2 Into the New World!!

[Ding.. host has been teleported to God's Miracle.]

What welcomed him instead of a warm greetings was the overwhelming tide of people rushing out of nowhere.

"I'm leaving now. This game is so realistic!"

"Damn, don't block me, let me through!"

"What are you shoving around for? Are you rushing to be reincarnated?!"

"Bastard, where do you think you are placing your hands? Do I look like someone you can simply take advantage of?"

"Lady, with that look, even if you let me touch you, I would be too frightened to!"

"And why are your hands still on my breasts?"

"Hehe, it's too crowded, there is no space for my hands!"

"Oh God, you lewd dog and lecherous vixen, I can't stand it! I'd rather go back and jerk off!"

"…"

(AN: I just literally copied this part to the original novel, sorry about that.)

After some time, the crowd started to calm down and regain their senses and left the starting point. Although the place was large, it cannot fit the unending spawn of players every second.

The first thing Roune did was to leave the spawning point and have to clarify things before doing something. Suddenly as if he remembered a very important thing, he hurriedly opened his status.

[Player: Tempest Void] (Dragon Mage)

Level: 0

HP: 110/110

Mana: 160/160

Defense: 2

Vitality: 6

Strength: 5

Dexterity: 3

Intelligence: 6

Spirit: 5

Luck : 0

Melee Damage: 6-10

Attack Interval: 2 seconds

Ranged Attack: NIL

Vitality, Strength, Dexterity, Intelligence and Spirit are the 5 basic player attributes.

Vitality : Increases a character's Max HP. 10 HP will be added for every point invested.

Strength : Increases a character's physical damage. A certain amount of damage will be added for

every 2 points invested.

Dexterity : Increases a character's movement speed and its physical attack's critical rate. Additionally, for Thieves and Hunters, it will increase skill damage.

Intelligence : Increases a character's spell damage, Max MP and its spell's critical rate. 10MP and a certain amount of damage will be added for every point invested.

Spirit : Reduces a character's casting time and increases its MP regeneration speed.

Luck was a special attribute that cannot be increased through equipment bonuses. It could be obtained as a reward for completing certain main quests or high-difficulty hidden quests. This attribute had many uses, such as potentially allowing the player to deal a triple-damage strike, called <Lucky Strike>.

If he can guess correctly, every new character will only have 5 points already assigned to them according to their class. But he has a total of 25 points which is five times the others, knowing this he can't help but feel a little bit smug.

He then looked at the equipments he have right now.

[Worn-out Chest Plate] (White-Wood, Armor)

Defense: +1

Level Requirement: 0

[Worn-out Shin Guard] (White-Wood, Armor)

Defense : +1

Level Requirement: 0

[Dragon Battlestaff] (White-Wood, Two-handed Battlestaff) (Growth-type)

Weapon Attack: 3-4

Magic: 10

Attack Interval: 2 seconds

Level Requirement: 0

Ability 1: For every three consecutive hit, there is a 50% chance of dealing a critical hit.

Effect 1: Instant Cast: Able to instantly cast a skill with no delay. Only twice a day

(AN: I am just literally making things up. I do need help for the weapons name, please comment for any suggestion though.)

With the battlestaff in his hand he tried to swing it around trying to feel what it's like to have a weapon in hand.

For starters, he only has three skills at that moment which is already good enough for him as he was also low level although a bit in advanced than the others.

The two skills he has as a Dragon Mage are, <Elemental Alteration>, <Rush> and <Force Strike

[Elemental Alteration] (Level 1): Enhances the body by using any elements, only limited to the four element, fire, water, earth and wind. Fire element will increase damage by 10 % for 5 seconds. Water element will heal the target with 50 health points. Earth element increases defense by 10 for 5 seconds. Wind element increases the speed by 10% for 5 seconds. Cost: 20 Mana. Cooldown time: 60 seconds

[Rush] : Charges toward a target, stunning the target for 2 seconds and gaining 10 Rage. Cooldown time: 30 seconds.

[Force Strike] (Level 1): Performs a powerful strike on the target immediately, dealing 100% of melee damage with a 5% chance to trigger an additional attack. Cost: 30 Rage. Cooldown time: 1 second. Requirement: Melee Weapon.

(AN: Again with the made up things. Tell me guys if he is very overpowered at the start.)

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