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Wittikka

Rebecca opens up the door, the setting sunlight barely able to illuminate more than just a few feet into the building. She turns on her flashlight, shining it around to see if there's anything inside. Nothing. It's starting to get dark, hopefully she can spend the night here. Hopefully Jacob's alright, wherever he's at. Maybe he's found Billy and now they're looking for her. She seems to always be the damsel in distress, but, not this time.

With a deep breath, Rebecca steps foot into the Park Museum. Every step echoes throughout the massive, empty, room. It's so dark, only what's in the flashlight's cone of light can be seen. The room seems to span several meters in length, and twice that in width. The light shines off the polished tile floors and the marble walls. The place certainly looks like they spent a lot making it, how did they get the funding for this? The door slowly closes itself behind her, the sunlight no longer able to protect her.

Some chairs are scattered about the room, some barely scratched, and others broken into several pieces, with most inbetween. Some banners sit on the back wall by some curved staircases, one of them has been almost completely torn off the wall, now hanging over the welcoming desk. Some bloody claw marks dig into the floor, looking almost like some sort of animal footprints, but what they belong to is a mystery. Almost shaped like hooves, but with, claws? Whatever made these, hopefully it's long gone. A blood trail leads up to the welcome desk.

Rebecca approaches it, seeing a faint light coming from the other side of a computer monitor, and the buzzing of flies. Walking around, a ravaged corpse lays on the ground, their organs laid about in a bloody mess with flies fighting each other for it. The computer monitor shows nothing but a blank screen split into four rectangles by four white rectangles, all with numbers in the corners. The bottom of the screen has several buttons below it. Maybe they're security cameras?

Rebecca holsters her gun as she grabs the mouse and moves it down to the buttons. Hovering over each for a few seconds shows the name of them. She stops at one with an eye, the pupil a crescent shape. Nightvision. Clicking on it, a green hue covers the screen, revealing whatever's hiding in the dark. A red dot in the corner of her eye catches her attention. She looks up to the right, and sees a red dot. Looking at camera one on the monitor, she sees the right side of herself standing at the welcome desk.

The second camera is the same room, but from the other side. The next camera is a hallway of some sort, along with the fourth camera. She changes to the fifth camera which shows another large room. A black blur in the camera feed suddenly dashes about, and the sound of something falling comes from behind to her right. She quickly draws her gun and she turns in that direction, shining her light down a hallway. The sound of something scurrying in the distance faintly echoes.

Rebecca slowly shuffles sideways to the front of the corridor. A couple doors sit on both side. The corridor is only a few feet in length, leading to a giant room. Parts of some sort of fossil can be barely seen off in the distance. She cautiously makes her way to the large room, holding the flashlight underneath her pistol. Every step echoes throughout the entire place. Entering the large room reveals a massive skeleton of a wooly mammoth towering over everything else around it.

Something suddenly dashes from behind the mammoth's stand, running to the right side of the room, startling her. The flashlight follows it to show something dark and fluffy squeezing into a small door connected to a large glass pane. The thing goes to the other side of the glass, entering a little makeshift forest exhibit, and running into a log. Approaching the glass, the light shines onto a sign. There's a cartoonish drawing of a raccoon waving a paw in the air. It reads:

"Hello, my name is Oreo! I'm a rescue that was found as a baby and raised here in this very museum! I'm shy and easily startled, so please don't knock on the glass. If you see me walking around, please give me space,"

"Oero?" Rebecca mutters to herself as she shines her light into the exhibit. Illuminating the log the thing ran into, a pair of large, beady, eyes looks at her. A fat, and very fluffy, raccoon trembles in fear as it's hiding spot is exposed. She just stands there, taken completely by surprise. It's so bizarre seeing something so, innocent and cute, in such a creepy place, especially with those, things, running around. Oreo, is very lucky to be alive.

Clank!

Rebecca turns around, a single can rolling along the ground. Following where it came from, reveals a broken vending machine, the glass shattered and stained with blood. A person stands in front the vending machine, aimlessly rummaging through what little amount of snacks remains. The massive gash in the side of the face, exposing their jaw, makes it clear they aren't human. It still sends a shiver down her spine seeing a zombie. The light catches its attention. It turns to her, showing even more injuries on the other side of its face. Its right eye is completely missing, nothing but darkness in the socket.

It starts slowly making its way to her. Luckily, the room is so large, several meters stand between them. She aims her gun, and with a well aimed shot, shoots it between the eyes. The gunshot explodes throughout the room, making her jump. The zombie falls to the floor with a thud, some blood starting to spill out from the head. Before she can put her gun down, a bone-chilling screech wails in the far distance.

Turning to the right where the sound came from, she aims her light and gun, showing a doorway leading to another room. Approaching the doorway, the light reaches the back wall, showing that most of the wall is one massive window, overlooking the surrounding forest. Most of the bottom half has been shattered to pieces strewn along the ground. The outline of something in the distance can barely be seen, horns jutting out at the top.

Rebecca quickly turns and runs, heading for the closest door. Reaching the hallway she reaches for the first door on the right. The door is locked. She hurries to the next one, it's locked. She runs to the other side and tries the first door. Locked. Running to the last door in the hallway, the door is unlocked. As she enters the room, the faint sound of hooves hitting the tile floor echoes from the distance.

Automatic lights turn on, revealing that the room is a small office, with two desks sitting on opposite sides of the room. A slouched corpse sits in a chair behind the right desk, a large open cut on their arm. She hurries over to the left desk, crouching behind it for cover.

The chair on the other side starts to creak. She glances over the side of the desk, seeing the zombie getting out of the chair.

"Shit…" Rebecca mutters to herself. She stands up, aiming her gun at the decaying corpse as it slowly stumbles its way to her, letting out a tired moan.

Bang!

Bang!

It takes two shots for it to fall onto the carpeted floor with a soft thud. The clinking of hooves quickly approaches. Rebecca ducks behind the desk once more, squeezing her way al the way underneath it. Within seconds there's a bang against the door. Then another. Then the door swings open violently as something steps inside. She holds her breath, trying to keep herself calm as the soft footsteps of something moves around the room. They're on the other side of the desk. They move to the other side of the room, then come back to her side.

They make their way around the desk, each step getting louder. She nearly jumps when the skull of a deer suddenly comes into view from the side. Rotting flesh and exposed muscles only covers the back and lower parts of the skull near its neck, most of the skull exposed, with dried blood stains all over it. The skull turns away, unmoving for a few seconds before it turns the other way at her. What's left of its left eye is danging out the hollow eye socket. They stare at each other for what feels like an eternity, every split-second an hour.

The fear that it can actually hear her heartbeat starts to sink its claws into her chest as she sits motionless, not even breathing. The skull disappears and the thing walks away, its hooves soon clacking against the tile flooring as it continues its search for prey. Rebecca closes her eyes and takes a deep, but very quiet, breath as she stays under the desk, waiting for the thing to get a safe distance away from her. The footsteps seem to wander around, but soon go dissipate.

Rebecca gets out from under the desk, lightly stepping to the doorway. She holds up her flashlight and gun, looking around, it's nowhere in sight. Tip-toeing, she heads back to the welcome desk, looking at the security monitor to see if it's anywhere near. She lightly taps the keys to change the camera. It doesn't appear to be anywhere. She stops when the camera changes to one of the entrance cameras, and the deer is only a few feet away from the desk, slowly making its way towards the desk.

She slowly looks up, and can just barely see it. Looking into the hollow sockets on the sides of the skull. She slowly brings up her right hand, gun at the ready, as the thing continues to stalk towards her. She aims her gun as it gets within inches, it's head lowered at the desk's height. Her finger rests on the trigger, careful not to accidentally make a sound. The thing raises its head a bit, staring at her once more, letting out a loud huff, warm air bellowing onto her.

She pulls the trigger.

If you haven't guessed already, this is a teaser for the sequel to "Resident Evil: Vengeance", "Resident Evil: Cemetary"! Staring Rebecca Chambers from RE 0 and RE 1! Now, don't expect the story to suddenly be coming out real soon, I have two stories I'm already working on that I'll try to finish asap. Once those stories are done, Resident Evil: Cemetary will be up next. Until then, enjoy this little chapter. You can also try out Resident Evil 2 Reimagined if you'd like in the meantime.

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