MC's Abilities

Magic

*6th Magic: Concept Magic

-Anos is able to interfere with, manipulate, control, and create new Concepts as well as impose certain concepts upon himself, others, and items. This allows him vast, nearly godly control and command of the world around him. He is able to do things such as impose the concept of 'humanity' onto gods, overriding their divinity, making them no better than any normal human. He could remove the Concept of Gravity in a limited space, allowing for no gravity to affect the target, and not even magic that allows gravity manipulation could be activated, as there is no gravity to manipulate. He used this magic on himself to remove the Concept of 'Destiny', making him invisible to beings who can see the future.

His most impressive usage of this magic was to threaten to erase the Concept of the Counter Force from the world if it interfered with him or those he cared about, then using his magic again to make sure the Counter Force wouldn't be able to get around or erase his conditions, by making it unable to comprehend the concept of going against him, effectively forcing it to comply with his demands.

*1st Magic: Denial of Nothingness

-Simply with a thought, and the bare minimum amount of mana/prana, the user is able to create ANYTHING they can imagine simply by wishing it into existence. While living things can also be created, any person or sapient being created will be a 'soulless husk' without an ego, as the domain of the Soul is governed by Third Magic. This can be circumvented with Spirit Magecraft via the creation of an artificial ego.

*Theological Core (Index)

-While technically NOT a True Magic, the Theological Core created by Anos is SO far ahead of magecraft that calling it anything other than magic is doing it a disservice. A pseudo-being that exists within Anos' soul and acts as a filter to the ROOT, allowing him access to any information he wishes to know. It is completely and eternally loyal to Anos, as it exists to serve him in any way it can. It will occasionally speak to Anos to inform him of anything it deems that he needs to know, but otherwise it won't speak without a question being asked.

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Magecraft

*Creation Magecraft

-Grants the user control over any object, structure (be it physical or magical), or mineral, allowing the user to shape or transform them in any way they wish. Allows for the creation of Mystic Codes at a far higher level of quality compared to Mystic Codes of other Magus. The true power of this magic is the ability to 'interfere with the information of any inorganic material', allowing for the creation of unique resources, such as Vibranium or Mythril, which should otherwise be unable to be recreated.

*Gravity Magecraft

- Gives the user control over gravity. The true power of this magic is the ability to 'interfere with the energy of a star', and not just gravity. Theoretically, it could also interfere with things like earth veins or terrestrial heat, bedrock, or magma; and it isn't impossible to use this magic to purposefully generate an earthquake or volcanic eruption. In the past, members of the Arcana family used them to alter Ley-lines and dig up natural resources from deep within the earth, bringing them closer to the surface for easy extraction.

*Spatial Magecraft

-Allows the user to manipulate the space around themselves, allowing them to either bend or expand the space near them or move themselves to another space or location. The true power of this magic is the ability to 'interfere with the boundary'. Meaning it can allow the user to manipulate anything, like the elimination of the race-creature gap, or formulating a new boundary to create the spirit world; it's possible to achieve those kinds of things.

*Temporal Magecraft

-Allows the user to alter the state of anything either to a previous state in time or a future state in time. It also allows for the user to manipulate the flow of time, such as speeding up perception or slowing down a target that enters the user's range. The true power of this magic is the ability to 'manipulate the flow of time', meaning it has the ability to manipulate the time of anything, anyplace, or anyone to a point the user desires to.

*Spirit Magecraft

-Allows the user to manipulate the soul of a living being directly. It's possible to revive a living being back from the dead (time restriction applicable), or transfer the soul of a living being from one body to another, or even into a non-physical body as well, practically granting living being immortality. The true power of this magic is the ability to 'interfere with the negative material possessed by living things'. To be more specific, this magic could also interfere with things like energy inside the body such as mana, heat, electricity, then thought, consciousness, and memory. Those who have mastery over this magic can even create an artificial consciousness, and allow it to inhabit anybody they wish.

*Evolution Magecraft

-Allows the user to enhance or evolve all other forms of power, be it strong or weak. It can even work on other "Ancient Magic" as well, boosting their power and scope. The true power of this magic is the ability to 'interfere with the information of existing things'. This magic enhances or evolves an ability or power by a stage of 1, by interfering with the target's information, and then increasing its stage one by one.

*Metamorphosis Magecraft

-Allows the user to remake the form of a normal being and reform them into a different form. Normally it's used to remake a normal organism and turn it into a phantasmal creature. But the true power of this magic is the ability to 'interfere with any organic material'. Meaning not only animals, but it's also possible to remake plants or intelligent beings and reform their structure as needed. Even byproducts of organic material, like paper or food, can also be manipulated by this magic. Using this method, the Arcana family has been able to create a number of 'designer familiars' for sale across the Moonlit World as well as heal many debilitating injuries.

*Corridor of Darkness

-Allows the user to enter an extradimensional pathway through imaginary numbers space to reach any destination they desire. The corridors themselves are protected from the chaos of imaginary numbers space via bounded fields and can be used as a timeless storage space that can store anything from living things to items.

*Ethereal Blades

-Ethereal Blades are beams of highly energized ether trapped inside powerful bounded fields which act according to Yuki's will, allowing him to hold them without a hilt or handle. He can summon or dismiss them at will, and change their properties as well. In its most basic form, it can be used similar to a lightsaber, burning through anything they touch, though they can also be used to stun enemies.

*Ethereal Missile

-Ethereal Blades are used as projectiles, launched at extreme speeds at targets, and have limited tracking/course correction capabilities. Can cause anything from paralysis to a large explosion when fired. Additionally, multiple, if not hundreds of missiles can be fired off at once, with the only limit to the number of missiles capable of being fired is the amount of mana given to them.

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Mystic Eyes

*Mystic Eyes of Comprehension (Rainbow)

-A unique version of Mystic Eyes unique solely to Anos Arcana, allows the instantaneous analysis and comprehension of any non-natural phenomenon. The effect of these eyes is two-fold. Firstly, it allows the user to instantly learn any magecraft they see and 'scan' with their eyes. This also applies to noble phantasms and divine phantasms as well, allowing for their nature to be discovered and replicable on others.

The second and more terrifying ability of these eyes is their ability to 'comprehend mystery'. In scanning and learning everything, there is to know about a spell with his eyes, the Mystery of that spell is erased. This means that, as a byproduct of scanning a spell, noble phantasm, divine phantasm, or even other Magic, that same magic will cease to function. Spells can simply be cast again, however, Noble Phantasms and Divine Phantasms will cease to exist and only the summoning of a new copy will bring them back.

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