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Chapter 179: Design Concept that Dazzles the Entire Audience! The Quintessential Textbook of Platform Jump!_2

Yet it incorporated some impressionist techniques of oil painting, much like those of Van Gogh.

At least, compared to the opening UI interface, the art style of World 2 was so refined that even an outsider like Josiah, who didn't have much of an understanding, wouldn't dare to speak too freely anymore.

The soothing sounds of an Irish organ seemed to carry one's thoughts back to the bustling streets of Medieval Europe.

But soon, Josiah found a new point of criticism.

After entering the world, as with many traditional sidescrolling games, the player moved from left to right.

And then entered a tutorial level integrated into the scene.

In front of them were some steps, so naturally, the word 'Space' would be marked on the grass below the steps.

Indicating that players could press the spacebar to jump.

Later, they came before a fishnet-like metal fence, with the symbol '↑' appearing.

Signalling that players could climb it.

After getting over this area,

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