After a week of playtesting and seeing numerous player feedback, the official release of "God of Darkness" finally went online in the second week of its early access version.
In the following week, various clearance events that had previously been held only in areas like Mage Nation started blooming in game halls across different worlds!
Once the official version went online, three deities were thrilled to no end.
The first was the God of Death. Firstly, the influx of new players caused the "death rate" within the game to skyrocket. Almost every day, hundreds of Blasphemers were killed by the chaotic punches of the Ancient Gods. Since the game featured adaptive difficulty, it didn't matter whether you were unskilled or a pro gamer, everyone was practically on equal footing, to the extent that the Ancient God bosses were getting sore hands from killing players!