GD_Cruz
i have three ideas: [warp seer]his danger sense evolves into far sight(about 0,5 seconds forward in time(this one is if he focuses more on the mage side of his profession (that means he gets either more fire spells or spells that buff others(and himself) by speeding up time(as heat is just increased movement of particles it would make sense he would be able to speed up time if he used fire magick before [warp knight]strengthens <warp strike>(maybe adding a temporal decoy or something) and gives him the ability to swap with creatures(that he touched(if an allied creature wants to swap he can without contact) and <temporal strike> which gives him the ability to call attacks from the future or past(they don't change location and this works only on his own attacks) if he calls the attack it's like that attack didn't or will not happen [foresight(far sight) knight](his one is just all the abilities oof the other classes together but much weaker and with more restrictions i think i was over thinking this book before as sometimes a piese of literature is not the deepest or the most thought out(by that i mean over thinking every line so it fits a theme and all that bullshi t that CAN make a book more enjoyable ) but this is just fun to read it's campy it takes itself semi seriously and it's got big fights also thanks for the chapter senpai-aniki