Weapons Skills details from Episode 48.

[Scythe Mastery Lv.7]

[Scythe Skill Tree]

[Plunge of Death Lv.Max] > [Circle of Death Lv.3]

[Dance of Death Lv.Max] > [Shadow of Death Lv.3]

[Volley of Death Lv.3] [Gloom of Death Lv.2]

[Blink Strike Lv.1] [Death and Desire Lv.1]

[Executioner Lv.2]

[Circle of Death Lv.3 (Active Skill): Stabbing the ground will spawn 12 scythe illusions surrounding the enemies with 10 meters radius. Each scythe deals 30% of base damage. Apply stun status to the enemies for 2 seconds when hit. Consume 30 stamina when used. Cooldown: 60 seconds]

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[Shadow of Death Lv.3 (Active Skill): Spawn a shadow behind the player that is 10 times bigger than the player's size for 15 seconds. The shadow's attack range is 10 times further than the player's attack range and will attack the opposite side of the player. Multiply the damage output by 50%. Apply Fear status to the enemies for 2 seconds when hit (The enemy will immune to Fear status for 10 seconds afterward). Consume 50 stamina when used. Cooldown: 120 seconds]

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[Volley of Death Lv.3 (Active Skill): Throw the scythe to the ground and immobilize the enemies within 5 meters radius from the scythe for 1.5 seconds. Deals 150% base damage to the enemies. Consume 10 stamina when used. Cooldown: 30 seconds]

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[Gloom of Death Lv.2 (Active Skill): Reduce the enemy status resistance by 10% for 15 seconds when hit. Deals 135% base damage to the enemies. Consume 20 stamina when used. Cooldown 60 seconds]

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[Blink Strike Lv.1 (Active Skill): Teleport to where the scythe is at instantly with a maximum range of 100 meters. Consume 50 stamina when used. Cooldown: 60 seconds]

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[Death and Desire Lv.1 (Passive Skill): When the enemy's max HP below 5%, deals 200% base damage to the enemy]

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[Executioner Lv.2 (Passive Skill): When the enemy is affected by fear/stun/immobilize status, they will receive an extra 50% damage]

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[Chained Sickle Mastery Lv.7]

[Chained Sickle Skill Tree]

[Sharper Blade Lv.Max] > [Rupture Blade Lv.3]

[Blitz Blade Lv.Max] > [Onslaught Blade Lv.3]

[Afterimages Lv.3] [Chain of Destiny Lv.1]

[Unbroken Lv.1] [Hook and Sling Lv.1]

[Slasher Lv.2]

[Rupture Blade Lv.3 (Passive Skill): When attacking, there is a 20% chance to affect Bleed (Slowly reducing the enemy max health for a period of time) to the enemy when hit. Reduce 1.5% of the enemy's max HP for 10 seconds (Can be stacked up to 5 times)]

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[Onslaught Blade Lv.3 (Active Skill): Consecutively attacks the enemies within 10 meters of the player 10 times in 2 seconds. Deals 75% base damage each attack. Consume 20 stamina when used. Cooldown: 20 seconds]

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[Afterimages Lv.3 (Active Skill): Spawn 3 afterimages on the player for 30 seconds. Each image deals 100% base damage. Consume 50 stamina when used. Cooldown: 5 minutes]

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[Chain of Destiny Lv.1 (Passive Skill): The chain attached to the sickle will be easier to control as moving a finger. Giving extra momentum to the sickle when hits the enemy. Increase damage output by 25%]

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[Unbroken Lv.1 (Passive Skill): When the enemy getting hit by the sickle. Ignore DEF of the enemy by 10%]

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[Hook and Sling Lv.1 (Active Skill): 5% chance to remove the enemy's equipment that is hooked by the sickle]

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[Slasher Lv.2 (Passive Skill): Critical Damage increased by 50%]

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[Dagger Mastery Lv.5]

[Dagger Skill Tree]

[Weak Point Lv.Max] > [Critical Point Lv.1]

[Double Attack Lv.Max] > [Triple Attack Lv.1]

[Slight of Hand Lv.3] [Eye of Dagger Lv.1]

[Close Combat Lv.1]

[Critical Point Lv.1 (Passive Skill): Increase Critical Rate by 10% and increase Critical Damage by 10%]

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[Triple Attack Lv.1 (Passive Skill): 10% chance to do triple attack when attacking. Deals 50% Base Damage each hit when proc]

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[Slight of Hand Lv.3 (Active Skill): Multiply attack speed by 300% for 10 seconds. Consume 30 stamina. Cooldown: 3 minutes]

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[Eye of Dagger Lv.1 (Active Skill): Multiply Base Damage by 50% for 5 seconds. Consume 15 stamina. Cooldown: 30 seconds]

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[Close Combat Lv.1 [Passive Skill): Enemy within 2 meters from the player will receive 10% more damage]

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