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Meta Essence CYOA 12

Essence of the Space Master

 - Consuming this Essence will make distance becomes a mere intellectual concept allowing you to manipulate & control space as you desire.

●All things are related; space is an illusion; all things exist in one place, all tied together by the fibers of a single concept. In your presence, distance and space mean nothing. Allowing you to manipulate space anyway you see fit.

●Its most basic power allows one to move themselves, others & any object to the user's desired destination at will instantaneously, even if those two points are in two separate realities, without the use of physical contact to any place they can picture in their mind or think of; the distance is irrelevant when moving anything, (be it other planets, galaxies, universes & dimensions,) location (move someone from South America to Asia while being in Europe,) or preventive measures, such as walls or spells. Blinking out of existence in one place & reappearing at your destination.

○You displace matter & energy in the area you teleport into in addition you have a sixth sense of where you teleport, so you don't teleport into objects unless you desire to. Alternatively you can teleport objects into other objects or beings or simply telefrag them.

○You're precise enough to teleport the air out of someone's lungs, organs nano-objects or substances (be poisons, bacteria, or even molecules,) out of someone's body, transport a suit of armor around your body or a weapon into your hand in times of danger. In time you could teleport the appropriate particles from all over the universe and stack them together to create any object you desire.

○Even perform a flicker transportation by disappearing when a weapon is fired at you & reappearing in the exact same location without being injured.

●Alternatively you can create portals (as many as you desire) to travel interstellar distances or dimensions, instantaneously by creating a wormhole through space. You may create portals anywhere you can imagine with but a thought, or reflexively if you are in danger. These portals may take any dimensions you wish, ranging from flat planes, to wormholes, to three and even fourth dimensional objects. Likewise you may alter your portals as you please, changing their shape or size and moving them as you please and altering their destination at will with but thought. They automatically compensates for a traveler's size, mass, velocity, & momentum when teleporting them from one place to another. You can toggle this feature if you desire. Once you open a portal, it lasts as long as you desire, remaining open only temporarily, opening and closing intermittently, or staying permanently where it was placed. You may "stick" these portals on any surface, cause them to remain in the air and move them at your will. You can create keys for your portals; certain objects, traits, phrases or gestures that allow access to the doorways one makes barring anyone without the key from passing through.

○You are instantly aware of where any given portal leads, the conditions on the other side of it, who created it, how it was created, how to recreate it and how to collapse it, both safely and maliciously.

○In combat you're able to use portals to attack opponents, open several of them at once & strike through them with attacks from any angle redirect attacks or, open up portal into complete nothingness to banish things to.

○You may alter the permeability of the portals, allowing you to reach into, alter, or perceive the other side without risk of environmental hazards or detection. Alternatively you may allow the external environment to permeate and impart all its hazards and even gravitational force through the portal you create. In theory, opening a wormhole in the center of the sun & the other end on a planet incinerating it before anyone notice or open one in the middle of Jupiter, with the other end next to a black hole. You may choose what occurs whenever a portal closes, whether it leaves a perfect cut, warps space around the target in strange alien ways or shunts the interference from one side to the other is up to you. Likewise interactions around the edges of your portals are also at your discretion in much the same manner that things occur when portals are closed.

●You're capable of extending your senses beyond their current location remotely observe a location in realtime with all your senses without being detected yourself, split their perceptions over various locations, allowing them to see multiple places simultaneously, viewing other universes, whole cities, anyone or everyone. Additionally, you can bestow you perception of alterations of the fabric of space upon others.

○A higher understanding of positioning of objects in space, affording you greater accuracy or detection through means other than sight (in case one is blinded or otherwise vision-impaired). You can perceive in a 360 degree arc of vision or track the movements of an item one wishes to keep an eye on. Allowing you to detect warping and alterations to the fabric of local space.

○Regardless of whether or not you can observe them with your senses, you can be aware of any objects in your immediate area, know their dimensions and volume, and determine the exact distances between them. Further, you will always be able to determine your orientation (North/South, Up/Down, etc), and you may detect spatial instabilities and anomalies, such as warps and wormholes.

●Space manipulation is a vast field, you can warp, loop, bend, flip, crush, create, erase, compress, & control space according to your will, altering sizes & volumes, stretching distances, & willfully manipulating any objects that appear in spaceinstantaneously. More powerful abilities allow one to appear in multiple places at once through Bi-Location or place objects outside space entirely. Your abilities include but are not limited to:

○You may travel without motion, disappearing and reappearing as you cross the illusion of distance. Altering the distance between objects contrary to the laws of physics via folding the very fabric of reality, such as shortening & lengthening the distance between two points is longer or shorter than it should be, allowing you to travel leagues, if not from planet to planet, with a single step. This can be used to increase the speed of the user or stretching your limbs.

■Later on this can used to move the entire world around you to place you in a position that you desire, such as where you can easily defeat your enemy & win. Indeed, even if your target is on the other side of the world, the ability allows you to move the target towards you. It operates automatically, adjusting position & distance in such a way that none of the enemy's attacks can reach you & that you're in the ideal position to attack.

○Bending space to cause a moving object or person to curve away from their destination while from their perspective they travel in a straight line, to put shields in your path, or ensure your attacks will always hit what you aim at.

○Fold space or loop space so that whenever someone leaves a position or spot, they can effectively return to that position after a certain distance or spot (such as a door,) is reached. The user can thus return to any position they were before after going so far or after doing something. If you desire it, you may use your powers to transform a door into a portal to nearly anywhere else in the world.

○Shrouding an area of space to make it unviewable or create zones of space so tightly warped that they're, effectively, sealed off from the rest of the universe. These shrouds are theoretically impenetrable from the outside even to scrying or remote senses, although they can be deactivated from inside.

○Warp dimensional axis to create areas of impossible dimensions or non-euclid geometry; a hallway can be made to stretch out for miles, though it's in a building only thirty or forty meters across, or every exit in the building is made to lead back to its foyer. If you desire, you may ensnare others in twisting roads and winding paths with neither origin or destination.

○One may warp space to allow two locales to exist within the same area of space without interacting with each other, or one can force them to interact, usually in a violent manner.

○Merge chunks of space together, superimposing location on each other instead of creating a portal.

○Wrap one's opponents in spatial threads that prevent them from moving or bind them to a given location.

○If necessary you may step into the gap between spaces, waiting in an impermanent tiny universe until you are needed. You may conceal locations within gaps in space, and twist the bonds of it to ensure that no mortal is ever able to find it.

○Place yourself in a state of spatial intangibility, rendering you virtually untouchable by attacks via moving yourself to a different spatial axis.

○Anchor a point, person or object in space, hindering or outright stopping attempts made by others from teleporting, creating portal or wormholes, or otherwise manipulating space in a given area. This can also be used to anchor thins to a specific area in space rendering things unmovable, (such as a gun to completely eliminate recoil or yourself).

■You're capable of setting anchor points so that you're capable of identifying & returning to your original universe as well as any location that you've been to previously.

●At your peak, space becomes more of a suggestion for you transcending the very concept of space.

○You can be at all places in the universe at once simultaneously. Just as you are able to be in several places at once, so to may you draw objects, places and even other people into a similar disassociated state of being; allowing them to be in more than one place at the same time.

●Attack everything within your range all at simultaneously, instantaneously and continuously. Distance is no longer an obstacle. Your capable of attacking an enemy that isn't even in the same territory as you.

●You are able to alter the amount of space an object takes up, reducing a house to the size of a cat, or making a lonely road stretch out near infinitely.

●The ability of expanding space. This is not so much an extradimensional space, nor does it create a "bigger on the inside than the outside" effect. Instead, you literally creates more space. It expands the size of the universe on a minute scale. Instantly created atmosphere comes into being to fill the new space. If this technology is used near the ocean floor (or, in theory, on the ground on the surface), land also is created by the effect, as similar as possible to the original land at the point of activation. The device does not create living creatures or plants, nor any kind of organic material. You can use this to instantly create cavelike homes within what were once tiny crevices in a small rock, or to turn a small cave into a much larger one. It can be used it as a weapon to create empty spaces inside the bodies of their foes or used for defense to put space between yourself and a foe. Use of this technology over time or so can actually increase the size of Earth.

●Move the universe around you rather then travel through it.

●Travel to different any universe in the multiverse.

●Know where everything in the universe is located, even if you've never been there; from the furthest stars to the closest electrons, the most massive black hole to the most microscopic germ. You can monitor all events down to individual quantum packets out to edge of the visible universe and in a multitude of alternate dimensions. It's all in the back of your minds; all you need to do to is reach into your imagination & pull it out.

●When in battle, no sanctum or fortress would be safe. An invading force could effectively be "teleported" anywhere. Asteroids could be dropped over major cities. Wormholes could be used to suck things out to orbit or to the center of the sun. Or create spatial distortions in order to inflict damage to the target occupying within the said space. Because it affects the very third-dimension that the target is occupying, it bypasses any and all physical defenses, and as such, cannot be blocked by conventional means. Also, since most attacks appear at the target location instantaneously, dodging is intensely difficult.

○You can distort the space around you so enemy attacks turn away or distort people or things you comes near to tear them to pieces or turn things inside out. This aspect of power is versatile offensively & defensively, This manifest as a protective field so you don't have to see or be aware of things to distort them or need conscious control. You can deflect or redirect bullets that strike you, or the pressure wave of an explosion without requiring awareness of the threat. For defensive use, you can subconsciously establishes a filter that analyzes everything as harmful or not, & use your field to reflect & push away anything that could harm you. You may apply this ability consciously however, to such effect as reversing the blood flow within someone's body, & choose which vectors naturally interact with you, (such as gravity, air pressure, light, oxygen, heat, sound wavelength, etc. & redirect everything else.)

○Compressing space to create black holes or firing off maelstroms of inconsistent gravity & spacetime distortions, chaotically twisting reality in blasts that severely alters anything in its path. The blasts can rip, tear, twist, melt, disintegrate, & cause numerous other effects to organic & inorganic matter within a variable range. Such this power is capable of destroying virtually any matter or construction that rend apart virtually anything they hit.

○Hypometric attacks that propagate at FTL speeds, altering topology in order to destroy their opponent & intensely remove spacetime. This pierces everything between the you & the target, leaving its power unable to be blocked by any barriers as a result.

○Create a gaping hole in reality of pure nothingness that annihilate any kind of matter they come in contact with or generate void spheres that accomplish the same feat. Like a black hole anything that comes in contact with this rift, whether matter or energy, is effectively wiped from existence.

○Collapse spacetime itself around a person or object destroying it entirely. Or fire zero-dimensional spacetime defects that dissociate atoms so completely that people hit by them simply disappear.

○You're capable of generating weapons or constructs that carry the properties as the aforementioned. By manipulating the energy/force of the fabric of space, allowing you to condense space into a quasi-tangible form and/or energy and utilize it for more physical usage, as opposed to simply controlling space itself. Such as blades that teleport areas struck by it or have portal edges as the blade. Tendrils with the power to remove spacetime.

●Through you master of space, you can create subdimensional spaces & spacefolding technology. Fit big things inside small spaces arrange doorways to lead across interstellar distances or other dimensions. Make objects that are larger on the inside than the outside such as Bags of Holdings or TARDIS's. This effect is limited to the ascending dimensions like exploiting Tesseracts or Square Circles. You can create as many spaces as your imagination allows simply with sheer math. These internal spaces can be empty, or be filled with naturally occurring elements like breathable atmosphere, randomly generated planets and celestial bodies, quasi realities that you define, non-euclid realms and so on. Such things are raw materials from which you can perform great works of science. Creating seemingly infinite pocket dimensions/pocket realities (in or outside the universe,) that vastly resembles the real world or empty voids, it cannot be affected by the outside universe. Create a pocket of sub-space which technically exists within the real universe but can only be reached by taking specific and very strict routes and paths. These pocket dimensions can be used as shortcuts, sanctuaries, prisons, or vaults to store valuable, dangerous, or toxic materials. You're capable of altering the internal structure of the pocket reality like manipulating time, or warping reality as you see fit. With this you can create dimensions that function similar to the Eldar's Webway, Qubit's Teleportal, or the Elder Thing's Great White Space.

○You may also bring objects or places from normal space into a folded zone, but be mindful of folding space around things that affect other things, like black holes or suns. Lastly, you may use these folded realms to escape from higher powers like the Eldritch Abominations or Abstract Beings, at least temporarily. You cannot run forever, however. As long as you are conscious, you may open a portal to your own folded spaces at any time.

○Alternatively, you can pinch off sections of space to store in your pocket dimensions, this varies with your range.

○You may ward your sanctum against intrusion, forbidding entrance to certain objects, creatures or individuals, for space itself bares their passage.

●This range will continue to grow exponentially the more you use your power. Within a year you'll be able to move anything the size of town anywhere on Earth, the year after that anything the size of a city anywhere within Solar System. Even move an individual atom across the universe. There is no upper limit on the growth of your power.

●You gain an intuitive knowledge of the surrounding multiverse, and can move into spaces both real and imagined. You have an innate spatial sense for where you can travel to, thus ensuring that you teleport safely. This allows you to travel anywhere you can conceive of. This may be the other side of a planet, across the universe, another dimension, or the mind-scapes of other sentient beings.

●You will adapt to any reality, environment or place you enter and are able to survive there as easily and with as little harm to the world itself as any native. Be it the Marinna Trench, deep space, neutron stars, the galactic core or stranger vistas.

●You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.

●Your powers cannot be suppressed, severed, copied, corrupted, altered, nullified, affected negatively against your will or be used to harm you without your intention & will not malfunction or have control loss of. These abilities function as is regardless of what universe you're in or their laws, concepts, etc.

●You will gain all necessary physical & mental faculties to process, comprehend and utilize these abilities while maintaining uninterrupted consciousness

Essence of the Superman_Kryptonian

Consuming this Sunlight colored essence will give you several boons.

●The knowledge, powers, & abilities of every of Superman/ Kryptonian from the entire DC Universe past & present.

○Silver Age Superman, Strange Visitor Superman, Tangent Superman of Eath 9, Quantum Superman of Earth-4, etc.

●The ability to be able to hide in public with the flimsiest of disguises.

●Don't need yellow sunlight to use powers.

●Can breathe in space unaided.

●Complete finesse when using your abilities. So no sneezing away an entirely solar system or red misting someone accidently.

●Immunity from all forms of mind control/brainwashing, or reality warping.

●None of the usual weaknesses demonstrated by Kryptonian in comics from red sunlight, magic, Kryptonite, or solar exhaustion.

●Your powers can never be taken away, suppress, weaken, or copied in any way.

●You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.

●You have the body & physique of Superman if you so please. Or design one of your own choosing.

●Able to create a portal from anywhere to a pocket universe containing the Fortress of Solitude only you can enter with complete access to all Kryptonian technology & Supermans trophies inside.

○Contains multiple Superman Robots & the Eradicator AI.

●A custom Supersuit, if destroyed or misplaced a new one will appear at your Fortress.

●Access to a Supermen of the Multiverse army. Allowing you to call upon any Superman Expy in fiction to fight for you.

●Loyal Brainiac AI. They're completely loyal, unable to rebel or work against you.

Essence of the Time Lords (Dr Who)

 - Consuming this Bright Multi-Colored Essence will give you several boons.

●The Time Lords could manipulate and interfere with higher-dimensions and the structure of reality itself to fit their needs, creating layers of Quantum Fields and Transduction Barriers around Gallifrey which twist and stretch across all of the eleven dimensions of reality, and having been the species responsible for the Universe having solidified into a solid, consistent cosmos governed by the laws of physics, rather than magic and pure irrationality completely removing almost all forms of magic from it.

●You're now the hold the office of President of the Supreme Council of Gallifrey & All Her Dominions, Holder of the Wisdom of Rassilon, Preserver of the Matrix, Guardian of the Legacy of Omega, or simply Lord President or Lady President of the Time Lords.

●A complete understanding of the universe & its inner workings. Everything seems to intuitively make sense to you. You can see a machine regardless of complexity for the first time & minutes later built it better than it's makers. Due to the complexity of expressing this information, you're unable to articulate it, as not a single person will understand what the hell you're talking about. Attempts to gleam it from your mind merely return static or cause psionic feedback that leave the person a mindless husk or kill them outright, fry incredibly advanced computers that try to understand it.

●While Gallifreyans were externally identical in appearance to humans they had several biological differences internally.

○You now gain two hearts, three brain stems, a respiratory bypass system, larger brains when compared to a human, lower body temperature & can control over your biological structure to a molecular level. As well as increased strength, endurance, reflexes, speed, senses & brain capacity higher than humanity. You have an increase resistance to electricity capable of surviving a blow that reduce a human to charred skeleton.

○Increase brain capacity capable of rapidly & without mechanical aid perform an infinite number of unimaginable complex & simultaneous calculations, in your mind with minimal stimuli. You can quickly, simultaneously and perfectly analyze multiple information streams (e.g. threat assessment) & rapidly respond to changing tactical situations, by identifying the variables and quantum possibilities in any situation, & use this information to adjust the outcome to whichever is most favorable to you. Because of how your mind operates; you can process information quickly & this gives you a hyper-accelerated learning aptitude. You also possesses limitless information storage and retrieval, enhanced pattern solving/recognition, extremely high perception, and observational skills, perfect deductive/reasoning skills and investigative skills, superhuman strategic/tactical analytical skills, & an eidetic memory. You can calculate bullet trajectory probabilities on the fly, hold multiple trains of thought, compartmentalize your mind, discern a great amount of information on anything with a glance, consider intellectual problems even while asleep seeing through perception filters & make a nearly photographic drawing of anything you have seen.

○Due to Symbiotic Nucleus the part of Time Lord cells that allowed for safe time travel. It gives them bodily regeneration, the ability to symbiotically link to a TARDIS and the ability to survive for short periods in the Vortex without immediate dissolution. This nucleus makes it so that Time Lords are 'mapped' onto the Vortex by their genetic investiture. This means, in effect, that a Time Lord's 'reality' is very solid, and as a consequence is that much harder to change or erase. to serve earlier incarnations out of their respective timelines serves only to weaken a Time Lord rather than erase them outright, and the Blinovitch Limitation field around a time-knapped earlier incarnation is so strong that it is very difficult to do any permanent harm to them.

●Nonphysical differences include:

○Sense and feel the very earth moving & rotating, tell planets or blood types apart by smell or taste. Enhanced reaction speed to shoot bullet out of the air. Can sense other parts of the light spectrum such as ultraviolet light, & microwaves cloaked objects & people, night vision. They can visibly see higher & lower & other dimensional levels. When viewed by time sensitives and higher dimensional beings you appear more solid and 'real' than most creatures.

○Various psychic abilities such as:

■Instantly download or upload any information you like with a headbutt or through telepathy. Considering this is a time lord's mind, this could be a potentially devastating technique as humans can't handle a Timelord's psyche very well.

■This also include erasing all memories of a person, hypnotizing them, establishing telepathic links or simply mind raping someone.

■High resistance to psychic abilities, strong enough to resist assimilation by a planetary hive mind & with enough prep time you're able to trap conceptual entities or memetic parasites (less than a day,) within your mind.

○Additional senses related with temporal awareness. Sensitivity to timelines, being able to see all that is, was, & ever could be. This frequently manifests as an instinct for future events, or a superhuman capacity for intuition, but can also manifest as the ability to remember possible futures & alternate timelines including those that never happened. Seeing how any decision or consequence will affect the timeline, identify fixed and non-fixed points, detect disturbances in time, & see when a person's timeline is unstable.

●Time Lords are naturally shielded from hostile time phenomena due to existing partially outside of linear time and carrying their own field of 'temporal grace' with them. Allowing them to withstand many chronon-energy-based events better than most such as: Time schisms, time eddies, time distorts, time fields, time ruptures, time quakes. Recognize when a localized time loops is going on through immunity to it, resistant to time being slowed or stopped, walk through time barriers, survive time eddies & it impossible to remove you from the time stream unless you allow it. This also renders you as a unpredictable variable making it impossible to account for you in precognition, advance computing, etc. You're capable of extending these abilities to those travelling with or near you.

●Moreso you're freely able to cross or alter your own timeline in any way you desire being unaffected by any changes unless you desire. This means your Biodata is likewise unable to tampered with or manipulated by anyone being so heavily warded that only the Six Fold God could begin to comprehend it. You're free to view it with impunity without it becoming a fixed point.

●The ability to quantum lock unstable moments of history so they only have a single outcome that you desire. Or simply banish undesired possibilities to Oxbow realities or the Axis, an extradimensional facility that holds time lines that the Time Lords consider too dangerous to be allowed to exist or even not exist, where they are cut off from the rest of the multiverse, unable to cause harm to reality.

●The ability to Regenerate into a new form with a complete physical & often psychological change gaining new attributes along the way. This results in you adapting in response to threats and adverse situations, adapt to grow better capable of dealing with any given issue; this can mean growing to become more resistant to certain methods of attack and certain abilities, developing new powers to better defend one's self, or just becoming more powerful to become an even greater threat. This can activated as a result of fatal injury, severe illness, old age/fatigue, or invoked by choice, if you seek to change your appearance or gender. Each regeneration cycle last for about 1000 years.

○You're able to lend regenerative energy to others to heal them.

○Alternatively, if you so choose you could shed your corporeal bodies & become creatures of consciousness alone, one that would escape the effects of time & of cause & effect.

●A complete replica of the planet Galifrey, the homeworld of the Timelords. It's contained in a sealed pocket dimension under your complete control. You're capable of projecting cloneworlds of it outside of the pocket dimension or to any location you desire that are protected by the Transduction Barrier & Quantum Forcefields.

○Only you & those you designate can access or use this dimension & its facilities you can revoke access at any point in time.

○This realm cannot be destroyed, corrupted, or sealed.

○The capitol contains a complete database of Timelord knowledge, weaponry, & technology throughout their entire history. In addition to the facilities to reproduce it all at your command. In addition to the Time Vaults which contains the Omega Arsenal as well as other Timelord Superweapons such as the Armageddon Sapphire, Artron Cannons, Klypstromic Warheads, the Eye of Harmony which powers everything & give you the ability to travel through time & the Eye of TIme.

■You're capable of accessing this database from your TARDIS.

●As a Timelord or Timelady you receive the following items for your journey you can summon them from anywhere to your person:

○A Sonic Screwdriver with infinite energy that's capable of not only unlocking deadlock seals & unlocking TARDIS's that have been manual locked, but is effective against wood. Your TARDIS is capable of updating your version to the latest model as it's released.

○A De-Mat Gun, a weapon that once fired, rewrites all of creation & history itself so the target's physical form never existed, leaving them as a naked, incorporeal soul, cut off from causality itself, leaving no memory of them behind.

○A dashing longcoat that's self-cleaning with bottomless pockets that always fits you regardless of your appearance. You're capable of customizing its appearance. What you need will always be at the top when you reach into it.

○Time And Relative Dimension In Space Timeship. This can be any model of your choice: Type 40, Type 102, or War TARDIS. It come with an undamaged Chameleon circuit allowing you to customize how it looks on the outside.

●You also gain the following as the Lord President.

○A mental connection to the Heavenly Paradigm, a machine which scans the entire timeline & ensures one always makes the best possible choices, being capable of affecting whole races and civilizations.

○The ability to place time locks. A time lock, or temporal lock, was a mechanism whereby an event or series of events was rendered unreachable by time travel, blocking off a section of the Time Vortex. The effect described as being like a wall. A time lock could seal a planet inside a spacetime envelope, wiping it out of history.

○All the Items of Rassilon: The Black Scrolls, Crown, Coronet, Gauntlet, Harp, Record, Ring, Rod, Sash, & Tomb. Feel free to change their name.

■They are now keyed so that only you can use them. You meaning no clones, temporal duplicates, alternate universe selves, mirror versions, etc.

●All your technology is blackboxed so nobody but you can reverse engineer it, without your express permission.

○Any item if destroyed, damaged, or lost it'll automatically be recreated when you next summon it.

○Your technology & abilities function as is regardless of what universe you're in or their laws, concepts, etc.

●You are capable of creating other Timelords or Timeladies via continuous exposure to the Time Vortex, giving them regeneration energy or having them graduate the Timelord Academy.

Essence of the Toggle

●Allows it's user to forgo learning to control their powers by simply allowing them to turn their powers off when they aren't needed. This can be done per power, so there isn't a need to go without the ability to teleport because you don't want to use your super strength. Also works on out of Essence powers, magic, and perks. You can think of this like a "dial". It can be on, or full power, as well as off, or no power, and anywhere in between those two states. Toggle can't be used against your will to depower you or prevent you from using your abilities; toggling a power on or off is a decision that you make, not whoever is controlling you.

○They are now keyed so that only you can use them. You meaning no clones, temporal duplicates, alternate universe selves, mirror versions, etc.

●Powers toggled off do not register on scans performed on you.

●This can also be used to keep track of those you bestow powers or permissions upon & to modify, (think of Shards from Worm,) or instantly recall them at will regardless of location.

Essence of the Triad Prana (Sidekicks)

 - Consuming this Red, Blue, & Green Colored Essence will you several boons.

●The Triad Prana are a set of three sphericalartefacts that are the origin of superpowers that come together to form one. They each share a little of the other's functions, however each one has its own specific capabilities. Unless all three of the Prana are together, their individual powers don't work very well. The Prana now become a metaphysical part of your being unable to be used, removed or even interacted with anyone but yourself.

○The First Prana - The First Prana's main ability is the creation of superpowers. You only need to have a general idea of what you want like healing, pyromancy, or flight and the prana will create it. If you can't think straight for whatever reason or are feeling lazy the prana will automatically give you the best superpower for whatever situation you happen to be in. If you're about to be stabbed through the chest it'll most likely give you teleportation or phasing just as an example. You will never be caught off guard with The First Prana as it will make sure you have the superpower to survive any situation within reason. You could even implant multiple powers into a cape if you have something that is strong enough to handle all that power. With all three prana, any and all superpowers you create will be permanent along with the ability to give permanent powers to others continuously as you can restore whatever superpower you happened to give to someone else. In addition to that you can also gift any amount of perks or skills you have to others without having to sacrifice your own.

■Not unlike a certain hero from Worm, you have the power to arbitrarily gain other powers. Or, as many would put it, you hit the superpower lottery jackpot. You have a limited number of slots that can be filled with random powers you create. If your current slots are filled and you want another power you must first give up a power in one of your filled slots, though you can easily recall powers that you've previously used, giving you virtually unmatched versatility when it comes to powers. However your slots can't be filled with general purpose powers, such as the Versatile Power as shown above, and while you can emulate the effects of Power Packages such as Mind Over Matter or Super Attribute groups you must devote an additional Slot to them. You have twelve slots that can be filled with any cosmic tier (PRT Rating 15+ or Power Creator CYOA Rating 12+) or lower power (PRT Rating 10 or below or Power Creator CYOA Rating 10 or below) except this powers, however cosmic tier powers require two slots each. You have precision control over what powers you gain.

■You're are capable of bestowing essence to people. Although the following stipulations apply.

■People whom you empower are unable to use the abilities given to rebel or work against you.

■You can severe this connection at any point & recall these powers back to you.

○The Second Prana - The second prana has the ability to amplify, recharge superpowers, control, or mimic the superpowers and super-skills that others possess. The Second Prana can control a superpower by negating it from working in the first place allowing the user to not get caught by surprise. The owner can 'borrow' the power of others which is a term for just copying the superpower and any skills that another person has. It is even possible to copy the skills of people stronger than you but it must be within reason. If they dwarf you severely in power then that person's powers won't be copied. With all three prana, you can permanently amplify all of your allies abilities making them soar to new heights. You'll be able to recharge your own superpowers instantly using the completed Triad Prana. Any superpowers you copy will also permanently be a part of you.

○The Third Prana - The Third Prana can decrease, steal, and transfer the superpowers of one person or object into another. Powers and skills taken by The Third Prana can then be transferred to another person or used by yourself if you're inclined. However, these stolen powers have been noted to weaken or disappear if the gifted power is stressed to the absolute breaking point and beyond. This prana unlike the second which favors control is better for outright nullification and weakening of a person's powers. It's been noted to even nullify exotic items such as a candle that nullifies superpowers. The Third Prana is useful for taking everything important to a person. I do mean everything by the way. You don't have to stop at just their superpowers. You can go further beyond and take what makes a person unique including inherent abilities & power source. You can take their very bodies and make it your own by transferring your own mind into their body gaining their powers in the process as well. These powers will be permanently with you even if you leave the body. There may be a lingering consciousness that fights back sometimes upon seeing or hearing important events from their life after you usurped control but all that pales in comparison to the benefits. With all three prana, any powers and objects you weaken or outright nullify will stay that way unless you revoke the limitation. Any superpowers you transfer will also never weaken or go away but will be forever a part of the person you gave it to. You will never experience any person you take over speaking out or trying to fight for their body back. Once you're in control it is staying that way. Similarly you are also immune to any method of possession, body snatching/control, etc unless you allow it. The Triad Prana's absolute power comes with one final bonus in addition to all of aforementioned benefits.

●When used on a being (whether cosmic, abstract, eldritch abomination, etc.) or object you gain all of their power, as well as logical extrapolations of their powers.

●These powers can never be recreated, mimicked, copied, replicated, destroyed, removed, severed, have their power sources attacked, sealed, altered, corrupted, weakened, suppressed, nullified, stolen, manipulated, or be used to harm you without your intention, affected negatively against you will & will not malfunction or go out of control in any way, shape, fashion, or circumstances that is against your will or outside of your power. These things are yours forever unless your freely give them away uncoerced, without deception or duress. These abilities function as is regardless of what universe you're in or its laws, concept, etc.

●You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.

●You will gain all necessary physical & mental faculties to process, comprehend and utilize these abilities while maintaining uninterrupted consciousness.

●They are now keyed so that only you can use them. You meaning no clones, temporal duplicates, alternate universe selves, mirror versions, etc.

Essence of the Unbeatable Emperor & the Ever-Victorious Challenger (A Simple Survey)

- Consuming this Pure White Essence will give you several boons.

●You get to pick one ability either the Unbeatable Emperor, the ruler in gambling stories who never loses or the Ever-Victorious Challenger, the special participant of a gambling story who never loses. They're both the same thing so it doesn't really matter which one you pick.

●Without even needing to do anything, You can call in an infinite supply of success, it's compared to being a deity of victory. Because of this, you can't lose any kind of luck-based gamble, no matter if the odds are one in a million, one in a billion or even worse; you will succeed with ease as long as they're not zero. The enemy attacks will miss and fail to harm him, the ground will break beneath the enemy's feet, their weapons will break mid-swing, etc. This absurdity can also be used outside of battle, such as to deactivate a bomb by randomly pulling the correct wire or to successfully guess a password in your first try by typing at random. Additionally, your absurdity works outside the constraints of time and continuity/causality, such as using it to undo the past event that had granted you the absurdity (ignoring time) & he retained the ability after doing so (ignoring continuity/causality).

●You have full knowledge how this power works & the best ways to use it.

●Your powers cannot be suppressed, copied, altered, nullified or affected negatively against your will & will not malfunction or have control loss of.

●You are capable of empowering one other person by bestowing them with the absurdity that you didn't choose.

○The person whom you empower is completely loyal, unable to rebel, work or act out negatively against you.

○You can severe this connection at any point & recall these powers back to you.

Essence of the Unlimited Hyoubu Kyousuke (Zettai Karen Children)

- Consuming this Swirling Purple & Crimson Essence will give you several boons.

●You gain the knowledge, powers, skills, & abilities of the leader of the P.A.N.D.R.A., Hyoubu Kyousuke.

●Hyoubu Kyousuke has the ability of permanently acquiring the Esper power of anyone who dies around him, this power passes to you with the added perk of permanently acquiring the power of anyone who dies around you regardless of how they died. The power in question doesn't need to be an Esper power for this to work.

●You also have access to all the abilities he obtain thus far. Such as psychokinesis, hypnosis, electrokinesis, psychometry, pyrokinesis, & teleportation.

○You can use them simultaneously & combine them.

●Your power is kept in check with a limiter to prevent it from destroying your body. You can release the limiter to enter Unlimited Mode & release your full power which is stronger than The Children's Triple Boost, (which combines the power of the two other Level 7s of The Children with hers A clash between a Level 7 and a Level 7 child Kaoru would have destroyed the city if the energy wasn't contained.)

○You can designate the form that your limiter takes be it a pin, watch, headband, etc.

○As time progress you'll be able to stay in Unlimited Mode longer & the damage it does to your body will decrease. Eventually culminating in you being able to enter Unlimited Mode at will & being able to stay in it indefinitely without it ravaging your body.

●The Octet Boost, which combines forces of yourself & those whose abilities you've absorbed to form seven wings while overclocking your powers.

●Your also have the option of turning your hair white if you desire.

●You have full knowledge how these powers work & the best ways to use them and you won't be overwhelmed by the sheer number of powers you have.

●Your powers cannot be suppressed, copied, altered, nullified or affected negatively against your will & will not malfunction or have control loss of.

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