You can create stakes by putting the characters in situations where they have a lot to lose. Maybe it's their life, their relationships, or something they deeply care about.
You can introduce higher consequences for the characters' actions or raise the level of difficulty they face. Maybe have a time limit or a more powerful antagonist.
One way to do it is to increase the potential loss for the protagonist. For example, they could lose something dear to them or face a threat that affects not only them but also the people they care about. Another approach is to set a time limit or add more powerful antagonists.
The stakes in a novel are basically what's at risk for the characters. They make the story exciting. If there's nothing to lose or gain, the story can be boring.
You can raise stakes by introducing higher consequences for the characters. Make their goals more difficult to achieve or put more at risk for failure.
You can raise the stakes by introducing time limits or unexpected obstacles. Maybe the hero has only a short time to achieve their goal, or a new enemy shows up that makes the situation much harder.
The stakes or consequences in fiction are crucial. They could be a character's life, a major goal, or the fate of a whole community. These elements make us care about what happens and keep us turning the pages.
Perhaps it's about a heist. Thieves with quick hands try to steal something valuable in a high - stakes situation. Their actions and the events that unfold would make a great big story, full of danger, intrigue and narrow escapes.
One idea could be that Harry and Draco are forced to work together on a dangerous mission to save Hogwarts from a new dark magic threat. They have to put aside their differences and learn to trust each other, with the stakes being the safety of the entire school.
The potential for character development. In these fanfictions, the high - stakes game can be a catalyst for both Harry and Draco to grow. They might learn more about each other, their own limits, and how to handle pressure. For example, Draco could start to see Harry in a new light during the intense game, and vice versa. Also, the fast - paced action of the seeker game is always thrilling to read about, with the two flying around on their brooms, chasing the snitch.