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Organization

the order of assassins

The Order has a strong belief in a set of principles that governs both its lives and its actions, known as "the Creed". The Creed is established on three main rules:

"Draw thy blade away from the flesh of the innocent."

"Hide in plain sight, camouflage yourself with the people."

"Never compromise the Brotherhood."

These principles permeate all aspects of Assassins' lives, including their own strategies. It is because of them that the Assassins seek to disrupt order through strategic assassinations, hoping that the killing of one individual will save the lives of many. In addition, they present themselves as those who fight for those who cannot.

Ideals

Skepticism:

the Assassin philosophy has more to do with rationalism, the approach to the world from an unbiased point of view and away from elements such as morality or faith.

It is from this skepticism that the creed's maxim arises: "Nothing is true, everything is allowed". The first half affirms that there is no single truth and that, therefore, to consider any cause as purely just or true is a mistake.

For its part, the second sentence affirms that everything is permitted and that one must be responsible with the actions that each one takes according to both oneself and the rest of society.

Humanitarianism:

Although the philosophy of the Assassins drinks mainly from nihilism, in practice the Order is deeply idealistic, with a strong sentiment to aid in social justice and humanitarian causes. The Assassins justify this perspective from the point of view of logic and reality and it is reinforced by their high valuation of the life of each individual.

Goals

Assassins have always fought for the liberation of oppressed people from the privileged. Freedom is only a means to achieve peace, a global period of prosperity and harmony.

Moreover, peace is achieved through education, not force, and is therefore only possible without strict control of the training that authoritarian regimes avocate for.

important members

1- Eva(Great talent with sword and thunder magic)

2- Miria(Great talent in physical combat and wind and fire magic)

3- Sara(Great trader and use of concealed weapons)

4- Ada(Great talent with enchantment and artifact magic)

5- Kira (Great talent for camouflage and stealth, also with the use of double daggers).

6- Nía (Great talent with the elemental magic of ice, water and with the use of the sword)

7- Joss (Great healing talent)

8- Aria (great talent in melee fights, great speed and good fighting instinct)

9- Luna (great talent in music and acting, as well as a talent in teaching)

10- Zoe (Great talent with sword and fire affinity, plus she is very good in business).

Requirements for membership:

1) Have some borderline talent greater than or equal to 9, this will be measured with the 'Paper seeks talent' , only in case this person may have more than one outstanding talent, you could consider the option to accept him/her with lower borderline talent level.

2) If you do not trust the person who is talented, you can use the soul contract as insurance to allow him/her to enter, as this protects the organization's information.

Levels within the Order:

1) Practitioner level: not yet an official member, here are the newly recruited people, they are trained based on their talent.

2) Low rank official member: Here are the recruits who have a strength equal or superior to an adventurer of rank A, can start doing missions alone and is considered an official member within the organization.

3) Middle rank official member: People of the order with an adventurer strength of class S or SS, they are one of the groups in charge of many important missions and can start getting information from the organization itself. They can attend important meetings and even send lower ranking members.

4) Elite members: Here are only the people who exceed the so-called SS level in strength or talent, they are the central members of the organization and its commanders, they are the most loyal to the order, plus they are the only people who can join the leader at any time. In addition, each of them wears a glove with a number on it showing their position.

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