2 Info Chapter

"Magic"

Fire

Water

Earth

Wind

Lightning

Ice

Light

Shadow

"Specialized"

Summoner - summons either spirit beasts, spirit plants, spirit weapons or even humans from other side of the Earth and other dimensions

Seer - sees events in the past, present or future of a person, object, a country, etc.

Healer - heals using magic and sometimes also give buffs

"Jobs"

Alchemists - potion masters/ poison masters

Weaponsmiths

Beast Tamers

Array Masters

Mentors (small-leveled mostly found in schools, middle and high in sects, some are also nomadic)

There are 4 different parts of Earth: Eastern Continent, Western Continent, Northern Continent and Southern Continent that has number of countries, from low-leveled ones to large ones. Countries were mostly named by its founding ruler or the current ruler, after its surroundings or the area's nature/environment. Cities are sometimes named alphabetilcally, or roman/arabic numbers.

Schools are also divided by its capability to produce good mages and knights and its teachers:

• Lower-tier = seldomly produces low-tier mages and knights, and mostly consist of students with low to negligible magic abilities. Most cripples (no magic) with the ability to teach teaches here.

• Low-tier= produces mages and knights that are just in the cut-off for average works in magic society. Have lower-tier mentors and cripple teachers

• Mid-tier = average mages and knights. Have few low-tier mentors and lower tier mentors.

• High-tier = above average and 1 out of 1000 students might become advanced mages and knights in the society. Have low-tier mentors

• Peak-tier = yearly produces few elites, and the rest are advanced-tiers. Have middle tier mentors and sometimes invites high-tier ones (those with connections)

"to be updated in the future"

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