17 <Centauri Kavach>

[Lv.21 Bloodthirsty Earth Bear (Tier-2) Killed]

[1050 Life Energy Obtained]

[Congratulations! You have earned an Achievement Title, <Greater Bear Hunter> (Uncommon) by killing a Bloodthirsty Earth Bear of Greater Bear Species.]

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[Greater Bear Hunter]

Effect 1: All the lesser and greater Bear Races will fear you, and Higher races of Bear Species will be aggressive towards you.

Effect 2: Increases all Earth-related abilities by 20%.

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[Congratulations! You are the 457th Tier-1 Existence in the entire Universe to slay a Monster that was three Phases higher by yourself in a full-frontal battle.]

[Due to causing a Universe Level Achievement, You will receive a random grade reward that will be most useful to you at the present moment. The Grade of the reward depends on your Luck Attribute.]

[Congratulations! You have received a Growth type Armour, <Centauri Kavach>.]

Following that, a pitch-black armour had appeared beside the dead Tier-2 Bear.

At the centre of the armour, there was a Golden Imprint that appeared to be like the Sun as it kept on blazing.

With a watchful gaze, I edged towards the Growth-type Armour, wondering whether the blazing golden imprint on the Armour could produce heat that could harm me or not.

After finding out that the armour was not emitting any heat, I picked up the armour and used [Inspect] to look at its information.

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<Centauri Kavach> (Growth type Armor)

Current Grade: Common (Upgradable)

A Bio integrable body armour that was created by a High-Phase Tier-9 Blacksmith using the essence of a Live Centauri Star.

Growth-type Spirit Items are unrivalled among the Spirit Items of the same grade.

Growth Type Effect: Able to obtain a sole effect from every similar grade Armour type Spirit Item it absorbs.

Effect: Vitality+10^, Endurance+10^

Requirements: 25 Vitality, 25 Endurance

Durability: 100/100

1st Armour Form: Sealed

2nd Armour Form: Sealed

3rd Armour Form: Sealed

Inherent Skill: <Instant Recovery> (Common Grade)

<Instant Recovery>: Able to instantly recover your health as long as Spirit Energy meets the cost requirement.

(Not yet applicable for regenerating body parts)

(Inherent Skill Grade improves as the Armour increases in Grade)

Cooldown: 1 Month

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[Due to the Unique property of Growth Type Items, they will fuse with the user's body to form a Life bond and once it fuses, it will follow you for a lifetime ]

[Do you wish to form a Life bond with <Centauri Kavach>?]

Even though it was a Common grade Spirit Item, I didn't hesitate to accept it since it was a Growth-type Spirit Armour, which can be upgraded to higher levels.

Just the point that a powerful Tier-9 Being created it was alone more than enough for me to form a bond with my eyes closed.

I accepted the notification with a nod, and the armour expanded by itself and covered my upper body except for my head and arms. It fit me as though it was custom-made to fit my body.

Once it fit my body, it melted into my skin, and thanks to my Lv.50<Physical Pain Resistance>, the pain I went through during the process became a lot less than what it should have been.

Despite that, my <Physical Pain Resistance> did not level up even once, and that made me contemplate the amount of pain that I need to experience to level it up.

It held me a few seconds for the pain to die out, and so did the <Centauri Kavach>. All that remained was a palm-sized Golden tattoo that resembled the Sun at the centre of my chest.

I tried to look around for the vanished armour but wasn't able to find it. So, I turned my attention towards the Golden Sun tattoo.

As I focused on it, lifelike Golden flames emerged from the tattoo and engulfed my upper body except for my head and arms.

Soon those flames died out as the <Centauri Kavach> reappeared upon my body.

I found that the <Centauri Kavach> was not like any typical armour that can be removable because the armour attached itself to my skin.

When I placed my hand over the <Centauri Kavach>, I could even feel the sense of touch and even the temperature of my fingers as if touching my own skin. It was comfortable to a point where I didn't feel the armour on my body.

After a few seconds I got accustomed to it, and with a single thought, the <Centauri Kavach> turned back into its tattoo form.

I looked at the Timer for <INVERSE > mode.

[Time left in <INVERSE > mode: 7 min 32 sec]

The pace of my fight with the monsters went on a full-throttle as it's just been less than 3 minutes since I underwent <INVERSE >.

With my Spirit Attribute in [LOOTED STATUS] being at 48, my time perception was 4.8 times higher than average. Since my physical Attributes also match my Spirit Attribute, I was able to experience 4.8 seconds for every standard second.

The Tier-2 Monster that I fought against should also have a little over 4 times normal time perception, so the fight reached its end within a few standard minutes.

As I reached Lv.10, the duration also increased to 10 minutes from the initial 6 minutes.

While looking at the timer, doubt slithered into my mind, 'What happens to <Centauri Kavach> when I revert from <INVERSE > mode?'

Having no intention to find that out, I opened my <STATUS > and found that the Stats from <Centauri Kavach> were not added into any of my Status tabs.

So, I added the Undistributed Stats that I got from reaching Lv.10 into Vitality and Endurance Attributes.

[Undistributed Stats: 20 ➝ 7]

[Vitality: 17 ➝ 25]

[Congratulations! You gained the Skill, Lv.1<Passive Health Regeneration-I> (Uncommon) by reaching 20 Stats in Vitality Attribute.]

[Endurance: 20 ➝ 25]

As soon as both of the Attributes reached 25 Stats each, the effect of <Centauri Kavach> took place.

[Vitality: 25 ➝ 35]

[Endurance: 25 ➝ 35]

Even when I added as much as 8 Stats to Vitality and 5 Stats to Endurance Attributes, there were no changes within my body nor any sensation of pain.

This discovery showed me that when I was in <INVERSE > mode, I could add more Undistributed Stats at once in my <STATUS >, without having to experience any pain.

To strike the iron when it was hot, I added the remaining 7 Undistributed Stats into Strength, Agility and Spirit Attributes in <STATUS >.

[Undistributed Stats: 7 ➝ 0]

[Strength: 20 ➝ 22]

[Agility: 21 ➝ 22]

[Spirit: 16 ➝ 20]

[Congratulations! You gained the Skill, Lv.1<Passive Spirit Energy Regeneration-I> (Uncommon) by reaching 20 Stats in Spirit Attribute.]

With that, each of my Strength and Agility Attributes had 22 Stats, and both the Vitality and Endurance Attributes had 25 Stats each and Spirit Attribute had 20 Stats.

In <INVERSE > mode, I wasn't able to use the skills like <Strength Boost-I>, <Agility Boost-I> and others that I got from reaching 20 Stats in each attribute.

I should be happy that I was at least able to use Looted Skills in both of my Status tabs or else it would have been troublesome.

Another noteworthy point I identified was the Stats that were added through Spirit Items or Achievements did not increase my Attributes in <LOOTED STATUS>.

That brought me to a conclusion, where the only Stats that can be present in <LOOTED STATUS> were the Looted Stats.

I didn't know whether I could add the Looted Stats to my <STATUS >.

While being In the <INVERSE > mode, if I looted Stats from any dead monster, they automatically get added to the 5 main Attributes in my [LOOTED STATUS] in an equal amount.

Since there were only 3* Looted Stats left in my <LOOTED STATUS>, they didn't get added. So, I tried to add them into my [STATUS], and it didn't work out well for me as there were no changes in both of my Status tabs.

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