In the United States, the eagerly awaited KiShin World Championships were on the horizon.
The contenders included professional gamers from Japan and their American counterparts. While the primary competitors hailed from Japan and the USA, a notable third faction emerged from Canada, and a handful of participants from various other countries joined the fray.
Given that the event took place in the USA, American gamers comprised the majority of participants. Many gamers across the nation were buzzing with excitement, with some even making personal plans to attend the inaugural venue of the tournament. Additionally, the competition would be broadcast on television.
The tournament primarily featured SKES games and the new KS1 games. Aside from the KS1 titles from KiShin, the lineup included games from renowned companies like Kuma Games, Alias, Shinroads, and others. Most KS1 games were not real-time competitions but rather high-score tournaments.
A significant number of gamers were fixated on achieving top scores in their respective games. For instance, there was a Super Mario enthusiast who invested countless hours striving for high scores. Some gamers focused on completing games as quickly as possible, even in the absence of an in-game timer. Gamers meticulously tracked their completion times, showcasing a peculiar dedication to speedrunning.
The origins of these quirks, especially in speedrunning, remained unclear. However, in the realm of high-score competitions, it was KiShin that first introduced the concept, originating in Japan.
Following the high-score competitions, the stage shifted to real-time contests, with Tetris emerging as the most popular game in this category.
The Tetris Blast game competition stood out as the most popular among a diverse range of gamers, captivating both kids and adults. Thanks to Tetris Blast's lack of age restrictions, it appealed to players of all ages, including children.
Other notable competitions featured 'The Need For Speed' and 'KiShin All Stars Racing Game!'. The exhilarating racing matches were a hit with gamers, whether young or old, who had a penchant for cars and racing competitions.
Following closely were Mortal Kombat and Street Fighter, beloved by gamers who appreciated the mechanics and gameplay of these fighting games. While Mortal Kombat might be unsuitable for 5-year-olds, Street Fighter provided a suitable alternative.
Gaining attention beyond console video games was the computer video game 'Warcraft: Orcs & Humans'. Its strategic and real-time gameplay promised to attract a mature audience.
Although the KiShin World Championships had not yet commenced, the advertisements and the announced tournament games captured the interest of numerous gamers. Video game magazines, radios, and even TV talk shows with ties to KiShin began featuring the upcoming event.
One such show, Computer Chronicles, sponsored by KiShin Software and KiShin™, planned to discuss the tournament. Several TV shows sponsored by KiShin were also set to feature the KiShin World Championships.
Meanwhile, in South Korea, negotiations between KiShin and SamStar continued, persisting even after several weeks had passed.
As the negotiations extended into a month, Lee Han began showing signs that Chairman Han Woon-Sook of SamStar might be inclined to agree.
While the contracts and terms seemed to favor KiShin, the technologies currently in KiShin's possession and those presented during negotiations were exceptionally advanced for their electronic products.
Obtaining a licensing agreement from KiShin and paying favorable royalty fees could propel their electronic products ahead of the competition. Even if other companies pursued licensing from KiShin, the offered royalty fees wouldn't be as advantageous as what SamStar was prepared to pay.
Moreover, a joint research venture between KiShin and SamStar, pooling their research capabilities to explore KiShin RealSoft technologies, presented additional benefits. Through this collaboration, SamStar could gain valuable insights from the research and potentially even patent technologies to which they significantly contributed during the joint research with KiShin.
While SamStar was eager for the deal, they sought even a slightly more favorable contract, terms, and conditions. However, KiShin, represented by Lee Han and his team, remained unyielding, prolonging the negotiations until a compromise could be reached on the specific terms both parties sought to amend or entirely replace.
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In Tokyo, Minato, at the KiShin Rules Headquarters...
In Chairman Shin's office, Shin reviewed the report detailing the ongoing negotiations between KiShin and SamStar in South Korea. Earlier in the day, Shin had concluded his business with KiShin's subsidiary animation studios.
Over the past few weeks, Shin has been in contact with the higher-ups of KiShin's subsidiary animation studios to discuss the creation of the Sailor Moon anime from his previous life. Engaging in discussions about character design, storyline, and scripts for the female characters of Sailor Moon from Shin's previous life proved to be as time-consuming as ever.
Having concluded those discussions, Shin now turned his attention to reviewing the ongoing negotiations between KiShin and SamStar in South Korea, wearing a serious and thoughtful expression.
Over the past few weeks, Shin has been in contact with the higher-ups of KiShin's subsidiary animation studios to discuss the creation of the Sailor Moon anime from his previous life. Engaging in discussions about character design, storyline, and scripts for the female characters of Sailor Moon from Shin's previous life proved to be as time-consuming as ever.
Having concluded those discussions, Shin now turned his attention to reviewing the ongoing negotiations between KiShin and SamStar in South Korea, wearing a serious and thoughtful expression.
Shin really wanted the SamStar to agree. Besides the LCD technology, their semiconductor and computer component technologies will prove to be useful in the future. In fact, even now, Shin needs SamStar's assistance in researching specific components required for the Gameboy Advance.
To be honest, if it were just a regular Gameboy Advance from his previous life, Shin could have handled the research. However, the Gameboy Advance they are currently investigating is the design and hardware capabilities of the Gameboy Advance SP.
Yes, the Gameboy Advance that KiShin is currently focused on is the SP version – the slim, flip-screen handheld. This makes the research progress quite time-consuming.
Even upon completing the handheld product, the Gameboy Advance, there's no guarantee it could match the hardware capabilities of the Gameboy Advance SP from Shin's past life. At least, it should be an improvement over the original Gameboy Advance from Shin's previous life.
To bring the Gameboy Advance closer to the SP version of Shin's previous life, assistance from SamStar's research capabilities is crucial.
Relying solely on KiShin's research might result in a better version of the Gameboy Advance from Shin's past, with the SP version's design, but that's not what Shin is truly aiming for.
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