45 How??? It's Called Magic For A Reason...

()=MC inner thoughts

{}=MC 4th wall break thoughts

[AN:]=AN: Atleast for now

' '=Unique names [AN: IE Spell names, system names so on]

<>= System stuff

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After our regular morning exercise, we're getting ready to head down to the 17th floor boss. The girls will be coming along to watch my back more or less, while I fight the sucker. I know I COULD pick something else for my level "feat", but meh I wanna solo it...

As I'm waiting for the girls to finish getting ready, I go check on the SR cause we just moved some small saplings, and other plants into it two days ago, they work on turning the CO2 inside into oxygen.

There is also a small electric generator inside powering five UV lamps for them to survive. {It's a small hydro-powered one for now.} But there isn't any sprinklers set up yet as I would need a bigger gen for that, so I have to hand water them right now still.

Saya, and Kyoko are trying to make one that's magic powered, but it's taking awhile to get one that doesn't blow up after 10 mins...

One of the girls also helps out as they rotate out who has the SR skill each day, instead of the status reading skill.

After sometime... We finally head on our way, with Hestia going back to sleep... (Little bed lump haha....) The ones coming with me are Saeko, Rei, Haru, Lili, Rika, and Aisha.

As Miku, Shizuka, Saya, Kyoko, and Yuriko have lessons at mixing soon. {I just learn from them later.} We have also been hitting up bookstores, and buying some of everything really. {"Real" 'Grimoires' cost a crap ton the cheapest we found was in the 150+ mil range...}

It takes use a few hours to reach the boss room, as the dungeon spawned more monsters than normal cause we were in a big ish group...

We waited another hour or two before the thing finally spawned, with the crystal walls breaking, as a gray skinned giant with white hair let out a loud."RRROOOAAAARRRR!!!!" That caused shock-waves inside the room.

I quickly dashed forward, as the girls pull back to not get caught up in the fight. I throw a 'Lightning Bolt' to see how it would effect it. As the Goliath opened his mouth firing a white magic wave at me.

Dashing to the side I'm able to dodge it easily with the distance between us. Just as my spell finishes it's cast slamming into Rex's head, seeming to do little effect wise, but still causing it's head to be forced back slightly.

(Alright no stun CC locking it I guess.) "RRRROOOAAAAARRRR!!!!!" Roaring out the Goliath starts running with big stomps towards me. Just as it reaches close enough it smashes it's right fist at me, but I jump back just enough for it to miss while I shout out.

"FALCON PUNCH!" Slamming my burning fist into it's own, then using a 'Swift Fly' to get closer to it's head before again shouting out. "Hadouken!" Throwing the blue glowing ball of magic crashing into the head.

But I'm smacked into the ground by it's other hand causing me to bounce once before catching myself, as it again roars out.

Quickly dodging sideways as another fist comes at me. I dash towards it's chest stabbing into it, while using 'Climhazzard' cutting up leaving a deep gash that lowly starts to close.

Seeing this I can't help but shout out."Hey! Regen is cheating fucker!!!" I get some distance away from the Rex, as I start lobbing orbs of acid at it hoping to they will keep it's healing in check.

Which they do somewhat but not much, I also start constantly casting 'Chilling Spray' as well for a combo of acid, and ice. Those seem to do better than just fire did.

But I can't keep it up as I'm draining MP fast, so I again enter into melee with it, as it tries to squish, squeeze, or smack me while also throwing a white shout at me here and there.

I climb up and down it's body stabbing, and cutting everywhere I go, while leaving some ice inside the tears in it's body. This looks to be the way to go as it almost renders its regeneration unable to keep up.

It takes me a fairly long time before I finally stab into the core killing it, with a poof white ash smoke appears once killed making the monster vanish leaving in its place a huge crystal.

<H.M "Solo a Floor Boss That is a Higher Level." 650 SP>

While feeling a massive boost maxing out my priest level to 100 just from the overflow. As I had to keep it set to 'Excelia' for it to count as a "feat" for level up. Also feeling myself "Forcibly" leveling up as well.

Quickly storing the core away inside the SR for now, we leave back to home. Atleast until we get to the top before the girls split off to their own things, with only Aisha following me back home.

Once back home I lay down on the bed instantly falling asleep. After a few hours I get up to look over my status and see some shocking stuff...

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Level: 3

Basic Abilities;

Strength: 531 E (+10%=584 E)

Endurance: 500 E (+10%=550 E)

Dexterity: 476 F

Agility: 497 F

Magic: 583 E (+10%=641 D)

Development Abilities:

Swordsman-E, Mage-E, Mixing-F, Blacksmith-F, Spirit Healing-E, Fist Fighter-E. Magic Resistance-E, Abnormal Resistance-E, Accuracy-E, Mana Sense-C, Hunter-F, Tough-H, Luck-H, Mana-Control -G, Overflow-I, Mystery-I

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'Overflow' ups STR & MAG by 10% just like 'Tough', and I gained 'Mystery' from my new job C-Enchanter, that gave a different named skill on my real status but is mys here it seems. Plus my other skills jumped up a lot too.

My stats all got an increase of 3 of course, but what is REALLY important was this.

<Job: C-Enchanter Level 1. new skill gained Fey Power.>

<Fey Power: Gives use of creation skills Brew Potion[Already Had]/Forge Ring[Already Had]/Craft Magic Arms and Armor[Already Had]/Craft Wand/Craft Wondrous Item/Inscribe Rune. While treating all enchantments as +1 maximum jobs for strength and power of enchantment.>

This also changed how I enchant stuff, so that now for every job I've maxed I get 1 point, with level 0 costing 1 point. lvl 1 is 2pts. lvl 2 is 3pts so on.

{IE a lvl 0 'Light' spell on something is 1pt, or lvl 1 'Deep Breath' for 2pts. These still have to be recharged though.}

Now here is the next part for 1pt to make enchantments work once per 24 hours, OR for 3pts they become auto trigger activations, OR 5pts to be fully permanent/always "on".

{IE 1pt for lvl 0 'Light', plus another 1pt to make it usable once a day. Instead of having to recharge it. OR instead doing 3pts so it auto activates when X happens. OR using 5pts making whatever ALWAYS in effect.}

But the best would be something that I mix 3pts trigger plus 5pts perm that way something can be used with by saying a word or something, and turned off by doing the same thing, but I'd need to add some extra points for X/day charges too.

So I can now add some good enchantments to our gear both for utility, and to make us stronger too.

{But I only have 6 jobs that are maxed, plus the extra 1 from 'Fey Power' so I have up to 7pts for enchanting, so I can't do a trigger+perm+charges even for a lvl 0 spell atleast for now that is, but I can do some X/day charge ones, or others.}

I'ma make some light sticks haha, just throw a bag over the glowing part when not in use, and BAM forever torchlight haha.

[AN: Give me some ideas for stuff to add as enchants. I have some but hey more is ALWAYS better lol(^.^) FYI deep breath for infinite air for water/space is a no go cause it only gives the lungs a breath of air. It takes other spells for that kind of stuff... I'll add MC's spell list at the end for everyone.]

The rest of the day I spent making stuff muhahaha!!! {Also... I WAS RIGHT!!! It takes a core for each enchantment as an ingredient, smaller ones take smaller cores bigger for bigger...} I made permanent 5pts, plus 'Master's Touch' 1lvl 2pts simple wrist bands. Someone wearing one has basic proficiency with ALL non-exotic weapons Muhahaha!!! {I finally made cheat items!!!} Plus making glow sticks too.

I received a LOT of *ahem* love from the girls for making the stuff. Next day I head over to Heph's so show her my new stuff, which got her excited as the sticks made torchlight that didn't burn, and never went out, AND even worked under water.

I left one for her to have cause why not? But I didn't leave a band cause those suckers take a long time to make... I only was able to make 1 after 3 hours... It's only like an hour to carve the runes, but a good 2 hours to "Fill" them....

I also learned how to make stuff out of both Mithril, and Thorium. The first is strong but REALLY light weight so it's best for light armor/weapons. The second is heavy like lead but has the strength of steel so it's best for heavy armor/weapons. But both are great magic conductors as well.

Yeah... I'ma make my crap out of Thorium, with Mithril for the connection stuff/inner parts. I'll probably use a mix of the two for the girls stuff...

After finishing with Heph for the day I wanted to stay around for a bit but left instead as she got lost in testing out the glow stick...

At home I went to the workshop to get making shit haha... I made new bracers, and greaves out of Thorium, and Mithril for everyone. But it'll take me a few days to get them all enchanted. Plus I'll do some other ones too.

I'ma do 'Shield', and 'Night-Shield' for the bracers with 1/day recharges each. This way they can summon one floating 3ftx3ft shield that blocks physical stuff, or different one that is the same but blocks lvl 0-1 spells instead of physical stuff.

The Greaves will have 'Mount', and 'Jump' with 1/day recharges each. The first lets them summon a magic horse for 2 hours to ride. And the second doubles jump height.

I'll also work on making earrings with 'Feather Fall' and 1/day recharge, WITH a trigger of falling 10ft activates it, that way we SHOULD never have to worry about falling, but the can be canceled at will too. {This way even if one of the girls are unconscious when falling they SHOULD be safe.}

I'll just make mine Sephiroth's coat or something. {What? It's a cool coat...}

Lastly I plan to make a necklace after that will give constant Regen hehe. {I'll do 'Cure Minor Wounds' with Perm too, it'll be a SUPER small Regen but still its Regen haha!!!}

Those are the ones I'll focus on getting done first for us. I'll talk it over with the brain team later.

I won't be going in the dungeon for awhile as I would have to go down to like the 25th floor or lower to even GET any stats, so I'll work on stuff while waiting for the girls to get ready mostly. I'll still do some grinding for Job levels but that's it really.

Plus I/we have a ton of other stuff to do too, like learning stuff, starting to BUILD stuff inside the SR, meeting with Loki about Ais, and once I'm used to my new level/stats I'ma try fixing Heph's eye too.

And I've got a date with Syr soon too, it's a double date with Bell, and Chloe. {It was the only way to get Bell to agree the chicken shit...} Also spend time with the girls both current and future, just SO much to do haha....

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AN: Yo, so dude hit lvl 3 so he can get Heph yay!!! lol.

I didn't see any problem with them "taking" the 17th floor boss as it's a more "Free-game" one, but lower floor ones are not...

How was the fight part? okay? or crap? lol...

Below is the stuff for people to give ideas on, leave a comment to let me know. (^.^) Also just FYI the Regen stuff is that it will make anyone wearing it heal at the speed of 1min=1hour compared to normal/other people.

[MC's Spells known. Max of up to 2 for one item each, until MC gets better metal/stuff. Also 1-point for once a day recharge(Can have up to 3/day max). 3-points for specific automatic trigger activation. 5-points for permanent effect. If none those are add things will require a manual recharge, with a max "storage" of three charges.]

[Use this equation. (1-2)Spell(s) lvl(0-3) + (1-3/day)Charge(s)/Trigger(auto-perm) = X Points

-------Arcane----------

Level 0 Spells [Cost 1 point each]

Mage Hand, Open/Close, Light, Ray of Frost, Disrupt Undead, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Ghost Sound, Mending, Arcane Mark, Caltrops, Electric Jolt, Silent Portal, Stick, Launch Item, Repair Minor Damage

Level 1 Spells [Cost 2 points each]

Night-shield, Benign Transposition, Blades of Fire, Corrosive Grasp, Shocking Grasp, Deep Breath, Lesser Orb of Fire/Acid/Cold/Electricity/Sound [each is a different spell], Master's Touch, Guided Shot, Ice Dagger, Alarm, Hold Portal, Shield, Mount, Mage Armor, Magic Missile, Burning Hand, Jump, Feather Fall

Level 2 Spells [Cost 3 points each]

Knock, Fireburst, Swift Fly, Hurl, Whirling Bade, Invisibility, Resist Energy

Level 3 Spells [Cost 4 points each]

Fire Ball, Hailstones, Lightning Bolt

-----Divine--------

Level 0 Spells [Cost 1 point each]

Cure Minor Wounds

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