1 ENVIRONMENT

A story environment is a physical, adaptive, augmented 3D reality or virtual space that can become host to narratives. Distinct from a story world, these environments can be in close proximity and even overlapping, and may have quite different narrative themes. The stories may be heavily scripted, or be created and shared by the space's users.

A story environment has potentially five levels:

Level 1 - SharedInhabitants create their own stories and shared mythology in a non specific narrative space.Level 2 - SeededCatalyst writer/actor role plays and brings others into their story world in a generic narrative spaceLevel 3 - Influenced

Static - The environment is rich but only communicates in a visual static way

Living - The environment speaks to the participant, a monologue, pushes story at the participant e.g.; ghosts, residual lives, placed signage etc.:

Dynamic - The participant has a dialogue with the environment which responds to most things they do. E.g.: objects and bots respond to chat

Level 4 - CharacterEnvironments that are richly rendered with strong back-stories and require the participant to improvise around a range character definitions with others who are also role playing.

Improvised - human

Non-player characters are key role players

Level 5 - ScriptedThe most passive where the participant inhabits a scripted part using two methods depending on the technology

Automatically animating the participant and talking for the participant with others (automated) in group scenes

The participant delivers a pre-set script as actor

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