In addition to Surai Electronics, several other game companies were also very surprised by this new type of game.
Any game company with a good relationship with Gamestar Entertainment had their bosses immediately contact Gamestar Entertainment's management, hoping to learn some secrets.
Especially firms like Kyuhongi, the earliest and most steadfast third-party game company, whose boss directly contacted Takayuki by phone.
At this moment, Takayuki was still in the USA, after all, it was a rare esports tournament, and he wanted to experience it firsthand and perhaps win an award.
"Takeshi, President of Takayuki, this is truly unexpected. You always manage to create such surprising things."
Takayuki was completely indifferent to the praise from the other side and directly said, "Do you have any requirements?"
"Haha, yes, it's true. Making this game must have cost a lot, right? Is there any production experience you can share?"
The boss of Kyuhongi immediately saw the potential in Doom's technology.
This middle-aged man in his forties couldn't wait to play this game, let alone the younger generation.
They probably would go crazy over this.
And he also realized the business opportunity in it. If he could seize this opportunity to piggyback on Gamestar Entertainment and make some profit, it would be quite a windfall.
Takayuki smiled, "Of course, but developing this game not only requires learning how to make a first-person shooter game but also requires corresponding tools to assist. There's no problem teaching you how to make games, but I must mention in advance, the game development tools are not free."
The boss of Kyuhongi's expression froze.
"Is it... like exclusive game development machines?"
"No, it's different from that. This is software, just like industrial design software. However, industrial design software generally only requires an annual fee, but my game design software requires a share of the game's profits. However, it's not high. You're currently our most solid partner, so I only need three percent of the game's profit."
Just three percent?
Hearing this number, the boss of Kyuhongi breathed a sigh of relief.
This was actually quite acceptable; asking for ten or twenty percent right off the bat would have been really tough.
This time, Takeshi Yamamoto added, "Actually, I've already arranged a first-person game development course. I'll be back in Japan in a few days to personally teach it. Everything is free. What I hope for is for the game industry to grow as large as possible, rather than simply monopolizing it."
"What about that software..."
"Of course, it's also publicly available, but the profit-sharing rules will be slightly different. For example, for solid exclusive partners like you, it's three percent of the profit. For partners who land on multiple platforms, it's four percent. For competitors, it will be charged annually, and I estimate it will be billed once every ten years."
"Oh." The boss of Kyuhongi nodded, but soon he felt like something was off.
"Wait a minute, President Takeshi, did you just say that competitors can also use the tools you developed?"
"Of course, I don't refuse. As long as they pay."
"But isn't that helping competitors?"
"It's within my plan."
The boss of Kyuhongi was completely puzzled.
According to reason, this kind of software should be used exclusively by the most core partners, forming a technological monopoly. It might not last forever, but at least monopolizing for three to five years to establish absolute dominance would definitely be possible.
But Takayuki seemed to have no such intention.
But that was also Gamestar Entertainment's own plan. After all, he wasn't part of their company and couldn't say anything.
As for Takayuki himself, he had planned to let competitors use his engine as part of his plan.
The market was still developing too slowly. Increasing by just one or two million players per month on average wasn't enough. He hoped to add tens of millions of players every month, producing as many games as possible.
Whether it was a competitor or a partner, they could all use their own engine, but the treatment would be different.
For competitors, sign a ten-year authorization contract and pay in installments.
If he didn't sell it to them, they would find ways to spend money to create their own game engines, and the development speed wouldn't be too slow. Game engines weren't particularly complex things to develop.
So he could make money while making competitors dependent on his engine. Even if they wanted to develop their own engine, it would be postponed for several years at least.
And he could also continuously obtain engine production data from competitors, just like the manufacturers of photolithography machines for chip production, who relied on vast databases of customer feedback to maintain absolute dominance. Any newcomer who wanted to surpass them would have to accumulate the same database resources to produce products of equal quality.
This could perhaps be called data monopoly.
This was far more influential than mere market monopoly.
Takayuki had also begun to assemble a dedicated engine development team, recruiting top-notch software developers from the USA. This recruitment was conducted simultaneously with the recruitment of special effects teams, and there had been some progress.
A few days later, Gamestar Entertainment officially announced the new game production course to the public, and it was personally taught by the president of Gamestar Entertainment.
This was tantamount to a god imparting divine skills, which was different from before.
Many people who had just learned the news were moved and did everything possible to find opportunities to learn.
This learning opportunity was rare, and Takayuki was just one person; he couldn't possibly accommodate too many people. The number of people who could teach at the same time was bound to be very limited.
Takayuki would only teach this time, and the subsequent teaching would be handed over to the hired engine development staff and other senior employees.
They even began to consider using their network of relationships to become part of the teaching staff.
When Hayakawa learned of this, he found that this enrollment seemed to have few restrictions. As long as the person applying for the course had enough experience in game development, it seemed that Surai Electronics might also have the opportunity to learn?
Thinking about it, Hayakawa felt it was a bit absurd, but this was indeed a rare opportunity. If they could really go and learn, even if they took their competitors as teachers, it might be worth it, despite being somewhat embarrassing.
But he was still somewhat conflicted, so he sought his father's opinion. Kentaro almost without hesitation gave a very clear reply: go, you must go.
As long as it was beneficial to the game department of Surai Electronics, what did losing face matter?