When artificial intelligence first stepped into the gaming industry, it actually didn't go smoothly.
Before this company developed Origin, they had also developed another artificial intelligence to enter the RTS field, but it was completely crushed by human players.
Of course, he chose RTS as his main focus mainly because of the game genre.
In the current market, only RTS games could allow humans to fight against artificial intelligence.
In FPS games, no matter how hard humans tried, it was impossible for them to win against cheats. As for casual puzzle games, humans also had no chance of winning.
Those seemingly difficult puzzles were only difficult for humans, but they were completely easy for artificial intelligence.
After all, there were so many puzzle games in the world, but which one of them could surpass the difficulty of go?