It's hard to give an exact length. It depends on how you play and how much time you spend on each part. You could look for player reviews or guides for a better estimate.
The length of a 2.2-story HSR can vary depending on many factors, such as the design and specific requirements. But typically, it could be around a certain range. Without more details, it's hard to give an exact measurement.
Well, 'hsr pure fiction' could be many things. If 'hsr' stands for something in a particular genre or field, then 'pure fiction' implies that it's a made - up story within that framework. For example, if 'hsr' is related to a game or a movie universe, 'pure fiction' means it's a fictional narrative that doesn't adhere to real - world facts but is created solely for the purpose of entertainment within that fictional realm.
Well, the length of HSR stories can be quite diverse. It depends on the author's style and the complexity of the plot. Generally, they can range from 5,000 to 20,000 words or even more.
Well, you need to have a deep understanding of the fictional world and its rules. Then, come up with creative solutions that fit within that framework.
I'm not entirely sure specifically about an 'Acheron' in Star Rail. There might be a lot of elements and stories in Star Rail, but this name isn't a common one that I can recall right away. It could be a very specific or new part of the lore that hasn't become widely known yet.
Since I don't have the actual graphic novel in front of me, I can only speculate. It could center around Acheron's personal growth. Maybe he starts off as an ordinary being in the story world and through a series of events, he transforms. The graphic novel might use its visual elements to show this transformation vividly, with different panels depicting his development. It could also include sub - plots involving his relationships with other characters, like friends, foes, or family members if they exist in the story.