environment, which may kill other average beings of your species.

You are at home just as much in the heart of a jungle as a regular city.

- You gain the combined combat, tactical and strategic skills and experiences possessed by the greatest human heroes ever lived in the Imperium. You are a master swordsman comparable to Ciaphas

Cain who can deflect attacks from supernaturally skilled and fast opponents with ease, and you are a marksman who can keep up with Sly Marbo in a shooting contest and come out victorious.

- Supernaturally skilled at stealth, infiltration and explosives handling just like Sly Marbo and the best of the Ghosts of Tanith. Without supernatural sensory abilities, prescience and hyper

advanced sensors, no one can hope to find you unless you want to reveal yourself to them.

- You also has all the skills of the best Tempestor Primes and the elites of the Lucifer Blacks.

- You are an ace level pilot and driver/gunner who can operate any and all Imperial vehicles and you will quickly "tame" any xenos vehicles and bring it under you complete control.

- You possess immense skill conducting war on a strategic and tactical level, you are better in this field than Lord Solar Macharius and Ursarkar E. Creed combined and you would be able to defeat

even the best Primarch tacticians should you ever come to face them. Expect most plans you make and execute to largely go your way, or at least in a way that is favorable to you.

- You are a peerless expert in handling of logistics and how to raise, train and maintain a force from a small band of soldiers to entire armies.

- You possess superhuman skill at tactics, strategy, logistics, politics, and other things needed to run a functional power. You intuitively understand the ins and outs of politicking, especially

military politics. You become more farsighted and better able to see the big picture and focusing on details. While you're not outright psychic, you have a better idea of the overall situation and

possible consequences of actions (both yours and others') than most people.

- You gain a Ciaphas Cain's talent in escaping or running away from things (sometimes even from the consequences of your actions). You always pick the best pathway to get where you need to go or to

evade dangerous creatures. You also have an amazing sense of direction, able to tell where you are at from anywhere. In addition, you can traverse through any terrain as easily as you do on flat

land.

- You now have the combined, incredibly robust plot armor and luck of Sly Marbo and Ciaphas Cain.

- Your skills in dealing with people are raised as well. You are a master of psychology, able to read people's behavior, body language, tone and everything else to discern their intentions and

easily manipulating them. This also means that you can be extremely charismatic and charming and can convince and change any person's views with enough time or intimidate others effortlessly.

- You possess enhanced memory, rapid learning capabilities and genius level intelligence. You also receive a great boost to your creativity, problem solving and pattern recognition.

- Just like Commissar Yarrick's or Iron Hand Straken's, your will is infinite and unbreakable. You can undergo all suffering, all pain, and all difficulty. Even when your body should be in the

greatest of damage, undergoing the most terrible of events, and facing the worst of foes, your mind will be untouched and unbroken, allowing you to continue of without even blinking. Additionally,

your will allows you to combat any changes that will affect your mind, making you immune to even those that can manipulate your brain through biological manipulation. Your mind is your own and

nothing will change it. This also grants the boon to hold onto skills, abilities, powers and whatever else that is inherently yours, no one can take what is your own, nor suppress nor act without

your consent. Your spirit will continue to move and as long as you are outright dealt a fatal blow, can make the body continue to act.

- Your diligence and willpower is boosted, making you more driven and motivated, as it purges excessive indolence and procrastination. That is to say while you still value relaxing and chilling

out, you wouldn't put something off if it's important.

- Your consciousness also allows you to fully comprehend and control your emotional state. While you still have a normal capacity for emotion should you so choose, you never become emotionally

compromised or traumatized by anything unless you allow it. Furthermore, your mind is capable of processing, resolving, and overcoming trauma with almost instantaneous speed when you focus on

doing so, and will also autonomously use this self-repair capacity to return you to at least adequate mental functioning should your mind somehow be too catastrophically damaged to focus. This

also means that you always keep a cool-head in any situation, are immune to boredom.

- You will gain all necessary physical & mental faculties to process and utilize these abilities while maintaining uninterrupted consciousness.

- You are as perfectly sane - or insane - as you consciously choose, in whatever emotional proportions, as easily as moving some mental sliders on a mixing console.

- You have complete finesse when using your abilities and you can teach your skills to others quickly. Your training can give years of skillful training and experience within a few months to your

trainees.

- The people that you teach will never be held back by simple fear, disbelief or preconceived knowledge. If you are speaking the truth when you tell them about the nature of atoms and the

existence of microscopic life, then they will believe you even without proof, for example.

- You may summon any armor, weapon, ammo and equipment that ever used by one of the many heroes of the Imperium. They will be yours and nobody will covet them or question their possession by you.

- You will be given a customized land vehicle and an aerospace vehicle of your own (anything below super-heavy vehicles) that may come with its crew of loyal and highly skilled individuals. Their

personality and gender is up to you. These vehicles can be customized to your specific taste (change of weaponry, equipment, color and insignia, etc.). Destroyed vehicles can be re-summoned within

an hour. They will never run out of ammo or other supplies like fuel.

- You are allowed to have your own small, warp capable interstellar ship (a few hundred meters long). It will be crewed by highly competent, experienced operators, will be equipped with the best

Human technology and it will be guaranteed to never lose its way through the Warp and its Gellar Fields are completely impenetrable to the forces of Chaos or the denizens of the Warp. It comes with

limitless supplies, fuel, ammunition and a small manufactorum to produce new things. It carries several shuttles, a few squadrons of aerospace fighters and dozens of other vehicles. Should any of

the onboard equipment or vehicles ever lost/stolen or be destroyed they will be replaced within a day. Killed or captured crew members will also be replaced at the same speed. Any upgrades and

improvement you implement or install on this ship will be retained and treated as Imperial STC product (you will automatically gain the STC equivalent plans for any tech you install on the ship that

you can sell or give to the Imperium). This ship is more than enough to support you and your personal retinue as long as you want and can serve both as a mobile base of operation and your main

transport between the stars.

- You are allowed to take command of your very own personal retinue of up to 100 people. These individuals, who can be well known characters if you want to, can be humans or abhumans or even xenos.

They can be selected from any Warhammer 40,000 universe or alternate universe even from crossovers. You are limited to no more than a dozen superhumans (like imperial assassins or space marines or

Custodians or phoenix lords and their equivalents or anyone with Beta and Alpha level psyker powers). You cannot take anyone stronger than them with you, so no Primarchs or gods or exalted daemons or

Alpha plus psykers and similarly powerful individuals can be part of your retinue. They will be utterly and unshakably loyal to you and only you. They will be equipped with the best equipment

available to Humanity from the Great Crusade Era to the present of the Warhammer 40000 timeline. You may freely decide their appearance, personality, personal equipment and other similar things. They

can use their abilities and special powers without problem no matter what universe they arrive in your company and the psykers will be sane, stable people who never invoke Warp backlash (like perils

of the Warp shenanigans) or be successfully tempted/possessed by daemons.

- You also gain the status of the Hero of the Imperium and will be treated as such. In loyal worlds this means you will be treated like royalty. On highly pious worlds you will be treated like the

saints, while on enemy territories you will be treated like a juicy target who must be captured or killed to gain the favor of the enemies of Mankind.

- You may visit any Warhammer 40000 universe at any time and bring other people to there or bring them to alternative variants of their own setting.

- You may select one of the following three ability packages: the Blank, the Perpetual, the Living Saint.

- You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.

- You have complete control over all of your abilities and also have the ability to turn any of your powers from fully off to fully on, or anywhere in between, and you cannot be forced to use

this metaphorical dimmer-switch against your will.

- Your powers and internal power supply cannot be stolen, suppressed, severed, copied, corrupted, altered, nullified, affected negatively against your will, or be used to harm you without your

intention & will not malfunction or go haywire. These abilities function as is regardless of what universe you're in or their laws, concepts, etc.

The Blank

- By taking the Blank package you will be an extremely powerful Untouchable, stronger and better than even the best of the Cullexus assassins or the best of the Silent Sisters. You can suppress even

Alpha Plus level psykers and daemons. Even the Chaos Gods and the God Emperor of Mankind will be affected by your powers that will greatly weaken their psychic abilities.

- Your Blank aura is not only stronger than any other Blanks', but it can spread much further from your body. While other Blanks may shut down psychic powers and affect psykers within a dozen meters

your ability can spread out to a hundred meters with full strength or up to a a kilometer around yourself if you limit its powers to only affect Alpha level or weaker psykers and their powers. Enemy

psykers within this territory will be overcome by primordial fear and either will be almost paralyzed by it or want to flee from the area as fast as they can.

- This Blank aura can completely disrupt any kind of psychic/psionic/magic communication and it is especially effective against Tyranids and their Synaptic creatures and psionic communication

network.

- Your Blank Aura will only affect those you want to affect, so if you want to you may allow friendly psykers to manifest their powers within the area under your control.

- Other Blanks find your aura soothing and especially pleasant. Blanks of the opposite gender will be attracted to you and want to please you or at least want to be a pleasant company to you. If you

want to you may train other Blanks to control their auras beter and suppress it so they may experience normal relationship with others and won't be shunned and feared anymore. Any blank you train

will be able to spread their aura further than before and it will become stronger in its suppressing power.

- As a Blank you are completely immune to any and all unwanted psychic abilities, attacks and effects. You are also untouchable by any kind of curses and your presence can shatter and dissolve any

curses that are working in your Blank aura's area of effect. This Blank status make you similarly impervious to any magical and psionic abilities no matter their origin and power sources. Only gods

of magic, embodiments of psionic energies can hope to touch you with their abilities and even if they succeed they won't get the desired effects because it will be greatly weakened.

- From now on your soul cannot be targeted as a vector of attack.

- Your mind and soul are unbreakable. No matter the method - anything that affects your mind or soul from the most mundane things like stress to the most esoteric things like Specific/Holy Grail

type mind and soul control is incapable of effecting you. Your mind and soul are your own. Even a succubus wouldn't be able to take your soul. You could make a contract with the Omnipotent Devil

selling your soul and he wouldn't be able to take it from you no matter what.

- You cannot be dominated against your will, any attempt to do so will backfire catastrophically for the wannabe dominator. You are furthermore immune to fear, manipulation, or otherwise

subversion of your indomitable spirit.

- You possess immunity to brainwashing effects and other negative mental status effects and can grant this immunity to others while they stay within your aura or cleanse them as soon as they step

into the area affected by your Blank aura.

- No Oracles or any other form of precognition can account for you, ever. Any predictions that are made will be made without taking you in account, and if seeking you out directly, all they get

is static. In addition, you are not bound by fate anymore; your destiny is only what you make of it. This extends to the point that people and events that are deemed unstoppable or even unkillable,

just because they are destined to, can be killed by you permanently.

- You receive the training to weaponize this soul shattering ability and when you focus you may deliver devastating attacks through your touch and melee attacks that will immediately kill a living

being or minor daemon. Greater daemons and princes and stronger beings will also be damaged by your ability but it will need more than a single attack to eliminate them. Minor daemons and living

beings killed by this method cannot be resurrected and will be killed permanently, not even energy and soul remain. Greater daemons killed by your attack cannot return to "life" for several

millennia and daemon princes killed by you will be demoted and changed to minor daemons for their failure after their resurrection within the Warp.

- You can permanently destroy any psychic power, item, psychic artifact or seal with a single touch. This means that you can kill any Aeldary construct that uses soul stone simply by touching it and

will it to cease to work. If you want to you may collapse any Webway Portal as soon as you come into contact with it and that entry point will be permanently sealed.

- Should you kill a psyker or a psychic being/daemon you will find yourself rejuvenated back to your prime and you will heal faster for a few hours. When you kill a strong psyker (Gamma level or

stronger) or a greater daemon/daemon prince your lifespan will expand giving you extra years, decades or even centuries longer life. The stronger your victim the more years you will gain. This

ability also works on psionics and magic users, but the gains will be smaller.

- You gain a dozen followers selected from the Cullexus Assassins and the Silent Sisters. They are added to your retinue and they do not count toward the limit placed on the number of superhuman

retinue member you can take. They are all your personal disciples who already mastered the control of their auras, they can also weaponize their Blank powers and they are strong enough to suppress

Alpha Level Psykers. Should they work together they can defeat Alpha Plus level psyker or greater daemon without losses. You may freely decide on their gender, appearance, their individual

personality and their equipment. Some of them even possess the authority of Inquisitorial Interrogators or minor ranked Inquisitors.

The Perpetual

- You become the second coming of Malcador the Sigillite. You are his equal in psychic power, skills and you are also a complete Perpetual which makes you biologically immortal who can regenerate

quickly from any kind of damage, even from total body destruction. You can only be killed by a few specific weapons that can kill Perpetuals permanently. Without such weapons you will always come

back to life no matter how much damage you suffered.

- You are now the strongest psyker Humanity ever produced and the most stable one. Calling you an Alpha Plus Psyker will be the understatement of the millennia. Only the God Emperor of Mankind and

the gods of the Ruinous Powers within their own realms can best you and even them need to put in a lot of effort.

- You now know all the various disciplines ever known by any human psykers and you can use them without problem. You may even use daemonology disciplines to summon and control daemons and it won't

corrupt you. You also know many rituals, sorcery and methods to affect both the Warp and the material universe that are lost in time and forgotten.

- You will never suffer from the perils of the Warp, daemons cannot tempt you or possess you.

- You can navigate within the Empyrean easily without the fear of ever being lost or be decieved. You will always find the quickest and safest routes that remain hidden from the best navigators.

- As a perfect Perpetual you now have beyond Genius level intellect with perfect memory, archiving, indexing, instant recall, cross referencing, fully retroactive with protection from harmful

memories, tamper proofing, and protection against mental devouring or other death of personality type effects. This will not prevent you from learning and growing as a person, but is a defence

against any power or being that would force you to change including sudden ascension due to increased intellect or becoming a god.

- Your intellectual baseline will likewise be increased so that you are a truly multi-faceted genius and at least as smart and talented as any human that has ever lived. You will be a true

Renaissance man, able to apply the full force of your intellect to any or all fields of endeavor that might strike your fancy with equal ease.

- Gain incredible charisma, the kind that even most cult leaders would be jealous of. With your charisma comes great oratorical skill. You can rally a crowd, hold your own in a debate, and persuade

people that you are an individual of talent and character. You will be generally respected, even by your opponents.

- Can learn and understand anything with enough study, even reverse engineer and reproduce strange alien devices or magical artifacts with human sciences.

- You become able to speak and understand any language, whether spoken, written or containing non-verbal components such as telepathy.

- No matter how long you live, time and circumstance will not weigh you down nor will it change you so much that you cannot recognize yourself. As the eons pass, you will never grow lesser in

your own eyes. Indeed, you will only ever grow into more of the person you wish you could be, regardless of whatever horrors or terrible things you witness.

- You are immune to boredom and your patience stretches into eternity. If you so wished, you could easily do nothing but wait for the stars to burn out without issue or complication. You also

have no issues with solitude, being capable of surviving with no one but yourself for company indefinitely without becoming distant or socially rusty as a result.

- No matter how much time passes or how many things you experience, you will never grow jaded or sick of simple pleasures or tasks. The sights and sounds you experience will always be as

uplifting as the first time you saw them.

- Your skills will never become lesser for lack of repetition. If you became a master cook, then you will still be just as skilled in a few thousand years even if you never gave it another

thought since then. Skills, stats, and abilities never degrade due to lack of training or the passage of time.

- No matter what force or stimuli you experience, you can never be driven insane, mentally broken or otherwise inflicted with permanent mental imbalance.

- All members of your retinue may be selected from superhumans if you want to.

The Living Saint

- As a Living Saint you no longer have any needs of any kind. You do not need to eat, sleep, drink or breath. If you choose to do any of these things then you'll find you no longer produce waste

either. You are completely protected from any and all environmental dangers and can live even in outer space without problem. Your lifespan is now infinite.

- You can have all the abilities of the living saints of the Imperium, and should you ever be killed, you can self-resurrect yourself or be resurrected by your supporters. You can now live as long

as you want to live. You can easily harm the neverborn and other denizens of the Warp, you may heal others and resurrect them a limited number of times. You may bless weapons to harm daemons more

easily and you may permanently kill minor daemons by your powers or banish greater ones for millennia.

- Should you need it you may manifest golden energy wings that allows you to fly at great speed and with grace either in an atmosphere or in outer space.

- You may generate a wide area protective shield that is extremely resistant to damage. It is comparable to conversion fields in its protection and can be spread out a couple dozen meters from your

body. It can be shrunken down to only protect yourself which will increase its protection to such levels that it can shrug off multiple volleys from an Imperator class titan.

- You can sense any corruption, mutation or infernal power within something or someone even if they are suppressing it. Can sense any purity or divine power within something or someone even if they

are suppressing it.

- You can purge corruption, mutations and daemonic powers from others. Every purging will take a few hours to completely free someone from these problems and even crush mind control and genetic

changes induced by genestealers. After a cleansing the purged person will be highly resistant, almost immune to temptations, corruption and harmful mutations. It is possible to purge all of these

from anyone in less than an hour, but it will be incredibly painful and the survival and sanity of the purged cannot be guaranteed if it is done so quickly.

- You may sense all supernatural creatures, and pierce through things like illusions and invisibility automatically. This sense is perfect and infallible.

- You become able to speak and understand any language, whether spoken, written or containing non-verbal components such as telepathy.

- You gain immunity to blindness, corruption, curses, deafness, muteness, madness, addiction, overdosing, disease, toxins, poisons, harmful radiation, mutations, or warping effects, infections,

parasites, pests, and their divine, magical, sci-fi, or memetic equivalents; your body will also be brought to peak condition, will always be clean, with genetic defects or malformations cured.

- Your offspring are also immune to genetic defects and malformations.

- You are completely immune to any attempt to forcefully change, control, or manipulate your body, mind, and soul against your will in any fashion no matter what method is attempted or used.

Those that use supernaturally boosted persuasion are equally stymied, being forced to rely on simple mundane arguments against you as anything beyond that flatly fails to work. You are also

immune to memetic effects or the maddening effects of eldritch beings or phenomena.

- You yourself have an aura that makes you seem more approachable and people will view you with less suspicion than they would others even if you watched a bunch of kids playing in the park like

a creep. This aura won't help you if you prove yourself to be a threat or try to attack or abscond with someone.

- You will gain your very own dedicated Orders Minoris Mission as your personal bodyguard force. These 100 Battle Sisters are completely dedicate themselves to you. They revere you, you are their

own worshipped Living Saint. They will do absolutely anything to please you and to protect you. You are allowed to decide their appearance, their level of loyalty, their equipment and training. They

are an extra force beside your personal retinue. Every member of this group can manifest various minor miracles and all of them received augmentations to make them stronger, faster, more enduring

and should you want to, more pleasing to the eyes. Physically they are on the same level as MCU Captain America with unbreakable willpower and at least gifted level intelligence.

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