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Mech Information: Tiers, Prices, Sizes, and Images

Tiers:

- Tier 1: Minimum of Epsilon Pilot Level required to pilot.

- Tier 2: Minimum of Delta Pilot Level required to pilot.

- Tier 3: Minimum of Gamma Pilot Level required to pilot.

- Tier 4: Minimum of Beta Pilot Level required to pilot.

- Tier 5: Minimum of Alpha Pilot Level required to pilot.

- Tier 6: Minimum of Intermediate Alpha Pilot Level required to pilot.

- Tier 7: Minimum of Veteran Alpha Pilot Level required to pilot.

Knight Class 

A defensive-oriented, close-combat mech that balances durability and melee abilities, but remains less threatening in direct combat compared to other classes. 

- Tier 1: Basic reinforced plating, wielding a standard alloy sword and low-caliber rifle. Equipped with a small energy shield. 

- Tier 2: Upgraded armor, energy sword, and a higher-caliber rifle for moderate damage output. Slightly improved shield with limited regeneration. 

- Tier 3: Adaptive alloy armor with energy-absorption properties. Heavy rifle with armor-piercing rounds and an energy shield capable of absorbing small-arms fire. 

- Tier 4: High-density plasma plating and a reinforced shield generator. Access to a high-caliber rifle with moderate precision and moderate shield regeneration. 

- Tier 5: Multi-layered alloy armor with shock-absorbing technology, able to withstand heavy projectiles. Advanced rifle with steady accuracy and moderate energy shield capacity. 

- Tier 6: Near-impervious defensive plating with limited EMP resistance. Equipped with an energy rifle for ranged combat and an overclocked shield system. 

- Tier 7: Ultimate defense with indestructible plating and phalanx shield capabilities. Equipped with a heavy pulse rifle capable of controlled, accurate shots but slower handling, making it vulnerable to faster classes. 

Parallax Class 

An agile, long-range sniper mech with precision targeting and high mobility, suited for fast, evasive movements and scouting. 

- Tier 1: Lightweight armor and a standard sniper rifle, optimized for long-range engagements with moderate stealth capabilities. 

- Tier 2: Improved lightweight plating with higher mobility and a high-caliber sniper rifle for increased range and damage. 

- Tier 3: Advanced optical camouflage, light ballistic-resistant plating, and a rifle with thermal imaging and enhanced range. 

- Tier 4: Full-spectrum optical cloak, energy-dispersing armor, and a high-powered railgun rifle capable of penetrating shields at a distance. 

- Tier 5: Adaptive cloaking with a high-precision plasma rifle. Advanced targeting AI capable of countering movement and evading counterattacks. 

- Tier 6: Near-invisibility with magnetic-repelling armor and a long-range energy sniper rifle for unmatched precision. Enhanced speed and evasion. 

- Tier 7: Perfected stealth systems rendering it undetectable to most detection, equipped with a high-powered photon sniper rifle that can breach reinforced shielding. 

Rakshasa Class 

A heavily armored, high-impact close-combat mech with unmatched brute strength, ideal for breaking lines and overpowering enemies. 

- Tier 1: Heavy alloy fists and a standard rifle, designed for close-quarters combat. Moderate armor plating. 

- Tier 2: Reinforced melee weapons with kinetic boosters, moderate armor upgrades, and a heavy rifle capable of short bursts for close-range dominance. 

- Tier 3: Energy-assisted melee weapons, thickened reactive armor, and a rapid-fire plasma rifle to support close-range destruction. 

- Tier 4: Plasma-enhanced fists, high-density armor with energy-dispersion abilities, and an armor-piercing rifle. 

- Tier 5: Seismic impact fists with area-of-effect damage. High-caliber energy rifle with significant damage per shot, geared for high impact. 

- Tier 6: Superior armor plating with shockwave generation on melee hits, equipped with a powerful plasma cannon rifle. 

- Tier 7: Ultra-dense, indestructible armor, seismic melee impacts, and an explosive energy rifle that deals devastating area damage in close-range skirmishes. 

Warlock Class 

A specialized support mech with electronic warfare and disruption capabilities, designed for tactical dominance and area control. 

- Tier 1: Basic energy pulse disruptor and a low-caliber rifle. Equipped with a small EMP pulse generator. 

- Tier 2: Improved energy disruptors, EMP capability, and a standard rifle equipped for medium-range. 

- Tier 3: Energy siphoning abilities, moderate energy shield, and a high-capacity plasma rifle for sustained fire. 

- Tier 4: Remote EMP strike, shield-dampening abilities, and an energy rifle that amplifies system disruptions on impact. 

- Tier 5: Mid-range electronic warfare with area denial and a heavy energy siphon that can temporarily disable enemy mechs. Equipped with a high-energy pulse rifle. 

- Tier 6: Enhanced EMP pulse, anti-shield disruption, and a rifle with plasma-based rounds to destabilize electronics on contact. 

- Tier 7: Full-spectrum energy disruption, large-area EMP field, and a pulse cannon that releases concentrated bursts to disrupt enemy systems at all ranges. 

Valkyrie Class (Space-Compatible)

A high-speed, flight-capable mech that excels in aerial or space-based combat, utilizing agility and energy-based weaponry. 

- Tier 1: Basic jet propulsion and a low-caliber energy rifle. Equipped with light armor for aerial maneuverability. 

- Tier 2: Enhanced flight systems, improved targeting for aerial combat, and a medium-caliber rapid-fire energy rifle. 

- Tier 3: Upgraded propulsion with plasma-assisted mobility, moderate armor, and a high-precision energy rifle for space combat. 

- Tier 4: Sustained space-flight capabilities, lightweight energy shielding, and an enhanced energy rifle with thermal tracking. 

- Tier 5: Full-range flight capability, anti-projectile countermeasures, and a plasma rifle optimized for mid-range aerial engagements. 

- Tier 6: Advanced thrusters for rapid space traversal, missile countermeasures, and a high-power ion rifle with improved precision and range. 

- Tier 7: Near-infinite flight capability with adaptable wing-mounted weaponry and an ultra-powerful photon rifle capable of disabling enemies mid-air. 

Sentinel Class 

A defensive mech designed to protect allies and hold territory, equipped with heavy armor and supportive abilities. 

- Tier 1: Reinforced plating and a low-caliber defensive rifle. Equipped with a small shield generator. 

- Tier 2: Enhanced shielding and medium plating, equipped with an upgraded rifle for medium-range combat. 

- Tier 3: Heavy armor plating, protective drones, and a high-caliber rifle with anti-armor rounds. 

- Tier 4: Advanced shield generation, an energy barrier for territory control, and a high-powered plasma rifle. 

- Tier 5: Area protection abilities, energy-deflecting plating, and a multi-shot energy rifle for defense suppression. 

- Tier 6: Large area-protection capabilities, regenerating shielding, and a heavy particle rifle for close combat suppression. 

- Tier 7: Massive protective field, adaptable shielding, and a pulse cannon rifle that can suppress large groups of enemies at once. 

Void Sentinel Class (Space-Compatible) 

An advanced version of the Sentinel, designed to defend in outer space with enhanced energy shields and specialized armor. 

- Tier 1: Basic radiation-resistant armor with a low-caliber energy rifle. 

- Tier 2: Upgraded space-optimized armor and a medium-caliber energy rifle for short-range. 

- Tier 3: Energy-dispersing field, moderate shielding, and a high-powered plasma rifle. 

- Tier 4: High-level radiation shielding and a mid-range particle rifle with armor-piercing capabilities. 

- Tier 5: Superior void shielding, cosmic radiation resistance, and a plasma-based rapid-fire rifle for sustained engagements. 

- Tier 6: Full cosmic energy absorption, large-area protective field, and a heavy ion rifle for space combat. 

- Tier 7: Invulnerable alloy plating, quantum shielding, and a high-capacity railgun for powerful defense and control. 

Viper Class (Space-Compatible) 

An interceptor mech optimized for speed and agility, ideal for outer space hit-and-run tactics. 

- Tier 1: Lightweight armor with a basic energy rifle for short-range. 

- Tier 2: Enhanced speed and maneuverability, equipped with a medium-caliber plasma rifle. 

- Tier 3: Improved thrusters with short-term cloaking and a high-caliber rapid-fire rifle. 

- Tier 4: Plasma-enhanced thrusters and a high-precision rifle for high-speed engagements. 

- Tier 5: Hyper-reflex targeting, adaptive plasma armor, and an armor-piercing photon rifle. 

- Tier 6: Short-range warp capability and a rapid-fire energy rifle capable of penetrating shielding. 

- Tier 7: Invisible in most spectrums, with an ultra-high-speed plasma cannon for rapid hit-and-run tactics in space. 

Ghost Class (Space-Compatible) 

A stealth-based reconnaissance mech with supreme cloaking and disruption abilities, designed for covert operations in space. 

- Tier 1: Basic cloaking and a low-caliber silenced energy rifle. 

- Tier 2: Enhanced stealth systems and a medium-caliber rifle for silent takedowns. 

- Tier 3: Extended cloaking duration, energy-nullifying armor, and a high-power plasma rifle. 

- Tier 4: Improved cloaking technology, anti-detection plating, and a particle sniper rifle for precision. 

- Tier 5: Full stealth across all detection, jamming systems, and an energy rifle with high accuracy and minimal sound. 

- Tier 6: Quantum cloaking and an undetectable particle rifle with a silencer system. 

- Tier 7: Absolute invisibility, near-teleportation agility, and a photon rifle that leaves minimal trace on impact. 

Reaper Class (Space-Compatible) - The Deadliest Class  

A lethal and stealthy assault mech, designed for high-risk, high-reward assassination missions. Equipped with devastating weaponry, unparalleled agility, and high-caliber rifles at every tier. 

- Tier 1: Energy-dampened armor, a short-range plasma blade, and a high-caliber, high-impact rifle for precise takedowns. 

- Tier 2: Cloaking capabilities, plasma-edged weaponry, and an armor-piercing sniper rifle. 

- Tier 3: Full-spectrum cloak, energy-dispersing armor, and a plasma sniper rifle that breaches most shields. 

- Tier 4: Superior stealth, energy-disruptive melee, and an explosive long-range railgun. 

- Tier 5: Cloaking with hyper-reflex AI, seismic plasma scythe, and a high-powered anti-armor rifle. 

- Tier 6: Ultra-silent propulsion, plasma scythe with energy destabilizer, and an ion rifle capable of wiping out multiple enemies in seconds. 

- Tier 7: Absolute cloaking, an energy scythe with area devastation, and a photon rifle that can dismantle the most reinforced targets in seconds. Reaper remains the ultimate killer in any environment, being a threat even to Starships.

Prices:

Knight Class 

- Tier 1: $3M 

- Tier 2: $6M 

- Tier 3: $15M 

- Tier 4: $30M 

- Tier 5: $75M 

- Tier 6: $180M 

- Tier 7: $450M 

Parallax Class 

- Tier 1: $6M 

- Tier 2: $12M 

- Tier 3: $30M 

- Tier 4: $60M 

- Tier 5: $150M 

- Tier 6: $360M 

- Tier 7: $900M 

Rakshasa Class 

- Tier 1: $9M 

- Tier 2: $18M 

- Tier 3: $45M 

- Tier 4: $90M 

- Tier 5: $225M 

- Tier 6: $540M 

- Tier 7: $1.35B 

Warlock Class 

- Tier 1: $10.5M 

- Tier 2: $21M 

- Tier 3: $52.5M 

- Tier 4: $105M 

- Tier 5: $262.5M 

- Tier 6: $630M 

- Tier 7: $1.575B 

Valkyrie Class 

- Tier 1: $12M 

- Tier 2: $24M 

- Tier 3: $60M 

- Tier 4: $120M 

- Tier 5: $300M 

- Tier 6: $720M 

- Tier 7: $1.8B 

Sentinel Class 

- Tier 1: $10.5M 

- Tier 2: $21M 

- Tier 3: $52.5M 

- Tier 4: $105M 

- Tier 5: $262.5M 

- Tier 6: $630M 

- Tier 7: $1.575B 

Void Sentinel Class 

- Tier 1: $15M 

- Tier 2: $30M 

- Tier 3: $75M 

- Tier 4: $150M 

- Tier 5: $375M 

- Tier 6: $900M 

- Tier 7: $2.25B 

Viper Class 

- Tier 1: $15M 

- Tier 2: $33M 

- Tier 3: $82.5M 

- Tier 4: $165M 

- Tier 5: $412.5M 

- Tier 6: $990M 

- Tier 7: $2.475B 

Ghost Class 

- Tier 1: $16.5M 

- Tier 2: $36M 

- Tier 3: $90M 

- Tier 4: $180M 

- Tier 5: $450M 

- Tier 6: $1.08B 

- Tier 7: $2.7B 

Reaper Class 

- Tier 1: $18M 

- Tier 2: $45M 

- Tier 3: $112.5M 

- Tier 4: $225M 

- Tier 5: $562.5M 

- Tier 6: $1.35B 

- Tier 7: $3B 

Sizes:

Knight Class 

- Tier 1: 5 meters 

- Tier 2: 6 meters 

- Tier 3: 7 meters 

- Tier 4: 8 meters 

- Tier 5: 9 meters 

- Tier 6: 10 meters 

- Tier 7: 11 meters 

Parallax Class 

- Tier 1: 6 meters 

- Tier 2: 7 meters 

- Tier 3: 8 meters 

- Tier 4: 9 meters 

- Tier 5: 11 meters 

- Tier 6: 12 meters 

- Tier 7: 13 meters 

Rakshasa Class 

- Tier 1: 6 meters 

- Tier 2: 7 meters 

- Tier 3: 8 meters 

- Tier 4: 9 meters 

- Tier 5: 10 meters 

- Tier 6: 11 meters 

- Tier 7: 12 meters 

Warlock Class 

- Tier 1: 7 meters 

- Tier 2: 8 meters 

- Tier 3: 9 meters 

- Tier 4: 10 meters 

- Tier 5: 11 meters 

- Tier 6: 12 meters 

- Tier 7: 13 meters 

Valkyrie Class 

- Tier 1: 6 meters 

- Tier 2: 7 meters 

- Tier 3: 8 meters 

- Tier 4: 9 meters 

- Tier 5: 10 meters 

- Tier 6: 11 meters 

- Tier 7: 12 meters 

Sentinel Class 

- Tier 1: 6 meters 

- Tier 2: 7 meters 

- Tier 3: 8 meters 

- Tier 4: 9 meters 

- Tier 5: 10 meters 

- Tier 6: 11 meters 

- Tier 7: 12 meters 

Void Sentinel Class 

- Tier 1: 7 meters 

- Tier 2: 8 meters 

- Tier 3: 9 meters 

- Tier 4: 10 meters 

- Tier 5: 11 meters 

- Tier 6: 12 meters 

- Tier 7: 14 meters 

Viper Class 

- Tier 1: 6 meters 

- Tier 2: 7 meters 

- Tier 3: 8 meters 

- Tier 4: 9 meters 

- Tier 5: 10 meters 

- Tier 6: 11 meters 

- Tier 7: 12 meters 

Ghost Class 

- Tier 1: 5 meters 

- Tier 2: 6 meters 

- Tier 3: 7 meters 

- Tier 4: 8 meters 

- Tier 5: 9 meters 

- Tier 6: 10 meters 

- Tier 7: 11 meters 

Reaper Class 

- Tier 1: 7 meters 

- Tier 2: 8 meters 

- Tier 3: 9 meters 

- Tier 4: 10 meters 

- Tier 5: 11 meters 

- Tier 6: 12 meters 

- Tier 7: 14 meters 

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