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Chapter 9

Aaron stood in front of a new dungeon. This was not the goblin dungeon he visited in the previous two days. Today he is going to explore the Wolker Dungeon. This was named after the adventurer James Wolker who was the first to conquer the dungeon.

The goblin dungeon is a Single-Monster dungeon where only a monster of the same species. In that case, only goblins live in the dungeon. Wolker dungeon is a Multi-Monster dungeon and this type of dungeon has various monsters living in it.

Single-Monster dungeons are relatively easy to conquer compared to Multi-Monster dungeons. You only needed to be prepared for a single species that has almost identical skills and weaknesses.

For example, if a species specializes in scent tracking, all you need to keep yourself alive is that you come prepared with an item that makes your scent not stand out from the surroundings.

This can't be said if the dungeon has monsters of multiple species. Some can detect others' presence with scent, thermal, or even echolocation.

Not only staying under the radar is a problem but also the fighting methods. Some are afraid of fire but some welcome it. One has to adapt as one proceeds in such an environment.

After entering the dungeon, Aaron summoned the skeletons as usual. This hunt will be different from before. As this dungeon has more than one monster, he needed to be cautious.

He started to walk for a few minutes before he encountered his old prey, goblin. The goblin group has five members but they were not a match for him. With improved skills, he easily dodged their attacks, while the skeletons took care of them.

[Killed a goblin. You gained 1 XP.]X5

[Super growth talent activated. XP gained increased to 10 XP.]X5

[You gained goblin's eye.]X2

[You gained a goblin's brain.]

[You gained goblin's ear]X2

After killing the five goblins he received notifications of kill and loot. He checked how much difference the gain is between the loot dungeon and the experience dungeon.

He has gained only 1 experience point for each kill totaling 5 experience points. With his talent, the experience gained increased to 50 XP.

He then checked the loot. He gained two goblin eyes, two ears, and a brain.

"Hmm, the talent didn't apply? Uh, yes, it only increases growth."

The goblin parts are not as useful as other monster parts but they do have use. Many monsters hate goblins for some unknown reason. They would go berserk when they see goblins intrude into their territories.

So alchemists use these parts to produce a potion for bait. When the potion was poured at a place the monster near that position runs towards the place without thinking.

Hunters place traps to catch monsters that run blindly at the scent of goblins. Most of the time the monsters would get caught in the traps which would reduce the capabilities of that monster. This would reduce the burden on the hunters.

This dungeon was already conquered, so most of the information is already available to hunters.

Aaron hunted goblins in the last two days. They were no match for him, so he wanted to quickly move onto the next floors where he can find more monster types. This is a common occurrence in the dungeons.

On the first floor, only a single species of monster is found. To hunt different types of monsters one had to move to lower floors. There are a few occasions where this was not true.

On the second floor, he came across a new monster, a wolf. The wolf is considered as basic of the wolf monster species. This wolf has no control over elements until it evolves. Unlike goblins where only shamans and the king could do magic, wolves develop magic after crossing Rank-1.

After this, they mutate into one of the various subspecies depending on their element. The most common are wind wolves, flame wolves, and dark wolves.

The ones Aaron encountered are not ranked monsters. So they had to fight normally but they do have an advantage in agility.

Immediately after encountering them, he used fifteen to kill and five to defend him. He used Death Lash as fast as possible on all the wolves.

Monsters don't have priests that remove debuffs, so their health deteriorated significantly. With the skeleton's high stats and Aaron ready to replace and destroyed skeletons created the path of victory.

[Killed a wolf. You gained 1 XP.]

[Super growth talent activated. XP gained increased to 10 XP.]

[You have gained Wolf's teeth.]

...

[Killed a wolf. You gained 1 XP.]

[Super growth talent activated. XP gained increased to 10 XP.]

[You have gained Wolf's skin.]

By the end of the day, Aaron hunted 80 monsters in the dungeon before deciding to return home.

After exiting the dungeon he immediately checked his status.

--

Name: Aaron Skyhart

Age: 18

Class/Profession: Death Mage, S-Rank

Rank: 0

Level: 3 (950/10,000)

Talent: Super Growth (SS-Rank) (Unique)

Vitality: 48

Strength: 36

Stamina: 42

Agility: 38

Intelligence: 47

Mana: 470

Spells: Summon Undead (20/20) (Rank 3); Death Lash (Rank 2); Sprint (Rank 2);

Attribute Points: 0

Skill Points: 51

--

The experience gained is low compared to previous days but there was loot, which he can sell. Unlike previous days, there is no level-up. So he didn't need to allocate attribute points.

He went to the hunter's guild to sell the loot. He didn't want to bring the items home and let them get wasted.

Unlike rich people who have space storage devices that protect the items from expiring, his leather bag doesn't have the same facility.

The trip to the guild went without a hitch and he returned home.

Your gift is the motivation for my creation. Give me more motivation!

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