673 The Shame of the Domestic Game Industry: ‘Mission and Choice’

Translator: Atlas Studios Editor: Atlas Studios

The next step would be to name the game after the theme was set.

Pei Qian did not consider it for too long.

"Mission and Choice"!

That was a reason for this specific name.

Pei Qian had been learning about games some time ago. He had also learned a lot about the past of the domestic game industry from He An and Qiu Hong.

In 1995, the U.S. Eastwood Company released a series of games called 'Command and Conquer'. This was the best-selling real-time strategy game in history. It established a model of RTS games and pioneered the creation of the structure of 'resource collection + production and construction + army combat'. It also defined the concept of 'fog of war'.

In short, it was popular all over the world just like Starcraft and Fantasy Battle; they were all regarded as classics of RTS games.

In 1997, the local scene had a game called 'Mission and Choice'.

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