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An FPS with a skill

Very quickly, the design concept for Overwatch was completed.

The game's Foundation wasn't that complicated, and Chen Mo's modifications were mainly focused on the game's mechanics, so it wasn't that difficult to make.

Chen Mo's changes were to ensure that the game's core enjoyment was preserved, without damaging the game's original characteristics.

One of the biggest problems of Overwatch was that some simple or boring heroes were too strong. Players would not win if they did not choose them, but it would not be fun if they chose them. Therefore, many players would play heroes that they did not like to play in order to win.

He didn't feel anything when he won, but he would explode if he lost.

For example, Champions like dachui and Lucio did have a lot of high-end techniques in high-end games, but the players who were playing in the game would not be able to experience them.