Alexander_the_grey
An idea I have for an additional lesson he could give (most likely to the later years only) is basically magical 'Hide & Seek'. With the many means of hiding/stealth available in the magical world for both creatures, traps, and Wizards being able to detect dangers is of upmost importance. As such my idea is to have him split the class into 'hiders', who will hide in the expanded class room/s and 'seekers' who will try and find them. No offensive spells allowed and maybe give both sides some preparation time to decide on their plan with hiders remaining inside the classroom/s and seekers outside (maybe provide some books for them to reference but only during prep not during the actual game). May or may not have to try and find the MC as well it's up to you. Scoring will be based on at least 3 criteria= Creativity (how creatively they use their spell/method and surroundings), Adaptability (how they adapt and what actions/inactions they take as the game progresses), and finally Execution/Results (Self-explanatory, if their spell/method succeeded and how long they hid or how many people they found)
I know the toad may not be the most smart, but if i were her i wouldn't try to go after Harry in a classroom where the most dangerous teacher to her cause and a known friend of the kid, is giving class. So i'm confused because next chapter she has to be an special kind of idiot to look for a fight where Aedan can see.