The Dark Souls lore is centered around the cycle of the First Flame. It's about the struggle between light and dark. The undead are key as they are linked to the fading of the Flame. There are places like the Undead Asylum where your journey begins. It shows the desolation and the harsh reality of being undead.
It's a bit of a gray area. The base lore of Dark Souls is not fanfiction as it's the foundation laid by the developers. However, the way fans expand on it, fill in the gaps, and create their own interpretations can be seen as fanfiction - like. For instance, the nature of the Abyss in Dark Souls has some official details, but fans have created elaborate theories about its origin and how it relates to other elements in the game, which is like fanfiction built on the existing lore.
The lore of Dark Souls has a lot to do with the cycle of fire and dark. The First Flame is central. When it was discovered, it changed the world. Souls were born from it. There are different regions in the game, each with its own backstory related to this overarching theme. For example, Lordran has a history tied to Gwyn and his actions.
Well, maybe because the lore in Dark Souls is often fragmented and open - ended. It lacks a traditional linear narrative structure that a typical story has. So it might not be considered a 'full - fledged' story in the common sense.
Dark Souls has a deep lore regarding ancient and powerful artifacts. In a Game of Thrones fanfic, these could be translated into powerful weapons or items. For example, a sword that has the power to drain the life force of its enemies, similar to some weapons in Dark Souls. This would change the dynamics of battles and political intrigue in the Seven Kingdoms as characters would seek these powerful artifacts to gain an advantage.
It could mean that they think the lore has a lot of elements that seem like they could be created by fans. For example, the convoluted backstories and the many mysteries in Dark Souls lore might give the impression that it's something fans would come up with rather than a fully - fleshed - out official story.
It also means that the game can be replayed multiple times. If the lore was a simple story, there might be less incentive to replay. But because it's so complex and not really a story in the traditional sense, players can discover new things about the lore each time they play. For example, they might find a new item description that changes their understanding of a certain part of the game world. And this adds to the longevity of the game.
There is a story. But it's not straightforwardly presented. You have to explore, interact, and think to uncover the full narrative of Dark Souls. It's a challenging but rewarding experience for those who enjoy digging into the game's secrets.
The story of Dark Souls 3 is about a world in chaos. The Ashen One is on a quest to relink the First Flame. This journey is full of challenges. You come across different characters with their own motives. The Firelink Shrine serves as a central hub. The game's story is told not only through cut - scenes but also through item descriptions and the environment. For instance, the dilapidated state of many areas shows the decay of the world as the First Flame fades. And the bosses you fight are often symbols of the world's problems, like the Pontiff Sulyvahn who has brought tyranny to his realm.