3 The Thirteen True Laws

The Four Minor Laws

These are the minor laws of this world. They control how the lesser beings of this world works.

Lesser beings include uncultivated humanoids and beasts. All of these beings must abide by these Laws. It is said that breaking these laws will incite the wrath of the Divine.

Each law contains multiple clauses, the clauses reinforce the strength of the law it exists under. The stronger the laws the greater its control over beings and clauses under its domain. Creating a self fulfilling cycle.

It must also be known that these laws intermingle and do not always have a monopoly on one species. Take for example the common crab, versus the mortal human, the crab can cultivate to become adept in either water laws or earth laws or both if particularly long lived. Meanwhile the human can not cultivate any other law unless they fulfill certain requirements. 

Air/Wind

The Laws of Air and Wind dictate that any beings that fly, float, or glide, must use aerokinesis and wind generation.  

Aerokinesis - manipulate the air, wind, and gas.

Aeroportation - teleport using air/wind currents.

Air Mimicry - transform into a cloud of gas, fog, or mist.

Atmokinesis - control and manipulate the weather by mixing water, ice, fire, earth, air, and lightning/electricity. *

Deoxygenation - suck up all the oxygen from a place.

Lung Adaptation - breathe anywhere.

Wind Generation - create blasts of wind.

Air Generation - create or generate blasts of air.

Aeromancy - Divination via air/wind currents.

Nubikinesis - manipulate clouds. **

Pure Wind/Air Manipulation - control pure winds.

Dark Wind/Air Manipulation - control corrupted winds.

Levitation - the ability to make anything rise up in the air and move around under your control.

    Earth

Under the Laws of Earth, any being that exists upon land and to a certain extent even marine and avian creatures are included.

Geokinesis - control, manipulate, generate and reshape or shape earth/rocks/stones

Earth Mimicry - have a body made up of earth or earthen substance

Agrokinesis - manipulate plants at will.

Crystallokinesis - manipulate minerals and crystals.

Ferrokinesis - manipulate metal at will.

Geo-Thermokinesis - manipulate, control, and create lava, magma and volcanoes.***

Golem Creation - make golems out of inanimate materials like rocks, wood, plants, magma, etc.****

Granulation - can turn things into sand.

Geomancy-- Divination via earth and earth-based minerals.

Halokinesis - control and manipulate salt.

Halokinesis - control and manipulate glass.

Kariokinesis - manipulate and control dust particles.

Psammokinesis - can control and manipulate sand.

Terrakinesis - control, manipulate and alter/reshape the surrounding terrain and landscape at will.

Transportation - teleport via the earth and earth-based materials.

Pure Earth Manipulation - manipulate and control pure and good earth minerals.

Black Earth Manipulation - manipulate and control corrupted and evil earth minerals.

Fire

Pyrokinesis - create, control and manipulate also generate fire, flame and heat.

Fire Breath - breathe out flames.

Fire Mimicry -  create any object or living being out of fire. 

Geo-Thermokinesis - manipulate lava, magma and volcanoes.

Heliokinesis - manipulate and control the sunlight.

Dark Fire Manipulation - Generate and control flames of destruction.

Hell-Fire Manipulation - Generate and control flames of the Underrealm.

Holy Fire Manipulation - Generate and control flames of the Overrealm.

Inflammation - burn things.

Melting - heat molecules to melt things.

Plasmakinetic - can control plasma.

Pyromancy- Divination via fire.

Self-Detonation - explode self and reform.*****

Thermokinesis - create, control and manipulate heat.

Water

Hydrokinesis - manipulate and control liquid water and mold it into any desired shape or form.

Aquatic Adaptation - adapted to underwater living.******

Aquatic Respiration - breathe underwater.

Dehydration - absorb water.

Hydroportation - teleport across short or long distances through liquid water.

Hydromancy - Divination via water.

Water Mimicry - turn into liquid water.

Water Generation - generate water.

Holy Water Manipulation - manipulate and control peaceful or pure waters.

Dark Water Manipulation - manipulate and control evil and dangerous waters.

The Five Major Elements

On very rare occasions do the lesser beings evolve into greater beings, they have developed access to these laws. Or sometimes, they are born into it.

Unlike the minor laws, the major laws aren't often intertwined with one another. However Beings under the Major laws always possess a Minor law, no matter how small tge influence. Only Gods and Goddesses can be pure manifestations of the laws and they are not born that way.

Darkness

Umbrakinesis - can manipulate and control darkness or shadows.

Darkness Mimicry - become the darkness.

Animated Shadow - Animate one's shadow.

Light Absorption - block out light in an area.

Night Vision - able to see in the dark.

Sacred Darkness - create holy darkness.

Shadow Camouflage - be unseen in the shadows.

Umbraportation - teleport via the shadows and darkness.

        Lightning

Atmokinesis - control and manipulate the weather by mixing water, ice, fire, earth, air, and lightning/electricity.

Electrokinesis - control, generate or absorb electric fields and shoot lightning bolts.

Positron Manipulation - control positrons, the antimatter counterpart to electrons.

Electrical Absorption - absorb electricity.

Electric Mimicry - transform the entire body into a lightning-like being of pure electrical energy.

Electroporation - teleport with lightning/electricity

Divine Lightning Manipulation - control the pure lightning energy.

Black Lightning Manipulation - control the corrupted lightning.

Energy

Dynamokinesis - manipulate existing energy.

Energy Blast - release blasts of energy.

Energy Emission - release energy.

Quintessence Force - manipulate unique forms of Soul and Heart Energies / pure life energy.

Mana Manipulation - manipulate magical energies.

Chi Manipulation - manipulate metaphysical life energies.

Omnikinesis - manipulate absolutely any form of energy and matter.

Gyrokinesis - manipulate gravity.

Sonokinesis - manipulate sound.

Magnetokinesis - manipulate magnetic energy.

Omni-Psionics - can use many psionic abilities such as empathy, telepathy, and telekinesis.

Energy Manipulation - manipulate and/or generate energy.

Sphere Manipulation - able to manipulate an energetic force field around yourself.

Chronokinesis - manipulate and/or control all of time, see through it, exist in multiple places throughout time at once, and change the past or future.

Spatio Kinesis - manipulate space.

Cosmokinesis - manipulate all cosmic forces.

        Ice

Cryokinesis - control ice, snow and other forms of frozen water.

Freeze Breath - freeze things in solid ice.

Freezing - lower the temperature in kinetic atoms to freezing temperatures.

Frigokinesis - control snow either as precipitation or already on the ground.

Ice Mimicry - have a body made up of ice or create objects out of ice

Ice Beam - shoot beams of freezing energy.

Ice Generation - generate ice, similar to Water Generation.

Ice Absorption - absorb ice.

Ice-Fire Manipulation - Fire that is cold as ice but still burns.

        Light

Dark Light Manipulation - release the darkest light in existence.

White Light Manipulation - release the purest light in existence.

Photokinesis - create and manipulate light and photons.

Force-Field Generation - create protective shields of solid photons.

Invisibility - be unseen.

Laser Emission - bend light wavelengths to create lasers.

Light Absorption - absorb the light around you.

Light Generation - emit blinding light or glow in the dark.

Light Mimicry - take on the traits of light or generate objects or living beings out of light.

Photoportation - teleport by using light.

Projective Invisibility - turn other things invisible.

Rainbow Manipulation - manipulate rainbows.

Evil Banish - banish all spirits of evil and black magic.

Absolute Light - The user can create a field of absolute light that blinds the targets either temporarily or permanently and may also dull or even completely negate the other senses.

The Four Godly Laws

These are the laws that remain untouched by even the Gods. They can not bend them nor control them. These laws can lend themselves to the Gods to be used. But nothing more, they are lent to the Gods. There is only one who controls the laws. The Divine.

    Creation - The ability to create at will

    Destruction - The ability to destroy at will

    Time - The ability to manipulate and bend time

    Space - To move create destroy bend alter space at will.

*Atmokinesis - control and manipulate the weather by mixing water, ice, fire, earth, air, and lightning/electricity. * These can be applied to most of the minor and major laws.

**Nubikinesis - manipulate clouds. ** Can be applied to the laws of water

***Geo-Thermokinesis - manipulate, control, and create lava, magma and volcanoes.*** Can be applied to the laws of fire

****Golem Creation - make golems out of inanimate materials like rocks, wood, plants, magma, etc.**** can be applied to all laws excluding time and space as time and space can not take on physical attributes.

*****Self-Detonation - explode self and reform.***** All though this could be applied to every law. Only the Fire and Godly Laws allow the user to reform. And only the Godly Laws can do so without repercussions.

******Aquatic Adaptation - adapted to underwater living.****** The user still retains the need for oxygen and must return to land from time to time

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