Power Roll up to Chapter 10

-Micromanipulators (A Certain Scientific Railgun) (50CP) : These delicate gloves were meant for scientific purposes. They're reinforced with small motors and electrically contracting artificial muscles to allow you to perform delicate work on the scale of a micron. While they're definitely more suited to scientific experiments, they can be put to use in any situation that requires steady hands like aiming a rifle, conducting brain surgery, cooking, defusing a bomb, or even bypassing some redirection and shielding abilities.

-'Download' Blueprints (Heat Signature) (100CP) : You know or obtain the general layout of any ship you enter. Applies to buildings too, radius 50m.

-The Honed Edge (Pocky & Rocky) (100CP): With just a bit of time and polish you can restore any blade to its true sharpness as if it were just crafted. Rust and tarnish to away with ease as well. Your tools and weapons are always in the best shape. SOME effort does need to be put into this care of course.

-Weapons Recombination Template (Final Fantasy XIII-2) (100CP) :The shady dealer just shrugs when you pick this up. Apparently, it binds two weapons together, and allows you to shapeshift the weapon between either form. You're not quite sure how it works, but he demonstrates it to you by showing you how a bow can shift into a sword. You can't help but notice that it also turned into a Moogle afterwards...but apparently yours won't do that. Unless you throw a Moogle into the mix. This perks allows User to combine any two weapons into a single item that can shift at will between the two forms of the weapons that were combined.

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