34 Bonus Chapter

Power level :

Mage's power level is divided into ten levels. Each level will be marked with the number of magic circles formed in the body. Each person has a different shape, color, and location of magic circles.

The knight's power level is also divided into ten levels. Unlike a mage, the mark on a knight is called an aura seal. Like magic circles, aura seals also differ in shape, color, and location for each person. It can be animals, objects, or abstract forms.

Mage : Each level is represented by the number of magic circles. The lowest is one magic circle, and the highest is ten magic circles.

1. Apprentice mage

2. Junior mage

3. Intermediate mage

4. Senior mage

5. Magic master

6. Magic grandmaster

7. Magic king

8. Sage

9. Demigod

10. Magic god

Knight : Each level is represented by the number of aura seals. The lowest is one aura seal and the highest ten aura seals.

1. Apprentice knight

2. Junior knight

3. Intermediate knight

4. Senior knight

5. Sword/spear master

6. Sword/spear grandmaster

7. Sword/spear king

8. Sword/spear saint

9. Demigod

10. Sword God/spear god

***

The sacred calendar is divided into 12 months, and the moon's color will change according to the calendar month. Those 12 months are :

1. Red moon

2. Orange moon

3. Yellow moon

4. Green moon

5. Blue moon

6. Indigo moon

7. Purple moon

8. Silver moon

9. Golden moon

10. Brown moon

11. Black moon

12. White moon

***

Magic tool levels:

Magic tools usually have a magic stamp attached to distinguish their rank. But some magic tools don't have it. A magic tool like that could only be determined by sensing how much aura/mana it contained. Magic tools with one magic stamp are the lowest, and those with seven magic stamps are the highest.

The first four levels are referred to as magic tools:

1. Common Rank

2. Rare Rank

3. Master Rank

4. Legendary Rank

The next level is called artifacts :

5. King Rank

6. Saint Rank

7. God Rank

Dual sword : Zetta (black sword) Alvha (White sword)

Modern katana sword with black color for Zetta and white color for alvha. Each sword has a crimson line on its blade. The sword is made from ancient black dragon and white dragons fangs. Zetta has destructive abilities, while alvha has space abilities. Both are not known what the rank is.

Ancient Dragon Battle Armor [Ziel's Divine Dress] :

Black leather armor of ancient dragon skin and bones. This armor has bone dragon ornaments from the fingertips of the hands, arms, shoulders, spine, and necks. It's also unknown what the rank is.

Divine Dress : A battle armor that only certain people could possess because the Divine Dress could only be made by legendary blacksmiths. The Divine Dress is shaped like a light core and will transform into a suit of armor to suit the wearer. The number of people in possession of the Divine Dress on the Clorius continent is unknown.

***

Origin beast : Beasts with levels above magical beasts and below divine beasts. It had a sensitivity ten times stronger to mana and aura than a magical beast. It could detect items that gave off mana or aura from a distance of hundreds of kilometers.

***

Skills and spells that are currently in use:

1. Ziel Grisel (Nijisaki Ken)

Manifestation skill : A magic ability to manifest the form of images or things that the user thinks. Not in physical form but in compression of solid mana and aura.

Imitation magic : A magic ability that allows his user to imitate magic or shapes he sees. This ability works with the power of manifestations skill.

[Thunder Fireworks] : Thunder compresses into a ball and releases in various directions, such as fireworks.

[Thunder Beam] : Thunder compressed at the end of the finger and fired in the form of a laser beam.

[Orbit Slash] : Slashes use Zetta's destructive capabilities and red lightning compression.

[Space banishment] : Slashes use the ability of alvha space by making space rips and sucking anything.

[Memory Extraction] : Ability to read other people's memories. When using this ability, the target will lose his memory.

2. Azael

[Breaking the Sky] : High-density Mana and Divine Power compression in the sword and slashes with the extreme speed that can distort space and possess tremendous destructive power.

[Colorless Seal] : Curse spells to seal emotions and change one's mana using mana and the rest of the spell user's life. This spell will not disappear even if the spell user dies. This spell was bound directly to the target's soul.

3. Princess Aishia

[Mercury Shield] : Magic ability to control mercury and shape it into a shield

[Minor Heal] : Magic that can heal small wounds

[Spear of Mercury] : Magic ability to control mercury and shape it into a spear

4. Princess Freya

[Minor Heal] : Magic that can heal small wounds

[Peerless State] : buff magic to increase strength and speed 3-fold but only lasts temporarily

[Temple Doom] : Magic that compresses where it forms a barrier formed a dome

5. Aryana Bolevan

[Hundres of Thorn] : Rapier punctures that number in the hundreds at a time

6. Theodore Blanco

[Warrior Strike] : Aura compressions into the sword and is released along with the slash.

7. Farold Walmond

[Pierching Drill] : Prick rotates at full speed with aura compression at the tip of its spear.

8. Erigos

[Fire Shower] : Fireball magic was divided into hundreds of tiny flames like a water shower.

[Fire Wall] : Fire magic formed into a wall as a shield

[Thunder Strike] : Lightning magic that uses one time a large lightning strike

[Fire Tower] : Fire magic shaped like a colossal fire pillar covering a large area.

[Fire Ball] : Fire magic with the shape of the ball and its size can be adjusted by its users

9. Ashil

[Snake Punishment] : An arrow attack that could turn into thousands of golden snakes that each of those golden snakes could wrap around a target to death or shoot poison.

[Fire Rain] : Fire arrows with solid mana compression. The number will be hundreds when shot at the target.

10. Asbil

[Spear Prison] : The ability that made the number of spears doubled and formed a formation to confine the target. Each spear will release a magic chain that will stop the target's movement.

***

World Altar: This is a higher version of the summoned altar usually used to summon heroes from other worlds. The world altar can open the gate to any world, but it requires the number of mana depending on the distance from that world. Currently, the World altar is divided into several fragments. It is not known how many fragments there are. Each fragment was the size of a dinner plate, and if all were collected, the world altar would show its actual size.

avataravatar
Next chapter