20 [Temporary Trainning Card], Drop Rates and Exploiting the Donjon

[Low Wind Core : +50exp for Wind based cultivation skill]

[Temporary Training Card: x2 exp during 1 day ]

Ferild was surprised by the description of the 2 new objects he had just received but he was disappointed because another screen opened in front of him.

[The Low Wind Core exp is halved because the cultivation of the host is not primarily the wind element]

"System how is it that I get a Core on that monster but not on what I killed before?"

[Showing drop rate of cores on the monster to the Host:

Gathering Stage: 0% execption for rare monsters: 10% drop rate

Core Forming Stage: Between 10% and 90% drop rate, it depends on the level of the monster

All Stages Above: 100% chance to drop]

Now that Ferild understood why he had not got Cores on the monsters before, the monsters he had killed were often seen in the forest.

Ferild used the Core and won 25 exp, but he did not stop there and continued chasing the other Wins Wolf during the night, he killed 8 out of 10 and received some damage and received 3 Low Wind Core which he used immediately. , apparently he was rather lucky to have 4 drop on the monster knowing that they were not very high level in the Core Forming Stage.

In one night he had won 100 exp in his cultivation, which is 1 tenth of his progression to the next level, Ferild decided to rest and return to the dungeon entrance tomorrow to finish the last 2 Wind Wolf.

Ferild was confident that he could kill the last two face-to-face because when he passed the 100 exp point he felt as if he had gained a level in the Commander Stage, apparently every 10% of exp he would win a level in the Commander Stage.

During his hunt he had gained a lot of exp on all his skill especially the Killing Intent who had won 1 level.

Ferid fell asleep satisfied with his progress, the next morning he returned to the dungeon door to see if the 2 Wind Wolf were there.

He was surprised to see again 10 Wind Wolf guarding the dungeon door, an explanation of the system arrived on a screen.

[The dungeon can create using the surrounding energy monster automatically but it takes some time, the dungeon probably detected the death of the Wind Wolfs and started the monster creation during the night.]

Ferild frowned and decided to increase his level by exploiting the dungeon, he would train during the day and kill the Wind Wolf when they went hunting, so he would get some core and level in his skills.

"How long does it take for the dungeon to create monsters?" Ferild had learned to be suspicious of everything during his journey in the forest, imagine if the monsters are created too early and attack Ferild during a fight against another Wind Wolf, he could not run away because the Wind Wolf are faster than him.

[Monster creation takes 4 to 5 hours, and the dungeon can give the monster orders to patrol the dungeon's surroundings.]

Ferild decided to find a hiding place to avoid the monster patrol in case the dungeon gave the order before exploiting the dungeon, he searched for several hours before finding a ravine with a stream and a cave, like that he could have access to water and could hide in the cave during patrols.

Ferild decided to train and wait for 2 days before starting exploiting the donjon system.

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