Facing the incoming water arrows, John instantly leaped up, stepping on a nearby pillar and bouncing off to cover a distance of five to six meters.
Several water arrows veered off and struck the pillar, demonstrating immense destructiveness as they formed from droplets and pierced right through it.
The support point of the pillar was compromised, causing it to crumble down with a thunderous collapse, sending chunks of stone flying amidst billowing smoke.
John's figure had completely vanished, leaving it uncertain whether he was crushed under the massive pillar or not.
The Fishman Whisperer growled, "He dodged it?"
In the next second,
The Giant Cave Salamander suddenly sensed something, snapping its mouth shut, enveloping the Fishman Whisperer within its oral cavity for protection.
The cold gleam of a dagger was fierce, and John, utilizing the dense smoke to approach swiftly, found his attack to fall short.
The Giant Cave Salamander quickly secreted a large amount of mucus,
Frantically swaying its body, flinging the slime off.
John dodged in time but still got some on his arm.
The mucus that stained his clothes instantly began to harden, sticking to them like glue.
John stepped back, quickly realizing this might be another form of venom.
He activated his innate skill [Venom Extraction].
[Giant Cave Salamander Mucus Obtained]
John found this mucus quite fascinating, thinking it could serve as a potent glue in the future.
The Giant Cave Salamander ceased its attack, hanging its head as if gathering some energy, with magical fluctuations spreading from its head.
Seeing this, John hastily dodged, and rightfully so, as the next second, the Giant Cave Salamander opened its mouth.
The Fishman Whisperer unleashed a spell from within its oral cavity, a blue magic circle flashed by, ejecting a high-pressure, swift-flowing water column.
[Water Column Technique]
John, having anticipated this, easily dodged.
Now at a close enough range, John released the venom produced by his innate [Primordial Toxic Body].
Upon activating the skill, a dense, deathly aura-filled green venom dripped from John's hand onto the water surface, creating ripples.
This single drop, like a concentrated essence, contained a massive amount of mixed toxins and instantly spread throughout the entire pool of water.
The previously crystal-clear pool water turned into a green venomous pool in an instant.
A strong aura of death enveloped the hall.
The Giant Cave Salamander immersed in the pool water was the first to feel discomfort, suddenly becoming uncontrollably agitated.
The Fishman Whisperer, completely clueless about what was happening, was flung out of the salamander's mouth, crashing heavily onto a nearby rock pile.
The Fishman Whisperer spat out blood. As being a mage, it couldn't withstand such rough handling.
The Giant Cave Salamander began to convulse violently. The effects of the Primordial Venom, created from the fusion of 5 toxins within John, were unimaginably potent.
After a few seconds of painful struggle, the Giant Cave Salamander exhibited several symptoms of poisoning. It completely lost control over its body, collapsing into the toxic waters.
[Giant Cave Salamander Killed, 1300 Experience Points Gained]
[Leveled Up to Level 12]
[Current Experience: 100/1400 Points]
[Attribute Points +5, Skill Points +5]
John's expression was slightly surprised; initially, he thought the Primordial Venom was too scarce, amounting to only two or three drops.
But unexpectedly, just a single drop had such a powerful effect.
It was equivalent to instantly killing a Level 13 monster!
For other professions, it would require at least being above Level 10, launching their strongest attack with precision, to achieve an instant kill.
Victoria blinked her beautiful eyes from afar, certain she hadn't seen wrong.
"An instant kill?" she murmured to herself, having been worried about John's safety just moments ago.
Although John had completed his first transformation, greatly enhancing his attributes, he was still an alchemist.
Although he uses special methods of poison, it is indeed very easy to clean up miscellaneous soldiers.
But for higher-level monsters, such as the Shark Man just now, it still feels a bit difficult.
Unexpectedly, John had just approached, not even using potions yet, turning all the water in the hall into venom, and the Level 13 Giant Cave Salamander died!
It seemed John still had hidden cards up his sleeve. This was why he was so confident.
Victoria now understood that joining the fight herself would indeed have been superfluous...
The Fishman Whisperer stopped using its skills, now only seeking to escape.
This alchemist was too terrifying!
But with green, toxic water all around, its only safe spot was the isolated rock pile it stood on, leaving no escape route.
John was seen approaching, causing the Fishman Whisperer to panic and release skills.
[Water Arrow Technique]
[Water Column Technique]
It channeled magic into its tome, a ring on its neck flashing red light, continuously guiding the skills, chasing after the dodging John.
But the alchemist was too fast!
The Fishman Whisperer was nearly crushed by the fear of death, inherently a coward. Otherwise, it wouldn't have always hidden in the abyss beneath the hall.
John had already reached it, his dagger swiping down swiftly.
The Fishman Whisperer raised its hand to defend, but the sharp, poisoned dagger tore through its flesh, the venom fiercely invading it.
With a scream, the Fishman Whisperer fell dead before John.
[BOSS Fishman Whisperer Killed, 1500 Experience Points Gained]
[Leveled Up to Level 13]
[Current Experience: 200/1600 Points]
[Attribute Points +5, Skill Points +5]
John sheathed his poisoned dagger, the conquest of this otherworldly gate finally achieved, the final BOSS turning out to be the easiest.
Two glimmers of light were seen on the Fishman Whisperer's body.
They were two pieces of equipment; one of them even flashed the red glow that signified a [Rare] item.
John reached out and grabbed the ring that hung in front of the Fishman Whisperer's chest.
He excitedly opened the system panel to check the item information.
[Item Name: Ring of Thought Magic]
[Quality: Rare]
[Equippable Professions: Mage, Alchemist]
[Attributes: Spirit +120]
[Special Effect: Allows for the control and target tracking of cast spells/potions, or the temporary suspension of a spell/potion's effects, which can be reactivated upon recasting.]
[Description: A relic of the great sage, Pont Barley, this ring also serves as evidence of his existence.]
"Ring of Thought Magic!" John finally snapped back to reality.
Having been reborn five years in the past, some of his memories had gradually become blurry, and for a moment, John couldn't recall this otherworldly gate.
Initially, this gate had appeared in the sea, making it difficult for emergency response teams to contain, leading to a blockade of the coastline. However, numerous fishmen still managed to escape.
These fishmen devoured many humans, significantly increasing their levels.
It wasn't until several months later, when the Awakeners' Guild was officially established, that two squads were dispatched to conquer it, a mission that came with heavy losses.
But among them, a mage acquired this[Ring of Thought Magic].
The unique properties of the Ring of Thought Magic allowed the mage to achieve the third transformation's[Precise Control]early on.
Combined with the ability to temporarily suspend magic effects, this otherwise ordinary fire mage became a "Master of Formations."
With the help of the Ring of Thought Magic, he could set up attack magic formations in advance anywhere.
When enemies reached the predetermined location, he would reactivate the magic, resulting in surprise attacks.
Many believe that although the [Ring of Thought Magic] is of rare quality, its special effects are comparable to mythic quality equipment.
Eventually, the mage died in an A-level otherworldly gate.
His squad was wiped out, and the whereabouts of this powerful [Ring of Thought Magic] became unknown.
Now, as fate's wheel turns anew, the [Ring of Thought Magic] has come into his own hands.
John's eyes burned with fervor. This ring would significantly enhance his abilities. Not only would it provide a substantial increase in spirit attributes, but it would also allow him to precisely control his poisons.
He could even freely manipulate the mist generated by vaporized potions.
Without hesitation, John equipped the ring, and the system panel unfolded again.
[Ring of Thought Magic equipped, Spirit increased by 120 points]
Once the ring was on John's finger, its red glow dimmed instantly, making it appear like an ordinary black ring.
Creation is hard, cheer me up!
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