One key element is the source of possession. It could be an ancient curse or a powerful, malevolent spirit. Another is the transformation of the character. They go from their normal state to being influenced by this external force, which changes their behavior. And finally, the struggle. The character has to either fight against the possession or succumb to it, which drives the story forward.
The Possessed Kenshi origin story is quite complex. In Kenshi's world, the idea of being possessed often involves dark and mysterious forces. It could be related to the strange and often cruel nature of the game's setting. For example, some characters might become possessed as a result of encountering ancient and malevolent artifacts or dark magic. These possessed individuals then have to deal with the internal struggle between their own will and the possessing force, which makes for a very interesting and unique narrative in the game.
It's a bit complicated. Sometimes certain elements of the MKX comics are incorporated into the overall canon, while others might be more standalone or supplementary. It really varies based on the larger narrative framework and how it all fits together.
It depends on how you measure it. If you count the main plotline, it's a decent length. But if you include all the side quests and character development, it can feel quite extensive.
Well, aside from Kenshi, we might see characters like Raiden. Raiden is often involved in the Mortal Kombat affairs and could play a role in Kenshi's origin story. Also, Sonya Blade might be there. She is a strong female character and could cross paths with Kenshi, perhaps in a mission or a battle situation.
There could be several reasons. It might be that mkx lacks the necessary codecs or plugins to play the story. Or perhaps there are permission issues preventing it from accessing the story file. Another possibility is that the story file is corrupted.