Power levels: Ghosts

*Warning: These are just the auxiliary chapters, to read the book select chapter one from the content library*

Ghosts are unique in the way they are cultivated. They focus in slyphir manipulation so they don't need to harden and train their bodies like banes. Instead they train their minds to be able to withstand the huge amounts of slyphir they use. Usually targeted first ghosts can't be weak physically, save for special cases.

Most Ghosts become ghosts after completing the Enhancing stage of banes to strengthen their bodies to a certain extent. From there they work on Ghost stages.

Manipulation stage-

Within this stage there are only two levels. Identify, Grasp. The first step to becoming a ghost is reaching the required Bane stage of Enhancing and being able to pass the Manipulation stage. This is the hardest for Ghosts to pass since it's completely different from what they did to strengthen their bodies.

Havoc stage-

Within this stage there are four levels. Form, Stable, Pierce, Expand. This stage is mainly focusing on the usage of slyphir and manipulating it. It also defines what kind of role the Ghost would take. To be a conduit or a Ghost.

The stages from here on are unclear as each individual's control of slyphir is different and the way they train is different. Trying to force them to follow one way would lead to the loss of great talents so after the Havoc stage they're either low tier, mid tier, high tier. Each tier having three inner tiers.

Low tier lower, low tier mid, low tier higher.

Mid tier lower, mid tier mid, mid tier higher.

High tier lower, high tier mid, high tier higher.

The difference between tiers is a huge gap with most ghosts being mid tier lower or mid tier mid. The truly exceptional Ghosts are high tier and above. Nicknames given to low tiers is Specters, mid tiers are Phantoms, and high tiers are Wraiths.

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