Mods and Stuff

Needed Mods - Tech, Magic, Animal, Biomes, and more

------[Mods]------

--[World Changing/Generating]--

Lost Cities

Blood Moon

Dynamic Trees

Dynamic Surroundings

Pams Harvest Craft 2

Minecraft Comes Alive

Ancient Warfare

Twilight

Waystones

Young's Better Mineshafts

Young's Better Caves

Biomes O' Plenty

Dungeons(This one is very broad, think of it as a combination of many)

Ranked Undead(Undead are stronger and have ranks like Soldier, Knight, Elite Knight and etc AND can get stronger and evolve with time or kills)

Horrifying Spawners(My own creation, allows Spawners to spawn at least a dozen or more mobs every hour)

AquaCulture2

Travelers Backpack

Valhelsia Structures

Dried Spawn Eggs(Don't get this one confused with Crazy Craft, it will have mineable ores with Spawn Eggs inside, which can be used to create a spawner, but Dried Spawn Egg Ore is rare)

--[Magic]--

Botania

Thaumcraft

Astral Sorcery

Blood Magic

Mystical Agriculture

Inventory Pets

Nature's Aura

Doggy Talents

Electroblob's Wizardry

Mana and Artifice

Dimensional Doors

Roots

--[Animals and Creatures]--

Ice and Fire

Forestry

Wyrmroost

Vampirism

Mowzie's Mobs

Aliens Vs. Predators(For fun)

--[Tech]--

Applied Energistics 2

Tinker's Construct

Spartan Weaponry

--[Known Ores and Added Flora(Not including Pams)]--

Vanilla Ore: Iron, Coal, Copper, Lapis, Quartz, Diamonds, Netherite, Emeralds, Redstone

Added Ore from Mods(need help on this one): Rose Gold, Vintium, Certus Quartz Ore, Charged Certus Quartz Ore, Aquamarine(in water), Aluminum, Tin, Ardite, Cobalt

Added Flora and Fauna: Aum(Forest/Plains), Cerublossom(Forests/Plaines/Cold Biomes), Tarma Root(Swamps), Wakebloom(Oceans/Rivers), Desert Nova(Deserts/Sandy Biomes), Magic Crystal Flower(Grass),

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