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Glossary

[Stats]

Attack Power (will be Strength x 2 + equipment)

Magic Power (will be Intelligence x 2 + equipment)

Defense (will be Vitality x 2 + equipment)

[Money]

100 coppers - 1 silver

100 silver - 1 gold

1000 gold - 1 diamond

[Reputation]

- Friendly -> 20 points

- Respected -> 50 points

- Admired -> 110 points

- Worshiped -> 300 points

- Hero of the Land -> 800 points

[Monsters]

Normal - normal monsters

Elite - A bit stronger than normal monsters.

Rare - Low spawn. Drop good equipment. Rare monsters = 10 elite monsters.

Boss - The monsters will have no limitations and would be fighting purely based on instinct.

Special Boss - Monsters that are from super-hidden quest / hidden maps or world open monsters that have special bloodline. They are way stronger than normal bosses.

[Boss Monsters]

- Bronze

- Silver

- Gold

- Epic

- Legendary

- Godly

[Equipment Grade]

- Common (White)

- Bronze (Brown)

- Silver (Gray)

- Gold (Yellow)

- Epic (Purple)

- Legendary (Orange)

- Godly (Deep Black)

[Treasure Chest]

- Common (White)

- Bronze (Brown)

- Silver (Gray)

- Gold (Yellow)

- Epic (Purple)

- Legendary (Orange)

- Godly (Deep Black)

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