10 Chapter 10: Panel

Translator: Atlas Studios Editor: Atlas Studios

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A series of system prompts swept across Li Ang's ear, but he had no time to care about them as he bent down to check Shi Qingsong's injuries, who had already fainted.

"Phew, that's a relief, it's just a broken rib, he won't die."

Though Li Ang was resourceful and unpredictable in his actions, he still maintained a sense of respect toward teachers, holding back somewhat during their brawl, refraining from dealing a fatal blow.

He reached out, pulling out a cell phone from Shi Qingsong's pocket through his sleeve, and dialed the emergency number, 120.

Once the call connected, Li Ang lifted his soft palate, amplified the resonance in his mouth by shifting the resonance point from his lower teeth to his soft palate, while also lowering his pitch, creating a strange voice that was neither male nor female and would not reveal any personal information,

"Shi Qingsong, male, 34 years old, a teacher at Yin City Experimental Middle School. The injury consists of an isolated closed rib fracture due to external blunt force trauma, no open wounds on the chest, rapid breathing, skin contusions, currently unconscious. The specific location is the second basement level north entrance of the Experimental Middle School of Yin City underground parking lot."

The dispatcher at the other end of the line hesitated for a moment, "Alright, we will dispatch an ambulance right away, please do not hang up the phone..."

Click; the call ended as Li Ang stuffed the phone back into Shi Qingsong's pocket, then tore Shi Qingsong's shirt into two long strips and used them to tightly bandage the fractured rib.

Afterward, Li Ang carefully dragged Shi Qingsong to the entrance of the underground parking lot to ensure that the ambulance could find him immediately,

and then went back into the parking lot to clean up any trace, including footprints, fingerprints, hair, that could potentially reveal his identity.

Once the cleanup was complete, Li Ang exited the parking lot through another exit. Only after confirming the sound of an ambulance siren did he head straight towards the school building.

"Yo, if it isn't our esteemed guest, Student Li Ang, is there ever a day when you aren't late?" Inside the classroom, the English teacher let out a resigned complaint as she taught.

Li Ang's tardiness had become a routine for the class, and if not for his top-tier academic performance even within Yin City, the entire teaching staff, including the homeroom teacher, would have advised him to drop out long ago.

As long as it didn't affect the other students...

Li Ang chuckled and expertly took his seat, beginning to check the now fully online system.

The system panel appeared before him like a VR illusion, with seven main modules: player information, attributes, equipment, skills, quest log, shop, and inventory.

First up was player information.

Name, age, race, and player number were already filled in, with only the player nickname left to be entered.

The player number, consisting of a complex series of letters and numbers, was intended for system identification of specific players, as noted by the system.

The player nickname, on the other hand, was primarily for social interactions among players. If two players were to undertake a mission together in the real world, a good nickname would be convenient and help conceal their real identities.

Li Ang entered a nickname,

"Endless Life Endless Life Throwing Shit Before Shinsuke's Underwear Providence thanks be to none Loo Loo Loo The Callus on My Hand Baromon Mystique The Amstrong family tradition carries on the Amstrong Cannon"

[The nickname is available, do you wish to confirm?]

Li Ang frowned and chose to cancel, then entered the nickname again, "God"

[The nickname is available, do you wish to confirm?]

"Who dares defy me?", "→Mist~Chaos~Soup←", "Certification 177*****9527", "Toilet Maggot Reader"....

Li Ang tried over a hundred IDs, not because he lacked naming skill or for a bad sense of humor, but to test the limits of the system.

"Some vulgar IDs pass the check, and so do some obviously overused ones without the 'nickname already taken, please choose another' prompt, even pi to thousands of digits is approved."

"This game's system is really quite amazing...."

Li Ang smirked and entered the nickname "Li Rising"

Simple and clear.

Below the player nickname was the green experience bar. Since Li Ang had just completed a task with an S+ rating, 75 experience points, multiplied by 1.6, he received 120 experience points in total, more than enough to fill the Lv1 experience bar.

In this game, players receive a rating after completing each task, ranging from a barely passable C- to an S+ for perfectly completing the task and uncovering its secrets.

With a C- rating, one gets 100% of the game coins and experience points, C grade yields 105%, C+ gives 110%, and so on, up to 160% for an S+ rating.

Ordinary people carrying out their first mission usually achieve between a C- and B+ rating due to panic and lack of ability,

For them to eliminate the ghost possessing Shi Qingsong, it's likely they'd sneak into the parking lot, steal a car, crash into him until he's crippled on a back road, and use gasoline to destroy both Shi Qingsong and the ghost possessing him.

But Li Ang not only eliminated the possessing ghost but also saved Shi Qingsong, who was extremely difficult to rescue in theory, therefore earning an S+ rating and enhancing the 75 experience points to 120, surpassing the required amount for leveling up.

Assuming most players are ordinary people, the average level of their past mission ratings would likely fluctuate between C- and B+.

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So if Li Ang could complete each task with an S-rank evaluation, the experience points he would gain would exceed that of ordinary people by 30%-60%. The same logic applies to game coins.

After a series of tasks, the gap between Li Ang and veteran players would rapidly close, and he might even overtake them on the inside track.

[System Prompt: Player current experience points 120/100, can upgrade from lv1 to lv2. Players who level up will receive one free attribute point. Would you like to upgrade?]

After reading the relevant system instructions and confirming that upgrading would not cause a golden shimmering spectacle, or grant a buff that healed all injuries, Li Ang chose to upgrade.

[System Prompt: Player Li Rising has reached lv2, obtained one free attribute point. Current experience points are 20/200.]

"So the upper limit of the experience bar increases by 100 points after each level-up...."

Li Ang nodded and shifted his gaze to the attribute column.

The attribute column displayed the approximate values of the player's current bodily functions, divided into strength, agility, intelligence, constitution, perception, and charisma.

Strength along with agility and constitution are easy to understand, generally determined by muscle strength, nerve reaction speed, and other factors.

Intelligence is not the same as wisdom. Intelligence refers to the ability to recognize, understand objective realities, and use knowledge and experience to solve problems.

Whereas, wisdom is the ability bred from a complex system composed of the intelligence system, the knowledge system, and the methods and skills system among others.

In simple terms, if a player increases their intelligence points, at most it can enhance their computing power, observational skills, and thinking abilities, accelerating their speed in performing arithmetic operations or solving multivariable equations,

but it wouldn't help them leap to the heavens, climbing from basic arithmetic to group theory, Euclidean spaces, or Clifford algebras.

Perception, on the other hand, is the consciousness' awareness of information from the internal and external environment, specifically presented as the player's ability to spot traps, detect anomalies, or, in other words, an intangible intuition. As for charisma, it's the player's personal attraction to the outside world.

The average values for these six attributes for an ordinary adult male are all 5, but Li Ang's attribute panel read as:

[Strength: 6] (Senior fitness enthusiast's level)

[Agility: 6] (Senior parkour enthusiast's level)

[Intelligence: 7] (Genius)

[Constitution: 6] (Senior marathon enthusiast's level)

[Perception: 6] (Senior hunter enthusiast's level)

[Charisma: 4] (Average looks, slightly peculiar behavior and speech)

These six values are only rough indicators given by the system based on the player's physiological functions and do not mean that in real combat, those with higher values will definitely have an advantage.

For example, a muscle-bound bodybuilding coach and a professional boxer both may have a strength attribute (that is, relative strength) of 7 on their panels,

but their power delivery techniques differ dramatically. The boxer's ability to instantaneously mobilize muscle fibers for explosive power would wholly outmatch the bodybuilding coach, resulting in a one-sided merciless pounding in a real fight.

Considering that leveling up provides a free attribute point, even if a player is an average person with no special talents, after leveling up to lv10 they could be comparable to professional athletes at the peak of human physiological functions.

What about lv15, or lv20? The Killing Field game has been going on for seven months now; heaven knows how many superhumans or supremely skilled individuals have emerged from among the masses...

Li Ang exhaled a turbid breath and again felt a sense of oppression.

After some deliberation, he chose to place his free attribute point on perception, raising it from a 6-point "senior hunter enthusiast's perceptual level" to a 7-point "professional hunter's perceptual level".

After all, when facing unpredictable spiritual bodies, the perception attribute might be far more important than other attributes.

Below the attribute column was the equipment column, displayed as a translucent human silhouette.

The equipment column had no limit on the number of slots, which means players can stack equipment freely; under the right conditions, they could even wear a dozen suits of plate armor at once or don eight or nine rings on a single finger.

The equipment column displayed [Worn item: Strange Eye].

After the player's panel was fully operational, the specific values of the Strange Eye were revealed.

According to the system prompt, the mental power consumed by the Strange Eye (also known as spiritual energy) was linked to the intelligence and perception attributes. The calculation was as follows: [(50% intelligence points + 50% perception points) × 100 = mental power points].

When activating its special effect, the Strange Eye consumes one mental power point per second, and five points per second under high-intensity operation. Li Ang's total mental power points amounted to 700.

"Using only the Truesight ability, it can be used for 700 seconds. While creating and maintaining illusions, it could last for 140 seconds. This number is pretty close to my previous tests."

Li Ang nodded and shifted his gaze to the mission log and the marketplace.

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