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Chapter 106: The sense of oppression is maxed out! As fast as the players run, so does the ghost!_2

And, based on Ke Jin's feelings from his previous life's experience with the game,

it indeed keeps the sense of fear maxed out throughout.

It's akin to a 3D version of Pac-Man mixed with "Temples Escape".

But the main element lies in the fact that

monsters don't just chase you from behind, they're randomly assigned routes, and might even burst out from around a corner in front of you.

It emphasizes the unpredictability.

While it also uses the cliché jump scares of horror games (which can be roughly understood as a sudden face popping scare)

it's different.

Unlike the cheap 'you never know when something will jump out at you',

in "Dark Trickery", players are constantly on guard, but they still get startled.

And the scariest part isn't even the image that pops up when you're startled.

It's the constant pressure of being hunted, without even a chance to rest!

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