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Digitalized Information

He then selected to initiate his digitalized character information. Instantly, words floated out.

[ Contestant no. 1018's information is as follows. (Attributes calculated according to a fully grown adult male) ]

[ Contesta... ERROR!!! ERROR!!! ERROR!!! ]

[ WARNING! calculating attributes is facing problem, please go back to nightmare realm to get your attributes updated. Temporary attributes are being presented to the Contestant for this world. ]

[ Your basic attribute are as follows. (Average human male attribute is detailed in the parenthesis) ]

A/N: Points in brackets stands for a normal adult's stats.

[ Strength: 8 points (5 point). Strength determines your close combat prowess. This affects your ability to carry heavy objects, which includes certain heavy but powerful weapons/equipments. ]

[ Agility: 10 Points (5 points). Agility determines your movement speed, attack speed, and your ability to dodge. It also affects your ability in far-range attacks/ defence. ]

[ Physique: 12 Points (5 points). Physique determines your ability to resist an attack, it also determines your stamina in battle, and affects the speed of health regeneration as well as defence. Health regeneration: physique divided by 2 (This means Sheyan's current health regeneration is 6 points per minute). Your life force (Health Points HP) is your physique x10. ]

[ Under critically wounded state, speed of health regeneration will greatly decline. ]

[ Base defence: Physique/2 ]

[ Contestant's current defence is 6 points. ]

[ Defence is the primary attribute governing reduction of opponent's attack damage. Defence can also protect against negative buffs and abnormalities (Dizziness, slowness, stuns, frost and burns etc). ]

[ Defence damage reduction formula: Decreased damage percentage = (defence x 0.4)/ (Defence X 0.4 +10) ]

[ Statistics: 1 point of defence is equivalent to lowering 4% of incoming damage. It also shortens the duration of any negative buffs on your body by 4 percent. ]

[ 5 defence can lessen approximately 16 percent total damage and also shorten abnormalities by 16 percent. ]

[ 10 defence can lessen approximately 28 percent of total damage and shorten abnormalities by 28 percent. ]

[ 15 defence can lessen approximately 37 percent of total damage and shorten abnormalities by 37 percent. ]

[ 50 defence can lessen approximately 66 percent of total damage and shorten abnormalities by 66 percent. ]

[ 100 defence can lessen approximately 80 percent of total damage and shorten abnormalities by 80 percent. ]

[ 100 defence can lessen 80 percent of damage. However from here on, the higher the defence, the rate of reducing damage grows much slower. ]

A/N: I know it's a little confusing, that's how it is in original, in future I might change it.

[ Perceptive Sense: 19 points (5 point). Perception is what you hear, feel and see. Perceptive sense allows you to feel possible danger and give a better understanding on the situation/area allowing for critical planning. A person with high perceptive sense is able to sense danger quickly, the bigger the danger the earlier it will be sensed, allowing to make preparations in advance. This influences attack precision, a long range combatant naturally uses his Perception sense to pressure his opponents. ]

[ Take note: If an opponent's Perceptive sense is higher than yours, your sensing of danger may decline and even counteract against you! If your opponent's perceptive sense is overwhelmingly higher than yours, he can easily trick you or throw you off track easily. ]

[ Charm: 19 points (5 point). Charm refers to your appearance, speech, class, and the ability to comprehend, connect and gather information from others. Charm mainly determines how well you can bond and interact with others, which may increase the rate of mastering various mysterious abilities or even lower the chance of people attacking you. Certain specialized enchantments or summoning abilities may also require certain charm level. As such, charm influences other attributes greatly, and a person with a high charm level has certain advantages in dire situations. ]

[ Intelligence: 19 points (5 points). Intelligence determines your mental power (MP) and also the rate of MP regeneration. Strictly speaking, it determines the amount of times you can release a skill. Your current MP: Intelligence x 10. ]

[ Spirit: 19 Points (5 points). Spirit power is able to enhance your skills formidably, it also influences skill damaging frequency. ]

[ Contestant number 1018's innate ability: Endurance (Passive) – Any character's attack on you will be lowered by 25 points, if the damage is beneath 25 points then overall damage will count as 1. ]

[ Pointer: This Innate ability is not awakened and unable to train to greater ranks. Hence, it can only display its power within the nightmare realm and nightmare worlds. Only when you successfully grasps and awaken the power of your innate ability, then you can use it in any environment. ]

[ Pointer: Innate ability grading: C rank ]

[ Contestant no. 1018's second innate ability: Cold weapons master (Passive): You will deal extra 50 points of damage to your opponents whenever using any type of cold weapons. After a successful attack with a weapon with sharpness, additional bleeding effect will surface on target. In bleeding condition target will lose 25 health every 5 seconds for a total of 30 seconds. If a blunt weapon is used then target will be stunned for 2 to 5 seconds. Stunned effects duration will be calculated by your and your target's strength stat. ]

[ Pointer: After rigourous training, using cold weapons has become your second nature and turned into your innate ability. This abilty is upgradable. ]

[ Pointer: Innate ability grading: C rank ]

[ Contestant no. 1018's third innate ability: Hot weapons master (Passive): You will deal extra 50 points of damage to your opponents whenever using any type of hot weapons. Bullets fired will have armour piercing effect and may inflict a Bleeding efect on the target. In bleeding condition target will lose 25 health every 5 seconds for a total of 30 seconds. Explosive weapons/attacks will inflict additional burst damage and stun the target for 2 to 5 seconds. Additional damage and stun effect will be calculated by target's defence and strength value. ]

[ Pointer: After rigourous training, using hot weapons has become your second nature and turned into your innate ability. This abilty is upgradable. ]

[ Pointer: Innate ability grading: C rank ]

[ Your serial number is only related to your relevant genetic coding, it has no relations to other elements. ]

[ Once you have entered the Nightmare world, your wounds will heal faster than a normal person by 400%. Your MP regeneration is also 120% of a normal person. Your current HP is 120 points, MP is 190 points. Once your HP is lower than 2 points, your movement and perception will be greatly impaired, and you will die once HP reaches 0 points. When MP is at 1 point, this state will induce symptoms of headaches, nausea, vomiting, and fatigue. Once MP reaches 0, you will black out. ]

[ Your body attributes has already been digitalized. Once you face any danger in this nightmare realm, any fatal attacks directed to your brain/ heart will not result in instant death. It will only increase the damage you receive greatly. However, if an enemy injures certain functional organs, like your eyes/nose/ears or other vital areas, you will still be affected accordingly; be it the loss of eyesight, deafness or crippling etc. ]

[ Losing of functional organs cannot be treated with just rest or ordinary medicines. Under normal circumstances, one must return to the nightmare space for medical treatment. This is unless the contestant finds a special medicine/item or a character that possess healing abilities, that can rejuvenate your functioning organs. ]

Looking at this information, he raised his eyebrow and thought 'Sheyan's stats weren't like this at all, except strength and physique everything is greatly enhanced and they are still temporary ones.'

He was pondering this when realisation struck him. 'Right, this might be sheyan's body but now I am occupying it, strength and physique is calculated by one's body but other stat like intelligence and spirit is not.'

'I have learnt many things, so I have more intelligence, Charm is not only about looks but talking/eloquence skill and persona too which is why I have more charm, spirit should be related to soul, well my soul transmigrated from other world, it surely is strong, Perceptive sense heh! I have been roaming the world as an assassin for so long, if I didn't have high perception sense, then I would be dead long ago. But why is agility increased, sheyan's orginal agility was only 6 at the start.'

'Also if these stats are based on my soul, then they should be higher. Oh right 20 points is a minor bottleneck in nightmare realm and one get additional bonus attributes after this. They should increase after I go back to nightmare realm.'

Don't forget to smash me with powerstones

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