The main themes are chivalry, love, and power. Chivalry as mentioned is a big part of the knights' identity. Love is also there, like the love between Lancelot and Guinevere which causes a lot of turmoil in Camelot. Power is constantly at stake. Arthur has to maintain his rule over a kingdom full of ambitious knights and external threats. These themes interact and sometimes conflict with each other throughout the novels.
King Arthur is obviously one of the most important. He is the central figure around whom the whole story revolves. Lancelot is also crucial. His skills as a knight are renowned, and his relationship with Guinevere is a major plot point. Guinevere herself is important as the queen and her actions and relationships have a big impact on the kingdom. Merlin is another key character. His magic and wisdom play a great role in guiding Arthur and the kingdom at the start.
Some of their more responsible friends might be initially shocked but then offer support. For example, they could help with getting supplies or covering for them when they need to rest.
A really interesting plot twist could be that they think they're pregnant, but it turns out to be a false alarm. However, this false alarm makes them realize how much they actually want a family in the future and it strengthens their relationship.
Emma was a comedy-romance film directed by Douglas McGrans, and starred Gwyneth Paltrow and Jeremy Northson. The film told the story of Emma's repeated setbacks as Smith's matchmaker and her final search for true love. The movie was released in 1996.
2D, 3D, 4D, and 5D were common terms in film technology. They were different in terms of visual effects and viewing experience.
A 2D movie was a traditional 2D movie. The audience could only see the image on a flat screen without any three-dimensional effect.
3D movies were made using the perspective difference and convergence function of the human eye. After the audience wore special glasses, they could see the image from the left and right perspectives, creating a three-dimensional effect.
A 4D movie was based on a 3D cinema with various special effects and dynamic seats around the audience. When the audience watched a 4D movie, they could get a comprehensive sense of sight, hearing, touch, smell, and so on. For example, special effects such as seat vibration, wind blowing, water spraying, smoke, and so on.
5D movies added more environmental special effects and stimulating effects on the basis of 4D motion movies, allowing the audience to achieve an immersive effect from five aspects: hearing, sight, smell, touch, and motion.
In summary, 2D movies were flat, 3D movies had a three-dimensional feel, 4D movies added special effects and dynamic seats on the basis of 3D, and 5D movies added more environmental special effects and stimulating effects on the basis of 4D.
I'm not sure specifically who 'emma viskic' is without more context. It could be an author, a character, or something else related to this 'fantastic fiction'.
The main difference between 2D and 3D was their form and technology. 2D animation and game design used 2D graphics, which could be created using software such as ACE, or through the combination of original art. 3D animation and game design were done using software such as 3Dmax, Maya, or C4D. 2D animations were usually flat. If one wanted to express the sense of space, they would need to draw it manually. And 3D animation only needed to adjust the camera in the software to express the sense of space. In addition, 2D and 3D had different applications and processing methods in Face Recognition, games, and visual processing.