39 Chapter 39: Room of Requirement and Exploration of Ancient Runes

The Room of Requirement was located on the seventh floor of Hogwarts Castle, opposite the tapestry depicting the giant wielding a club to bludgeon Sir Cadogan.

The method to enter this room was extraordinary. The user had to concentrate on the desired location, walk three times in front of that section of the wall, and a smooth door would appear on the wall.

Only through this door could one enter the Room of Requirement.

Alaric had personally tried the Room of Requirement before. According to his understanding, this room wasn't essentially a single room but comprised many different subspaces.

Originally chaotic, these subspaces were shaped into various distinct rooms through the magic of the Room of Requirement, based on the user's imagination.

The largest subspace within the Room of Requirement was a junkyard. It accumulated everything that Hogwarts' staff and students had vanished using the Vanishing Spell.

According to the original work, one of Voldemort's Horcruxes—Ravenclaw's Diadem—was also hidden within.

When a user imagined the desired location, the magic of the Room of Requirement would screen among the shaped rooms, connecting the door with the room that best matched the conditions.

When none of the shaped rooms met the requirements, the magic would shape an unstructured subspace into a room that fit the criteria.

Looking at it this way, it wasn't a true "room of requirement" since the number of these chaotic subspaces, the prototypes, was finite.

Once all these subspaces were exhausted, the Room of Requirement wouldn't create new rooms, and future users wouldn't be able to make requests that required a new room.

Nevertheless, the magic of the Room of Requirement was indeed astonishing.

Even the phase-overlapping magic of Platform 9¾ couldn't match it in terms of complexity—this was a compound magic involving spatial manipulation, telepathy, and quasi-creation.

Although Alaric had only reached the second year in magical studies, he could judge that it was impossible to create a Room of Requirement solely with modern spells.

It undoubtedly involved more complex and fundamental magic.

To master this kind of magic, one had to study Ancient Runes and then further research spells and ancient magic.

Therefore, Alaric's immediate task was to study Ancient Runes thoroughly. This would enable him to master the alchemy required to make his own broomstick.

Additionally, he needed to find a way to earn enough Galleons to buy broomsticks for research in Diagon Alley.

However, none of these tasks could be accomplished at the moment.

As for Galleons, he could earn them after returning to the Muggle world and by using magic and his knowledge from his previous life he could earn enough pounds o exchange for Galleons.

Furthermore, he could only visit Diagon Alley after leaving Hogwarts. Considering this, everything had to be postponed until after the Christmas break.

Currently, Alaric had to devote himself to studying the thick book "Advanced Runic Translation." He had already finished the basic "Introduction to Ancient Runes," and with further progress, he could start practical alchemical experiments.

In Alaric's eyes, the study of Ancient Runes was a subject that integrated knowledge from linguistics, theology, philosophy, history, folklore, and programming.

Although the meaning and combination of runes had some logical connections, it mostly involved many images from mythical history.

These images were what made magic different from science.

In this world, the essence of magic came from different places.

Wizards and magical creatures were distinguished from ordinary beings by their inherent magical power.

The existence of magical power allowed them to exert influences on the material world in a manner that contradicted scientific and logical models.

Due to the differences in magical power, Animagi like Animagus couldn't transform into magical creatures.

An Animagus transformed their body into the body of an animal through Transfiguration, involving changing one form of matter into another through magical power.

However, while magical power could transform matter, it was challenging to transform magical power itself.

Including wizards, magical creatures had different amounts of magical power.

Thus, when an Animagus like Animagus attempted to transform into a magical creature, the Transfiguration spell could only turn the wizard's body into the body of the magical creature.

However, the magical power of the wizard couldn't be transformed into the magical power of the magical creature.

This mismatch between magical power and physical body caused the Transfiguration to fail.

In summary, magical power followed certain unique rules to influence the material world. These rules, when abstracted by wizards, became Ancient Runes.

This was analogous to computer programming languages. Machine language at the lowest level was akin to the rules of the world.

While machine language could be directly used to write programs, it was too complex for practical use.

Therefore, someone—or something—processed machine language into instructions using a processor.

Through these instructions, machine language was simplified into assembly language, which was the set of rules equivalent to magic. This set of rules could be used through magical power.

However, for magical creatures, the rules of magic were still too complex for them to comprehend.

Therefore, they could only crudely utilize magical power. Just as assembly language was further turned into programming languages through additional instructions, these magical rules were further simplified into Ancient Runes by some predecessors.

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