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The Living Corpse of the sword Saint!

After dying four times, zou Zhuo finally realized that there was something wrong with the difficulty!

There was no problem with the monster's damage. Zou Zhuo had already foreseen this result when he chose to start the game without any owner. It was normal to be killed in an instant since you didn't wear armor.

The main problem was that the players 'own damage was too low! At this rate, would it really take more than ten minutes to defeat the boss?

It was obvious that this was just a gatekeeper boss. There was no need to make it so difficult for a new player.

Zou Zhuo also knew that Chen Mo's games all had their own logic, and weren't meant to be cruel.

Although Dark Souls was difficult, it was not difficult in terms of numbers. It was more about the player's practice of backstabbing and control. It was impossible for a boss to take more than ten minutes to fight.

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