Another important aspect is the characters in the picture. Suppose there's a picture of an old man with a cane. 'There was an old man named Henry. He carried his cane everywhere he went. One day, he decided to take a walk in the forest near his home. As he walked, he remembered his youth, when he used to run through these same woods. The forest was quiet, and the only sound was the tap of his cane on the ground. He stopped to rest on a fallen log and thought about how much things had changed over the years.'
To start visual story writing for a fantasy novel, begin with a strong concept. It could be a unique magic concept or a new type of creature. Then, decide on the point of view. First - person can be very immersive, while third - person gives more flexibility in showing different perspectives. After that, just start writing. Don't worry too much about grammar or perfection at the start. Let your ideas flow. You can always go back and edit later.
Here are some tips. One, do your research. Look at other successful visual novels to see what works. Two, make a detailed outline of your story, including all the major plot points and character arcs. Three, test your story on others. Get feedback on whether the plot is engaging, the characters are likable, and the visuals are appealing. Four, be creative with the choices you offer the readers. These choices should feel meaningful and lead to different outcomes in the story.
One key element is the setting. A well - described and visually appealing setting can draw readers in. For example, a magical forest with glowing trees and strange creatures. Characters are also crucial. They should be relatable or at least interesting enough to keep the readers' attention. And the plot, which should have a clear beginning, middle, and end. It could involve a journey, a battle against evil, or a search for a lost treasure.
First, you can start by creating a new project in Scrivener. Then, organize your story elements like characters, plotlines, and settings in different folders. For a visual novel, you might have a folder specifically for character descriptions and sprites. Use the text editing features to write the dialogue and narration. Scrivener's corkboard view can be helpful for visualizing the flow of the story.
Characters are super important. They need to be well-developed and relatable. Also, think about the art style - it has to be visually appealing to draw people in.
It depends on the plot and character development. Usually, you might consider branching when there are multiple possible outcomes that could significantly impact the story and player experience.