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In the country war announcement

Zhang Shan retracted his thoughts and continued to check the country war announcement.

The country Wars in this game allowed all players from both sides to participate.

Hence, the rewards and punishments were closely related to all players.

The reward was very generous. A week of double experience. It was simply too easy to sell.

If he could win the World War, Zhang Shan planned to not sleep for a week. He wanted to grind and see if he could directly reach level 40.

This was double the experience, it was too tempting.

Of course, it would be a happy ending if they won, but if they lost the country war.

Then, there would be no fun for the next week.

Experience halved, drop halved, and transaction cost doubled.

wasn't this punishment a little too harsh?

If the EXP and drop rate were halved, what was the point of playing? there was no point in farming monsters, and even fighting bosses was meaningless.

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