You need to have a captivating plot and present it in an engaging way. Good storytelling skills, like using vivid language and varying your tone, are key.
To win, you need a compelling opening to hook the judges. Develop complex characters they can relate to. And, proofread carefully to eliminate any errors.
To win the drinking competition story in Guild Wars 2, you first have to understand the game mechanics. Also, build up your character's stats related to drinking and keep an eye on the opponents' weaknesses.
There were many examples of unity, competition, win-win situations, and innovation in foreign novels and Greek mythology.
In Aladdin's Magic Lamp, the protagonist Aladdin and his friends worked together to find the magic lamp and finally achieved a win-win situation. In Journey to the West, Sun Wukong and his friends worked together to overcome many difficulties on their way to the Western Paradise to obtain the scriptures. In Water Margins, Lin Chong and his rebel army defeated the rebels at Liangshanpo through unity and cooperation, achieving a win-win situation.
In Greek mythology, there were many stories about innovation and competition. For example, Athena invented the torch through innovation to help humans see the light faster in the dark. Apollo invented the telescope and solar car through competition and technological innovation, providing more opportunities for humans to explore the universe. In Ares's story, his competitive mentality prompted him to constantly challenge himself and create many useful tools and techniques to help himself and other heroes fight better.
These stories all show that unity, competition, and the power of innovation are beneficial inspirations.
The game modeling process generally included using 3Dmax or Maya for character modeling, using Zbrush for high-model detail carving, using MaterialPainter for material drawing, using Marvelous Designer for clothing design, and using Tool Bag or other baking software for baking. Learning game modeling required mastering some software, such as Maya, 3Dmax, ZBrush, and SubstancePainter. In addition, game designers also needed to have spatial imagination and creativity. They needed to be able to create characters, scenes, and props that fit the game's settings and worldview according to the game planning requirements. They also needed to master the basic knowledge of art, such as perspective structure, light and dark relations, color matching, and so on. For those who wanted to learn game modeling, they needed to learn low and high model production, texture, and action effects. The most important thing was to do more, ask more, remember more, and improve his skills through practice and problem solving.
Qing Yuannian's styling was relatively meticulous in ancient dramas, paying attention to details and the original setting. The background of the play was the " feudal era of the future ", so the makeup of the characters combined modern and ancient elements. The mechanical style of the crown, curly hair, belt buckle, zipper, and a large number of symmetrical designs were one of the characteristics of the play. In addition, the art design of " Celebrating Years " was also very attractive. The poster copy and illustration techniques were excellent. However, there were also some viewers who criticized the costumes in the show, saying that some of the designs were not beautiful enough. Overall, Qing Yuannian's style was not bad in ancient dramas, but there were also some disputes.