gamer statut explanation

Here is inscribed the table to know which stats will give what. I write it here to be able to write less status screen in the chapter and more content.

STATUS SCREEN

Name: character name

Age: character age

title: - titles that can be aquired in many way. Can give bonus or malus to the character.

Race: - race base on the bloodlines the character have

Bloodline: - racial bloodlines the can be aquired in differents way.

Blessing: - divine blessing or curses that the character have. Can give bonus or malus on many way.

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Description: - personal description of the character. Can change along the game.

height:

weight:

build:

hair:

eyes:

other features: claw, wing, or anything else

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Classes: - classes of the character. when he get a classes level he chose which class it aply to.

Class name/level:

Class name/level:

Class name/level:

xp:0/0 xp to level classes

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Xp Bank: all xp aquired get here. Can be use to level class or skills

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HP: 0/0 - 50 + skills bonus + other bonus + vitality bonus (see vit description)

HP regenaration: 0/min - % of Hp per minutes. Depend on vit score. (see vit description)

MP: 0/0 100 + skills bonus + other bonus + inteligence bonus (see int description)

MP regenaration: 0/min - % of Mp per minutes. Depend on wis score. (see wis description)

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stats | base | bonus | total |

str--|0___|0___|0___| 1pt = 1physical damage and 1 physical defence

Vit--|0___|0___|0___|1 to50=10hp / 51 to100=25hp / 101 to200=50hp / 200+=75hp |

1pt=0,1% hp regen and 1 physical deffence

Dex--|0___|0___|0___| 1pt= +1 walking speed & +1 attack speed and reflex.

int--|0___|0___|0___|1 to50=10mp / 51 to100=25mp / 101 to200=50mp / 200+=75mp |

1pt= 1 magic attack and 1 magic deffence and 1 magic skill power

wis--|0___|0___|0___|1pt =1 magic deffence and 1 magic skill power|

1pt=0,1% mp regenaration |

Cha--|0___|0___|0___|use special mod again enemie wis special mod to lie, bluff or charme

Per--|0___|0___|0___|1pt= 0,5 awareness

luk--|0___|0___|0___|50pts= 1% bonus dmg on critical hit / 10pts=1% bonus on looting

Available stat point : 0 gain when leveling or by special actions. Can be use to upgrade stats.

Money: 0$ stored money in character possession,

Critical hit bonus : % when the character speed is faster than the enemie i'll trow a d20 dice. On a 20 the character get a % bonus on any type of damages deal.

Looting bonus: % - the more the character have, the more loots he will get.

Attack speed and reflex : the faster you are, the quicker you punch. Can use reflex to evade traps or spells

Walking speed: the speed he walk. Depend on dex score + bonus. 1Pt=0,5 feets by seconde.

Magic defence : (wis+int+bonus)

Magic attack : the number of magical damage the character deal. (int+bonus)

Magic skill power: specified the power of the characer magic skills (wis+int+bonus)

Physical defence : (vit+str+bonus)

Physical attack : the number of physical damage the character deal. (str+bonus)

Awareness and perseption: use to see if the character notice thing in his surounding.

SKILL WINDOW:

(skill name / skill type,active or passive / skill level: 0 / xp: needed ) skill description and effects.

example:

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{gamer mind|passive|level:max} Allows the user to calmly and logically think things through - Allows peaceful state of mind - Immunity to psychological status effect

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{gamer body|passive|level:max} Grants a body that allows for the user to live the real world like a game. (He receives no physical damage from attacks only pain for a few seconds and a loss of HP) - After sleep in a bed he restores HP, MP and all status effects

JOBS WINDOW:

Name of jobs: jobs description ( jobs bonus)

similar to classes but do not level. When the character get a special formation he can sometime get a jobs based on that formation. Each job will give bonus on skills related to that specific jobs.

jobs can be aquired by other special mean.

Example:

Light Swordsman: A swordsman specialized in using light swords (10% bonus when using fighting or sword skills with a short sword.

INVENTORY:

nothing

STATS RANK:

F- (1 to 10)

F (11 to 20)

E- (21 to 30)

E (31 to 40)

D- (41 to 50)

D (51 to 60)

C- (61 to 70)

C (71 to 80)

B- (81 to 90)

B (91 to 150)

A- (151 to 160)

A (161 to 200)

S-- (201 to 220)

S- (221 to 240)

S (241 to 260)

S+ (261 to 280)

S++ (281 to 300)

SS-- (301 to 330)

SS- (331 to 360)

SS (361 to 490)

SS+ (491 to 520)

SS++ (521 to 550)

SSS-- (551 to 600)

SSS- (601 to 650)

SSS (651 to 700)

SSS+ (701 to 800)

SSS++ (801+ )

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