24 Special Chapter: Spells and Clans

[ SPELLS ]

An incantation, a spell, a charm, an enchantment or a bewitchery, is a magical formula intended to trigger a magical effect on a person or objects. The formula can be spoken, sung or chanted. (en.wikipedia.org › wiki › Incantation)

> Low Tier Spells - the easiest to learn. It requires knowledge of imagination, little stamina and concentration

Ex: Fireballs, Soundwaves, Waterballs, Iceballs, Air Pressures, Horizontal Tornadoes, Shadow Control, Plant control

> Medium Tier Spells - second hardest to learn. It requires knowledge of imagination, maintaining of stamina and concentration. Usually are weapons imbued with mana.

Ex: Fire whips, Aerial Blades, Fire Bullets, Ice Blasts, Fire Blasts, Fire Pillars, Wind Shurikens, Elemental walls

> High Tier Spells - Hardest and longest to learn, requires knowledge of imagination, maintaining of stamina, concentration and hardcore practice. It usually needs the use of Magical Items and Relics

Ex: Creature Summoning, Elemental Incantations, Teleportation Circles, Area-wide Barriers, Temperature Changing Spells

[ CLANS ]

The are no main elements in this story, but there are clans that comprises of different element user or ability user. An individual may have an elemental genetic make-up, an ability-based genetic make-up or mixed depending on their parents.

(Trivia: It is not prohibited to marry from other clans)

Faramis Clan (Frost Village) - The Archers

Karthalia Clan (Blaze Village) - Whip Users

Veniceum Clan (Eco Village) - The Spear Rangers

Restovakia Clan (Physicia/Non-Elemental Village) - The Wranglers

Eumythymn Clan (Hurricania Village) - The Hunters

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