330 Multiplayer Horror Game, Be Quiet!

Translator: Atlas Studios Editor: Atlas Studios

"Many horror movies made use of ghosts, monsters, and mutations. The visual impact of these was very powerful, but there existed another kind of horror movies that contained only ordinary people. The horrific effects are normally more outstanding.

"To put it plainly, horror is an emotion. There's no need to obsess over ghosts, monsters, or mutated living beings to make a strong visual impact.

"Take our company as an example. We just had to close the curtains and immerse everyone in the atmosphere of horror. A single scream was enough to make us all feel terrified.

"That's why the atmosphere is the most important. The human heart can be scarier than ghosts and monsters at times. That's the most important point.

"If we can recreate the same feeling that we felt in the office in the game, wouldn't the game be just as scary?"

Wang Xiaobin strongly agreed with this observation. "That's right, that's right. I wanted to say the same thing.

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