10 Manuals

After a peaceful sleep, Finn is not aware of the rumour that is circling around him. He then wakes up finding that the carriages has just stoped to rest for half a day.

He then speedily went out to the forrest to find a hidden place to check out his spoils. Being the last one in the carriage, no one outside noticed him leaving out. Not long after he went out, Dran came to Finn's carriage.

"HAHAHAHA FINN! Way to go beating them all up! I wished that you had asked me to join in on the fun! HUH!? He isn't here? Where could he be early in the morning?"

As soon as Dran woke up, he heard two kids talking about a rumour that Finn beats up Krow, Greem and three other kids. Hearing that, Dran goes to Krow, Greem and the three other kids' carriages to see them all bandaged up. He then hurriedly go to Finn's carriage to share a cup of wine, that he had stolen from his family's kitchen and hidden with him to bring with for his journey.

Knowing that Finn is not there, Dran then goes back into his carriage. Maybe he'll come back again later in the evening.

While the person in question is already at his secluded place in the forest, looking through his spoils of war. Well, it's not a war actually. It's a massacre.

Finn opens the <Kwill Kangaroo Kick> manual and saw that there are 4 stages in total. Finn looks through the first three stages and found out that it is quite similar to the <Froun Snake Steps>. But the difference is that it focuses on other areas than the <Froun Snake Steps>.

From his past experience back on Earth, he took countless of years to learn how to read books and identify objects. Maximising his sense of touch to the extreme, he could then feel the various bits of information on any written surface. From ink to scratch marks, he could process everything from front to back. Although the process is longer than reading, it is the only way that works for him.

Finn wants more understanding of Aura hence he goes directly to the fourth stage. There, it explains a little bit more about aura than what the <Froun Snake Steps>. As expected of a middle noble family.

To use the fourth stage, the Aura must already be activated. The fourth stage of the <Kwill Kangaroo Kick> is divided into two parts. The first part and the second part. Mastering the first part, the user has a small success in their Aura while mastering the second part, the user has a half success in their Aura.

At the fourth stage, there's a little explanation on how to have activate and develop Aura. To activate the Aura, the person needs to be one with the Nature. They need to connect with the energy surrounding the world. And to develop it, the person needs to absorb the surrounding energy and make it their own.

That's the only explanation available here. Even though it is quite vague, Finn now has a clear idea on what to look forward to.

"Connecting with the energy surrounding our world and absorbing it huh? Now, how am I supposed to do that. I could already feel the surrounding energy but how do I connect to it. And why does one needs to be 12 years old to be able to activate the Aura?"

There are a lot of questions going around in Finn's mind. Without any answers, he could only leave it at that and continue looking through the other manuals.

"I hope that there will be more information about it when I enter the academies."

Finn then takes out the <Groud Gates of Grim>. There are two stages in total. The second stage obviously need Aura to be used. It is quite similar to the fourth stage of <Kwill Kangaroo Kick> where the are two parts of mastery with each needing to have small success and half success.

"It looks like the middle noble family's manual has half success as its peak and small noble family's manual has small success as its peak. I'm guessing that high noble such as Dran's family has an even higher peak. But I still don't quite understand what small success and half success means though."

"Anyways, it looks like this <Groud Gates of Grim> is even harder to master than the <Kwill Kangaroo Kick>. And it specialises in defence. One needs to be showered with pain through out his body to learn this skill and it will probably takes greater pain to master it. Those pain then turns into defence for the body. Okay! I'm learning this skill since having passive abilities is always good. As for the <Kwill Kangaroo Kick>, I'll just learn it a bit first and see if it will come in handy."

After finishing up with the <Groud Gates of Grim>, Finn then proceeds to look through the last remaining two books from the small noble family. It is similar to Finn's <Froun Snake Steps> at the small success of Aura at its peak. With that, Finn stores all the book back into his bag and pulls out the money that he has obtained.

He counted everything and has a total of 35 gold and 27 silvers. The currency here is as follows: 1 gold could be exchanged with 100 silvers and 1 silver could be exchanged with 100 copper. These kids sure are rich. Finn only brought 3 gold and some spare change with him. With this total accumulation, he won't need to worry about cash for the time being.

Finishing up with the money, he then puts it back and pulls out the most intriguing item. The green glowing gem that he took from Krow.

avataravatar
Next chapter