1 Information

· Gate Cards

o White (catch weak Elemals but it can get free), Red (catch weak Elemals), Blue (catch medium Elemals but it can get free), Yellow (catch medium Elemals), Black (catch strong Elemal but it can get free), Purple (catch any Elemal)

o One side has the image if the Elemal and the other side shows the info for the Elemal

o When catching an Elemal, the Card Holder must hold the side that the image will be on to it. To get the Elemal into the Gate card, they must press the Butten that says, 'Catch' on the back of the Gate card. Once the Elemal is in the Gate Card, it will shine Gold and stay Gold until the Elemal is captured in the Gate Card or it escapes the Gate Card. The Card Holder can try again with the same Gate Card until it is caught or it runs away from the Card Holder. The Elemal may try to attack the Card Holder, now would be a good time to weaken the Elemal and try again

· Elemals

o Card Holders can battle the Elemals before capturing them in the Gate Card

o They can also befriend the Elemal so it willing follows the Card Holder

o Mammals, Birds, Amphibians, Reptiles, Fish, Insect, Arachnids, Invertebrates

o Elemals can die, pass out from using too much of their energy

o When raising a baby Elemal, every one of them have different amount of time before they grow up into an adult Elemal

· Elements

o Air

§ Electricity

o Fire

§ Lava

o Water

§ Ice

o Earth

§ Metal

§ Nature

§ Rock

o Light

o Darkness

· Attacks

o Attacks are different for each Elemal, some use fangs while others use a beck or tail to attack

o Each Attack is fused with an Element that the Elemal is born in or raised in

· Abilities

o Card Holders can take on one Attack of their Elemal

o The Attack has to be similar or the same part of the body, if the Card Holder does not have that body part than they cannot use the Attack themselves

· Healing

o Sprays that heal the Elemal's wounds, some will heal more than others

o Spray (a little bit), Super Spray (half), Max Spray (all)

· Card Holders

o Card Holders do tasks or jobs from the Guild for money, points, and other items they are offered for the reward

o Battle to grow their Elemal and make them stronger

o Hold up to 54 Gate Cards

· Battles

o Regular Battles (one Elemal vs. one Elemal), Double Battles (two Elemals vs. two Elemals), Team Battles (two Card Holders Battling together with one Elemal each against two other Card Holder with one Elemal each),

o In Battle, a Elemal can die if it gets too bad of an injury

o If the Elemal pass's out, the other Card Holder wins and no Elemal dies or get badly injured

o Each match will earn the Card Holder points, some give more points than others

o Points is

· Guild

o Normal people have to register to get a Guild Membership Card (GMC) to become Card Holder

o Gives the Card Holder a Elemal Scanner to identify certain Elemals that some tasks want or to use as info for the other Card Holders to use

o Card Holders get both Money and Points from tasks and jobs, but the amount is degermed by the ranking of the task or job

o New Card Holders start at the lowest rank, Copper and work their way up to the top,

o Copper (1,000p), Silver (2,000p), Gold (4,000p), Platinum (8,000p), Palladium (16,000p), Indium (32,000p)

· Money

o Copper (one)

o Silver (ten)

§ 10 Copper

o Gold (hundred)

§ 10 Silver

o Platinum (thousand)

§ 10 Gold

o Palladium (ten thousand)

§ 10 Platinum

o Indium (hundred thousand)

§ 10 Palladium

o Tin (million)

§ 10 Indium

o Iron (ten million)

§ 10 Tin

o Steel (hundred million)

§ 10 Iron

o Aluminum (billion)

§ 10 Steel

· Normal People

o Have both Gate Cards and Elemals but do not treat them like pets and family

o They do not battle or do tasks and jobs for the guilds

o Have regular jobs like lawyer, farmer, teacher, and other jobs

· Elemal Scanner

o A device that scans a Elemal and tells the Card Holder what Elemal it is, sometimes it will not have any info for the Elemal

o The Elemal Scanner also has an area where Card Holders Can put the Gate Cards with unknown Elemals to find out what info it has to add to the Scanners memory

o The Elemal Scanner will take the area, Attacks, basic stats of the Elemal, and other info it can give and the Scanner will put the data in its memory.

o The saved info about the Elemals that Card Holder caught is coped to the Guilds data base and later used in the Elemal Scanners that new Card Holders get

Card Holders can also check to see if their Elemals stats with it

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