The Universe blueprint (Spoilers!!!):

Races (13 total):

+'Great Wester continent' (6)

Humans, dwarfs, elves, gnomes, jin and herbivores

+'Great Eastern Continent' (6)

urk, undead, carnivores, trolls, elfen and gobbler

+'Great Southern Continent' (1)

ursa

Classes for all Races (13):

+Classes common in the 'Western Continent' (7):

-classless , priest, hunter, paladin, monk, mage, witcher

+Classes common in the 'Eastern Continent' (7):

-classless, druid, thief, warrior, shama, warlock, deathknight

+Physical, Magic, Class and Spell Mastery Rankings:

1. Novice

2. Apprentice

3. Adept

4. Expert

5. Master

6. Legendary

+Examples:

-Me: Phy.= Apprentice; M.=Novice

-Q: Phy.= Apprentice; M.=Expert

-Death: Phy.=Master; M.=Master

Spell Schools:

-Arkanism (Spell combination)

-Alteration (Magic tricks)

-Conjuration (Light and dark rituals)

-Destruction (Weaking havoc by using the elements)

-Illusion (Hypnotism)

-Restoration (Healing miracles)

Weapon, Armor, Potion, Technique Rankings:

+Basic (Sold in stores by craftsmen or craftable ones learned):

1. Common

2. Enchanted

3. Superior

4. Master

5. Grandmaster

6. Legendary

+ Legendary (Auctioned of by Grandmasters or craftable ones learned):

1. Common Legendary

2. Enchanted Legendary

3. Superior Legendary

4. Master Legendary

5. Grandmaster Legendary

6. Godly

+Examples:

-Dagger from Arnold: Enchanted

-'Sword of Destiny': Common Legendary (can evolve)

Technique and Fighting Schools:

- Cat (Stealt)

- Bear (Tank)

- Falcon (Range)

+Examples (Ranked):

-'Death Body Technique': Superior Legendary Bear

-'Death Sword Arts': Master Legendary Falcon

Jobs:

-Artist

-Scholar

-Blacksmith

-Enchanter

-Healer

-Mercenary

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